float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0 | |
{ | |
switch(c) | |
{ | |
} | |
switch(c) | |
{ | |
default: | |
} | |
switch (c) { | |
case 1: | |
++input; | |
break; | |
case 2: | |
--input; | |
break; | |
} | |
switch (c) { | |
case 1: | |
++input; | |
break; | |
case 2: | |
switch (d) { | |
case 2: | |
input += 2.0; | |
break; | |
case 3: | |
input += 3.0; | |
break; | |
} | |
break; | |
default: | |
input += 4.0; | |
} | |
switch (c) { | |
case 1: | |
} | |
switch (c) { | |
case 1: | |
case 2: | |
case 3: | |
++input; | |
break; | |
case 4: | |
case 5: | |
--input; | |
} | |
return input; | |
} |