| hlsl.load.rwbuffer.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:25 imageLoad ( temp 4-component vector of float) |
| 0:25 'g_tBuffF' (layout( rgba32f) uniform imageBuffer) |
| 0:25 c1: direct index for structure ( uniform int) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:26 imageLoad ( temp 4-component vector of uint) |
| 0:26 'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer) |
| 0:26 c1: direct index for structure ( uniform int) |
| 0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:27 imageLoad ( temp 4-component vector of int) |
| 0:27 'g_tBuffI' (layout( rgba32i) uniform iimageBuffer) |
| 0:27 c1: direct index for structure ( uniform int) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 Color: direct index for structure ( temp 4-component vector of float) |
| 0:29 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Constant: |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:31 Branch: Return with expression |
| 0:31 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Function Definition: main( ( temp void) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:22 Color: direct index for structure ( temp 4-component vector of float) |
| 0:22 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tBuffF' (layout( rgba32f) uniform imageBuffer) |
| 0:? 'g_tBuffI' (layout( rgba32i) uniform iimageBuffer) |
| 0:? 'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:22 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:25 imageLoad ( temp 4-component vector of float) |
| 0:25 'g_tBuffF' (layout( rgba32f) uniform imageBuffer) |
| 0:25 c1: direct index for structure ( uniform int) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:25 Constant: |
| 0:25 0 (const uint) |
| 0:26 imageLoad ( temp 4-component vector of uint) |
| 0:26 'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer) |
| 0:26 c1: direct index for structure ( uniform int) |
| 0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:27 imageLoad ( temp 4-component vector of int) |
| 0:27 'g_tBuffI' (layout( rgba32i) uniform iimageBuffer) |
| 0:27 c1: direct index for structure ( uniform int) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 Color: direct index for structure ( temp 4-component vector of float) |
| 0:29 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Constant: |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:29 1.000000 |
| 0:31 Branch: Return with expression |
| 0:31 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Function Definition: main( ( temp void) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:22 Color: direct index for structure ( temp 4-component vector of float) |
| 0:22 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tBuffF' (layout( rgba32f) uniform imageBuffer) |
| 0:? 'g_tBuffI' (layout( rgba32i) uniform iimageBuffer) |
| 0:? 'g_tBuffU' (layout( rgba32ui) uniform uimageBuffer) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 57 |
| |
| Capability Shader |
| Capability ImageBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 54 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 14 "g_tBuffF" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 31 "g_tBuffU" |
| Name 39 "g_tBuffI" |
| Name 45 "psout" |
| Name 54 "@entryPointOutput.Color" |
| Decorate 14(g_tBuffF) DescriptorSet 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 31(g_tBuffU) DescriptorSet 0 |
| Decorate 39(g_tBuffI) DescriptorSet 0 |
| Decorate 54(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) Buffer nonsampled format:Rgba32f |
| 13: TypePointer UniformConstant 12 |
| 14(g_tBuffF): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 0 |
| 24: TypePointer Uniform 16(int) |
| 28: TypeInt 32 0 |
| 29: TypeImage 28(int) Buffer nonsampled format:Rgba32ui |
| 30: TypePointer UniformConstant 29 |
| 31(g_tBuffU): 30(ptr) Variable UniformConstant |
| 35: TypeVector 28(int) 4 |
| 37: TypeImage 16(int) Buffer nonsampled format:Rgba32i |
| 38: TypePointer UniformConstant 37 |
| 39(g_tBuffI): 38(ptr) Variable UniformConstant |
| 44: TypePointer Function 8(PS_OUTPUT) |
| 46: 6(float) Constant 1065353216 |
| 47: 7(fvec4) ConstantComposite 46 46 46 46 |
| 48: TypePointer Function 7(fvec4) |
| 53: TypePointer Output 7(fvec4) |
| 54(@entryPointOutput.Color): 53(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 55:8(PS_OUTPUT) FunctionCall 10(@main() |
| 56: 7(fvec4) CompositeExtract 55 0 |
| Store 54(@entryPointOutput.Color) 56 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 45(psout): 44(ptr) Variable Function |
| 15: 12 Load 14(g_tBuffF) |
| 25: 24(ptr) AccessChain 22 23 |
| 26: 16(int) Load 25 |
| 27: 7(fvec4) ImageRead 15 26 |
| 32: 29 Load 31(g_tBuffU) |
| 33: 24(ptr) AccessChain 22 23 |
| 34: 16(int) Load 33 |
| 36: 35(ivec4) ImageRead 32 34 |
| 40: 37 Load 39(g_tBuffI) |
| 41: 24(ptr) AccessChain 22 23 |
| 42: 16(int) Load 41 |
| 43: 19(ivec4) ImageRead 40 42 |
| 49: 48(ptr) AccessChain 45(psout) 23 |
| Store 49 47 |
| 50:8(PS_OUTPUT) Load 45(psout) |
| ReturnValue 50 |
| FunctionEnd |