| hlsl.buffer.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: foo( ( temp float) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:31 Branch: Return with expression |
| 0:31 Constant: |
| 0:31 1.000000 |
| 0:43 Function Definition: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a}) |
| 0:43 Function Parameters: |
| 0:43 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 a: direct index for structure ( temp 4-component vector of float) |
| 0:45 'ret' ( temp structure{ temp 4-component vector of float a}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 v24: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:45 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 vector-scale ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 'input' ( in 4-component vector of float) |
| 0:45 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float) |
| 0:45 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float) |
| 0:45 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:45 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 Function Call: foo( ( temp float) |
| 0:46 Branch: Return with expression |
| 0:46 'ret' ( temp structure{ temp 4-component vector of float a}) |
| 0:43 Function Definition: PixelShaderFunction( ( temp void) |
| 0:43 Function Parameters: |
| 0:? Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' ( in 4-component vector of float FragCoord) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float) |
| 0:43 a: direct index for structure ( temp 4-component vector of float) |
| 0:43 Function Call: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a}) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3}) |
| 0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4}) |
| 0:? 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24}) |
| 0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' ( in 4-component vector of float FragCoord) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: foo( ( temp float) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:31 Branch: Return with expression |
| 0:31 Constant: |
| 0:31 1.000000 |
| 0:43 Function Definition: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a}) |
| 0:43 Function Parameters: |
| 0:43 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 a: direct index for structure ( temp 4-component vector of float) |
| 0:45 'ret' ( temp structure{ temp 4-component vector of float a}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 v24: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:45 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 vector-scale ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 add ( temp 4-component vector of float) |
| 0:45 'input' ( in 4-component vector of float) |
| 0:45 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float) |
| 0:45 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float) |
| 0:45 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:45 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 Function Call: foo( ( temp float) |
| 0:46 Branch: Return with expression |
| 0:46 'ret' ( temp structure{ temp 4-component vector of float a}) |
| 0:43 Function Definition: PixelShaderFunction( ( temp void) |
| 0:43 Function Parameters: |
| 0:? Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' ( in 4-component vector of float FragCoord) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float) |
| 0:43 a: direct index for structure ( temp 4-component vector of float) |
| 0:43 Function Call: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a}) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3}) |
| 0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4}) |
| 0:? 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24}) |
| 0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' ( in 4-component vector of float FragCoord) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 73 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 65 68 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 8 "foo(" |
| Name 12 "id" |
| MemberName 12(id) 0 "a" |
| Name 15 "@PixelShaderFunction(vf4;" |
| Name 14 "input" |
| Name 21 "ret" |
| Name 24 "cbufName2" |
| MemberName 24(cbufName2) 0 "v24" |
| Name 26 "" |
| Name 31 "buf1" |
| MemberName 31(buf1) 0 "v1" |
| Name 33 "" |
| Name 37 "buf2" |
| MemberName 37(buf2) 0 "v2" |
| Name 39 "" |
| Name 43 "cbufName" |
| MemberName 43(cbufName) 0 "v3" |
| MemberName 43(cbufName) 1 "i3" |
| Name 45 "" |
| Name 50 "tbufName" |
| MemberName 50(tbufName) 0 "v4" |
| MemberName 50(tbufName) 1 "i4" |
| MemberName 50(tbufName) 2 "f1" |
| MemberName 50(tbufName) 3 "f3" |
| MemberName 50(tbufName) 4 "f4" |
| MemberName 50(tbufName) 5 "f5" |
| MemberName 50(tbufName) 6 "f6" |
| MemberName 50(tbufName) 7 "f7" |
| MemberName 50(tbufName) 8 "m1" |
| MemberName 50(tbufName) 9 "m2" |
