#version 310 es | |
precision mediump float; | |
precision highp usampler2D; | |
precision highp sampler2D; | |
precision highp isampler2DArray; | |
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, not supported | |
layout(location = 2) in vec3 v3; | |
layout(location = 2) in mat4 yi; // ERROR, locations conflict with xi | |
uniform sampler2D arrayedSampler[5]; | |
uniform usampler2D usamp2d; | |
uniform usampler2DRect samp2dr; // ERROR, reserved | |
uniform isampler2DArray isamp2DA; | |
in vec2 c2D; | |
uniform int i; | |
void main() | |
{ | |
vec4 v = texture(arrayedSampler[i], c2D); // ERROR | |
ivec2 offsets[4]; | |
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0)); | |
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, not supported | |
vec4 v4 = textureGather(arrayedSampler[0], c2D); | |
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3); | |
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const | |
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range | |
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2); | |
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); | |
} | |
out vec4 outp; | |
void foo23() | |
{ | |
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16)); | |
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant | |
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[1]); | |
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range | |
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range | |
} |