| hlsl.namespace.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 'v1' ( global 4-component vector of float) |
| 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 'v2' ( global 4-component vector of float) |
| 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 'v2' ( global 4-component vector of float) |
| 0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 '@this' ( temp structure{}) |
| 0:? Sequence |
| 0:15 Branch: Return with expression |
| 0:15 'v2' ( global 4-component vector of float) |
| 0:21 Function Definition: @main( ( temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:22 Branch: Return with expression |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:22 vector-scale ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float) |
| 0:22 'N2::gf' ( global float) |
| 0:21 Function Definition: main( ( temp void) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:21 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'v1' ( global 4-component vector of float) |
| 0:? 'v2' ( global 4-component vector of float) |
| 0:? 'N2::gf' ( global float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: N1::getVec( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 'v1' ( global 4-component vector of float) |
| 0:10 Function Definition: N2::getVec( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 'v2' ( global 4-component vector of float) |
| 0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 'v2' ( global 4-component vector of float) |
| 0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 '@this' ( temp structure{}) |
| 0:? Sequence |
| 0:15 Branch: Return with expression |
| 0:15 'v2' ( global 4-component vector of float) |
| 0:21 Function Definition: @main( ( temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:22 Branch: Return with expression |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 add ( temp 4-component vector of float) |
| 0:22 Function Call: N1::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::getVec( ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float) |
| 0:22 vector-scale ( temp 4-component vector of float) |
| 0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float) |
| 0:22 'N2::gf' ( global float) |
| 0:21 Function Definition: main( ( temp void) |
| 0:21 Function Parameters: |
| 0:? Sequence |
| 0:21 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:21 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'v1' ( global 4-component vector of float) |
| 0:? 'v2' ( global 4-component vector of float) |
| 0:? 'N2::gf' ( global float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80004 |
| // Id's are bound by 54 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 52 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "N1::getVec(" |
| Name 11 "N2::getVec(" |
| Name 13 "N2::N3::getVec(" |
| Name 15 "C1" |
| Name 19 "N2::N3::C1::getVec(" |
| Name 18 "@this" |
| Name 21 "@main(" |
| Name 24 "v1" |
| Name 28 "v2" |
| Name 45 "N2::gf" |
| Name 52 "@entryPointOutput" |
| Decorate 52(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 15(C1): TypeStruct |
| 16: TypePointer Function 15(C1) |
| 17: TypeFunction 7(fvec4) 16(ptr) |
| 23: TypePointer Private 7(fvec4) |
| 24(v1): 23(ptr) Variable Private |
| 28(v2): 23(ptr) Variable Private |
| 44: TypePointer Private 6(float) |
| 45(N2::gf): 44(ptr) Variable Private |
| 51: TypePointer Output 7(fvec4) |
| 52(@entryPointOutput): 51(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 53: 7(fvec4) FunctionCall 21(@main() |
| Store 52(@entryPointOutput) 53 |
| Return |
| FunctionEnd |
| 9(N1::getVec(): 7(fvec4) Function None 8 |
| 10: Label |
| 25: 7(fvec4) Load 24(v1) |
| ReturnValue 25 |
| FunctionEnd |
| 11(N2::getVec(): 7(fvec4) Function None 8 |
| 12: Label |
| 29: 7(fvec4) Load 28(v2) |
| ReturnValue 29 |
| FunctionEnd |
| 13(N2::N3::getVec(): 7(fvec4) Function None 8 |
| 14: Label |
| 32: 7(fvec4) Load 28(v2) |
| ReturnValue 32 |
| FunctionEnd |
| 19(N2::N3::C1::getVec(): 7(fvec4) Function None 17 |
| 18(@this): 16(ptr) FunctionParameter |
| 20: Label |
| 35: 7(fvec4) Load 28(v2) |
| ReturnValue 35 |
| FunctionEnd |
| 21(@main(): 7(fvec4) Function None 8 |
| 22: Label |
| 38: 7(fvec4) FunctionCall 9(N1::getVec() |
| 39: 7(fvec4) FunctionCall 11(N2::getVec() |
| 40: 7(fvec4) FAdd 38 39 |
| 41: 7(fvec4) FunctionCall 13(N2::N3::getVec() |
| 42: 7(fvec4) FAdd 40 41 |
| 43: 7(fvec4) FunctionCall 19(N2::N3::C1::getVec() |
| 46: 6(float) Load 45(N2::gf) |
| 47: 7(fvec4) VectorTimesScalar 43 46 |
| 48: 7(fvec4) FAdd 42 47 |
| ReturnValue 48 |
| FunctionEnd |