#version 310 es | |
shared vec4 s; // ERROR | |
layout(local_size_x = 2) out; // ERROR | |
buffer vec4 v; // ERROR | |
layout(location = 2) uniform mat4 x; | |
layout(location = 3) uniform mat4 y; | |
layout(location = 2) out mat4 xi; | |
layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi |