| hlsl.samplelevel.offset.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:31 'txval10' (temp 4-component vector of float) |
| 0:31 textureLodOffset (global 4-component vector of float) |
| 0:31 Construct combined texture-sampler (temp sampler1D) |
| 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 0.750000 |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 4-component vector of int) |
| 0:32 'txval11' (temp 4-component vector of int) |
| 0:32 textureLodOffset (global 4-component vector of int) |
| 0:32 Construct combined texture-sampler (temp isampler1D) |
| 0:32 'g_tTex1di4' (uniform itexture1D) |
| 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of uint) |
| 0:33 'txval12' (temp 4-component vector of uint) |
| 0:33 textureLodOffset (global 4-component vector of uint) |
| 0:33 Construct combined texture-sampler (temp usampler1D) |
| 0:33 'g_tTex1du4' (uniform utexture1D) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:35 'txval20' (temp 4-component vector of float) |
| 0:35 textureLodOffset (global 4-component vector of float) |
| 0:35 Construct combined texture-sampler (temp sampler2D) |
| 0:35 'g_tTex2df4' (uniform texture2D) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:35 Constant: |
| 0:35 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of int) |
| 0:36 'txval21' (temp 4-component vector of int) |
| 0:36 textureLodOffset (global 4-component vector of int) |
| 0:36 Construct combined texture-sampler (temp isampler2D) |
| 0:36 'g_tTex2di4' (uniform itexture2D) |
| 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of uint) |
| 0:37 'txval22' (temp 4-component vector of uint) |
| 0:37 textureLodOffset (global 4-component vector of uint) |
| 0:37 Construct combined texture-sampler (temp usampler2D) |
| 0:37 'g_tTex2du4' (uniform utexture2D) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 4-component vector of float) |
| 0:39 'txval30' (temp 4-component vector of float) |
| 0:39 textureLodOffset (global 4-component vector of float) |
| 0:39 Construct combined texture-sampler (temp sampler3D) |
| 0:39 'g_tTex3df4' (uniform texture3D) |
| 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:39 Constant: |
| 0:39 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of int) |
| 0:40 'txval31' (temp 4-component vector of int) |
| 0:40 textureLodOffset (global 4-component vector of int) |
| 0:40 Construct combined texture-sampler (temp isampler3D) |
| 0:40 'g_tTex3di4' (uniform itexture3D) |
| 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:40 Constant: |
| 0:40 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of uint) |
| 0:41 'txval32' (temp 4-component vector of uint) |
| 0:41 textureLodOffset (global 4-component vector of uint) |
| 0:41 Construct combined texture-sampler (temp usampler3D) |
| 0:41 'g_tTex3du4' (uniform utexture3D) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:41 Constant: |
| 0:41 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? -1 (const int) |
| 0:45 move second child to first child (temp 4-component vector of float) |
| 0:45 Color: direct index for structure (temp 4-component vector of float) |
| 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:46 move second child to first child (temp float) |
| 0:46 Depth: direct index for structure (temp float) |
| 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:48 Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:48 Color: direct index for structure (temp 4-component vector of float) |
| 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:48 Depth: direct index for structure (temp float) |
| 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:48 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:31 'txval10' (temp 4-component vector of float) |
| 0:31 textureLodOffset (global 4-component vector of float) |
| 0:31 Construct combined texture-sampler (temp sampler1D) |
| 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 0.750000 |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 4-component vector of int) |
| 0:32 'txval11' (temp 4-component vector of int) |
| 0:32 textureLodOffset (global 4-component vector of int) |
| 0:32 Construct combined texture-sampler (temp isampler1D) |
| 0:32 'g_tTex1di4' (uniform itexture1D) |
| 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of uint) |
| 0:33 'txval12' (temp 4-component vector of uint) |
| 0:33 textureLodOffset (global 4-component vector of uint) |
