blob: 956d3be885207fbefb33619fe9f210d7113e3625 [file] [log] [blame]
#version 120
uniform vec4 u[3];
varying vec2 v[2];
void main()
{
int a[5];
vec2 t = v[0] + v[1];
gl_FragColor = vec4(u.length() * v.length() * a.length());
}