| hlsl.clipdistance-5.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 direct index ( temp 2-component vector of float) |
| 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 direct index ( temp 2-component vector of float) |
| 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 direct index ( temp 2-component vector of float) |
| 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 direct index ( temp 2-component vector of float) |
| 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 2-component vector of float) |
| 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 62 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 33 40 59 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "VS_OUTPUT" |
| MemberName 12(VS_OUTPUT) 0 "Position" |
| MemberName 12(VS_OUTPUT) 1 "ClipRect" |
| Name 15 "@main(struct-VS_OUTPUT-vf4-vf2[2]1;" |
| Name 14 "v" |
| Name 31 "v" |
| Name 33 "v.Position" |
| Name 40 "v.ClipRect" |
| Name 59 "@entryPointOutput" |
| Decorate 33(v.Position) BuiltIn FragCoord |
| Decorate 40(v.ClipRect) BuiltIn ClipDistance |
| Decorate 59(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 2 |
| 9: TypeInt 32 0 |
| 10: 9(int) Constant 2 |
| 11: TypeArray 8(fvec2) 10 |
| 12(VS_OUTPUT): TypeStruct 7(fvec4) 11 |
| 13: TypeFunction 7(fvec4) 12(VS_OUTPUT) |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 0 |
| 20: 17(int) Constant 1 |
| 21: 9(int) Constant 0 |
| 30: TypePointer Function 12(VS_OUTPUT) |
| 32: TypePointer Input 7(fvec4) |
| 33(v.Position): 32(ptr) Variable Input |
| 35: TypePointer Function 7(fvec4) |
| 37: 9(int) Constant 4 |
| 38: TypeArray 6(float) 37 |
| 39: TypePointer Input 38 |
| 40(v.ClipRect): 39(ptr) Variable Input |
| 41: TypePointer Input 6(float) |
| 44: TypePointer Function 6(float) |
| 48: 9(int) Constant 1 |
| 50: 17(int) Constant 2 |
| 54: 17(int) Constant 3 |
| 58: TypePointer Output 7(fvec4) |
| 59(@entryPointOutput): 58(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 31(v): 30(ptr) Variable Function |
| 34: 7(fvec4) Load 33(v.Position) |
| 36: 35(ptr) AccessChain 31(v) 18 |
| Store 36 34 |
| 42: 41(ptr) AccessChain 40(v.ClipRect) 18 |
| 43: 6(float) Load 42 |
| 45: 44(ptr) AccessChain 31(v) 20 18 21 |
| Store 45 43 |
| 46: 41(ptr) AccessChain 40(v.ClipRect) 20 |
| 47: 6(float) Load 46 |
| 49: 44(ptr) AccessChain 31(v) 20 18 48 |
| Store 49 47 |
| 51: 41(ptr) AccessChain 40(v.ClipRect) 50 |
| 52: 6(float) Load 51 |
| 53: 44(ptr) AccessChain 31(v) 20 20 21 |
| Store 53 52 |
| 55: 41(ptr) AccessChain 40(v.ClipRect) 54 |
| 56: 6(float) Load 55 |
| 57: 44(ptr) AccessChain 31(v) 20 20 48 |
| Store 57 56 |
| 60:12(VS_OUTPUT) Load 31(v) |
| 61: 7(fvec4) FunctionCall 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;) 60 |
| Store 59(@entryPointOutput) 61 |
| Return |
| FunctionEnd |
| 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;): 7(fvec4) Function None 13 |
| 14(v):12(VS_OUTPUT) FunctionParameter |
| 16: Label |
| 19: 7(fvec4) CompositeExtract 14(v) 0 |
| 22: 6(float) CompositeExtract 14(v) 1 0 0 |
| 23: 7(fvec4) CompositeConstruct 22 22 22 22 |
| 24: 7(fvec4) FAdd 19 23 |
| 25: 6(float) CompositeExtract 14(v) 1 1 0 |
| 26: 7(fvec4) CompositeConstruct 25 25 25 25 |
| 27: 7(fvec4) FAdd 24 26 |
| ReturnValue 27 |
| FunctionEnd |