| MemberName 50(tbufName) 10 "m3" |
| MemberName 50(tbufName) 11 "m4" |
| Name 52 "" |
| Name 63 "input" |
| Name 65 "input" |
| Name 68 "@entryPointOutput.a" |
| Name 69 "param" |
| MemberDecorate 24(cbufName2) 0 Offset 0 |
| Decorate 24(cbufName2) Block |
| Decorate 26 DescriptorSet 0 |
| MemberDecorate 31(buf1) 0 Offset 0 |
| Decorate 31(buf1) Block |
| Decorate 33 DescriptorSet 0 |
| MemberDecorate 37(buf2) 0 NonWritable |
| MemberDecorate 37(buf2) 0 Offset 0 |
| Decorate 37(buf2) BufferBlock |
| Decorate 39 DescriptorSet 0 |
| MemberDecorate 43(cbufName) 0 Offset 0 |
| MemberDecorate 43(cbufName) 1 Offset 20 |
| Decorate 43(cbufName) Block |
| Decorate 45 DescriptorSet 0 |
| MemberDecorate 50(tbufName) 0 NonWritable |
| MemberDecorate 50(tbufName) 0 Offset 16 |
| MemberDecorate 50(tbufName) 1 NonWritable |
| MemberDecorate 50(tbufName) 1 Offset 48 |
| MemberDecorate 50(tbufName) 2 NonWritable |
| MemberDecorate 50(tbufName) 2 Offset 60 |
| MemberDecorate 50(tbufName) 3 NonWritable |
| MemberDecorate 50(tbufName) 3 Offset 64 |
| MemberDecorate 50(tbufName) 4 NonWritable |
| MemberDecorate 50(tbufName) 4 Offset 68 |
| MemberDecorate 50(tbufName) 5 NonWritable |
| MemberDecorate 50(tbufName) 5 Offset 72 |
| MemberDecorate 50(tbufName) 6 NonWritable |
| MemberDecorate 50(tbufName) 6 Offset 76 |
| MemberDecorate 50(tbufName) 7 NonWritable |
| MemberDecorate 50(tbufName) 7 Offset 128 |
| MemberDecorate 50(tbufName) 8 RowMajor |
| MemberDecorate 50(tbufName) 8 NonWritable |
| MemberDecorate 50(tbufName) 8 Offset 112 |
| MemberDecorate 50(tbufName) 8 MatrixStride 16 |
| MemberDecorate 50(tbufName) 9 ColMajor |
| MemberDecorate 50(tbufName) 9 NonWritable |
| MemberDecorate 50(tbufName) 9 Offset 176 |
| MemberDecorate 50(tbufName) 9 MatrixStride 16 |
| MemberDecorate 50(tbufName) 10 RowMajor |
| MemberDecorate 50(tbufName) 10 NonWritable |
| MemberDecorate 50(tbufName) 10 Offset 240 |
| MemberDecorate 50(tbufName) 10 MatrixStride 16 |
| MemberDecorate 50(tbufName) 11 RowMajor |
| MemberDecorate 50(tbufName) 11 NonWritable |
| MemberDecorate 50(tbufName) 11 Offset 304 |
| MemberDecorate 50(tbufName) 11 MatrixStride 16 |
| Decorate 50(tbufName) BufferBlock |
| Decorate 52 DescriptorSet 0 |
| Decorate 52 Binding 8 |
| Decorate 65(input) BuiltIn FragCoord |
| Decorate 68(@entryPointOutput.a) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeFunction 6(float) |
| 10: TypeVector 6(float) 4 |
| 11: TypePointer Function 10(fvec4) |
| 12(id): TypeStruct 10(fvec4) |
| 13: TypeFunction 12(id) 11(ptr) |
| 17: 6(float) Constant 1065353216 |
| 20: TypePointer Function 12(id) |
| 22: TypeInt 32 1 |
| 23: 22(int) Constant 0 |
| 24(cbufName2): TypeStruct 10(fvec4) |
| 25: TypePointer Uniform 24(cbufName2) |
| 26: 25(ptr) Variable Uniform |
| 27: TypePointer Uniform 10(fvec4) |
| 31(buf1): TypeStruct 10(fvec4) |
| 32: TypePointer Uniform 31(buf1) |
| 33: 32(ptr) Variable Uniform |
| 37(buf2): TypeStruct 10(fvec4) |
| 38: TypePointer Uniform 37(buf2) |
| 39: 38(ptr) Variable Uniform |
| 43(cbufName): TypeStruct 10(fvec4) 22(int) |
| 44: TypePointer Uniform 43(cbufName) |
| 45: 44(ptr) Variable Uniform |
| 49: TypeMatrix 10(fvec4) 3 |
| 50(tbufName): TypeStruct 10(fvec4) 22(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 49 49 49 49 |
| 51: TypePointer Uniform 50(tbufName) |
| 52: 51(ptr) Variable Uniform |
| 64: TypePointer Input 10(fvec4) |
| 65(input): 64(ptr) Variable Input |
| 67: TypePointer Output 10(fvec4) |
| 68(@entryPointOutput.a): 67(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 63(input): 11(ptr) Variable Function |
| 69(param): 11(ptr) Variable Function |
| 66: 10(fvec4) Load 65(input) |
| Store 63(input) 66 |
| 70: 10(fvec4) Load 63(input) |
| Store 69(param) 70 |
| 71: 12(id) FunctionCall 15(@PixelShaderFunction(vf4;) 69(param) |
| 72: 10(fvec4) CompositeExtract 71 0 |
| Store 68(@entryPointOutput.a) 72 |
| Return |
| FunctionEnd |
| 8(foo(): 6(float) Function None 7 |
| 9: Label |
| ReturnValue 17 |
| FunctionEnd |
| 15(@PixelShaderFunction(vf4;): 12(id) Function None 13 |
| 14(input): 11(ptr) FunctionParameter |
| 16: Label |
| 21(ret): 20(ptr) Variable Function |
| 28: 27(ptr) AccessChain 26 23 |
| 29: 10(fvec4) Load 28 |
| 30: 10(fvec4) Load 14(input) |
| 34: 27(ptr) AccessChain 33 23 |
| 35: 10(fvec4) Load 34 |
| 36: 10(fvec4) FAdd 30 35 |
| 40: 27(ptr) AccessChain 39 23 |
| 41: 10(fvec4) Load 40 |
| 42: 10(fvec4) FAdd 36 41 |
| 46: 27(ptr) AccessChain 45 23 |
| 47: 10(fvec4) Load 46 |
| 48: 10(fvec4) FAdd 42 47 |
| 53: 27(ptr) AccessChain 52 23 |
| 54: 10(fvec4) Load 53 |
| 55: 10(fvec4) FAdd 48 54 |
| 56: 6(float) FunctionCall 8(foo() |
| 57: 10(fvec4) VectorTimesScalar 55 56 |
| 58: 10(fvec4) FAdd 29 57 |
| 59: 11(ptr) AccessChain 21(ret) 23 |
| Store 59 58 |
| 60: 12(id) Load 21(ret) |
| ReturnValue 60 |
| FunctionEnd |