| 0:33 Construct combined texture-sampler (temp usampler1D) |
| 0:33 'g_tTex1du4' (uniform utexture1D) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:35 'txval20' (temp 4-component vector of float) |
| 0:35 textureLodOffset (global 4-component vector of float) |
| 0:35 Construct combined texture-sampler (temp sampler2D) |
| 0:35 'g_tTex2df4' (uniform texture2D) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:35 Constant: |
| 0:35 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of int) |
| 0:36 'txval21' (temp 4-component vector of int) |
| 0:36 textureLodOffset (global 4-component vector of int) |
| 0:36 Construct combined texture-sampler (temp isampler2D) |
| 0:36 'g_tTex2di4' (uniform itexture2D) |
| 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of uint) |
| 0:37 'txval22' (temp 4-component vector of uint) |
| 0:37 textureLodOffset (global 4-component vector of uint) |
| 0:37 Construct combined texture-sampler (temp usampler2D) |
| 0:37 'g_tTex2du4' (uniform utexture2D) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child (temp 4-component vector of float) |
| 0:39 'txval30' (temp 4-component vector of float) |
| 0:39 textureLodOffset (global 4-component vector of float) |
| 0:39 Construct combined texture-sampler (temp sampler3D) |
| 0:39 'g_tTex3df4' (uniform texture3D) |
| 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:39 Constant: |
| 0:39 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of int) |
| 0:40 'txval31' (temp 4-component vector of int) |
| 0:40 textureLodOffset (global 4-component vector of int) |
| 0:40 Construct combined texture-sampler (temp isampler3D) |
| 0:40 'g_tTex3di4' (uniform itexture3D) |
| 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:40 Constant: |
| 0:40 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of uint) |
| 0:41 'txval32' (temp 4-component vector of uint) |
| 0:41 textureLodOffset (global 4-component vector of uint) |
| 0:41 Construct combined texture-sampler (temp usampler3D) |
| 0:41 'g_tTex3du4' (uniform utexture3D) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:41 Constant: |
| 0:41 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? -1 (const int) |
| 0:45 move second child to first child (temp 4-component vector of float) |
| 0:45 Color: direct index for structure (temp 4-component vector of float) |
| 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:46 move second child to first child (temp float) |
| 0:46 Depth: direct index for structure (temp float) |
| 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:48 Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:48 Color: direct index for structure (temp 4-component vector of float) |
| 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:48 Depth: direct index for structure (temp float) |
| 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:48 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 155 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 137 141 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval10" |
| Name 12 "g_tTex1df4" |
| Name 16 "g_sSamp" |
| Name 27 "txval11" |
| Name 30 "g_tTex1di4" |
| Name 40 "txval12" |
| Name 43 "g_tTex1du4" |
| Name 50 "txval20" |
| Name 53 "g_tTex2df4" |
| Name 64 "txval21" |
| Name 67 "g_tTex2di4" |
| Name 76 "txval22" |
| Name 79 "g_tTex2du4" |
| Name 90 "txval30" |
| Name 93 "g_tTex3df4" |
| Name 103 "txval31" |
| Name 106 "g_tTex3di4" |
| Name 114 "txval32" |
| Name 117 "g_tTex3du4" |
| Name 128 "PS_OUTPUT" |
| MemberName 128(PS_OUTPUT) 0 "Color" |
| MemberName 128(PS_OUTPUT) 1 "Depth" |
| Name 130 "psout" |
| Name 137 "Color" |
| Name 141 "Depth" |
| Name 145 "g_tTex1df4a" |
| Name 148 "g_tTexcdf4" |
| Name 151 "g_tTexcdi4" |
| Name 154 "g_tTexcdu4" |
| Decorate 12(g_tTex1df4) DescriptorSet 0 |
| Decorate 12(g_tTex1df4) Binding 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 30(g_tTex1di4) DescriptorSet 0 |
| Decorate 43(g_tTex1du4) DescriptorSet 0 |
| Decorate 53(g_tTex2df4) DescriptorSet 0 |
| Decorate 67(g_tTex2di4) DescriptorSet 0 |
| Decorate 79(g_tTex2du4) DescriptorSet 0 |
| Decorate 93(g_tTex3df4) DescriptorSet 0 |
| Decorate 106(g_tTex3di4) DescriptorSet 0 |
| Decorate 117(g_tTex3du4) DescriptorSet 0 |
| Decorate 137(Color) Location 0 |
| Decorate 141(Depth) BuiltIn FragDepth |
| Decorate 145(g_tTex1df4a) DescriptorSet 0 |
| Decorate 145(g_tTex1df4a) Binding 1 |
| Decorate 148(g_tTexcdf4) DescriptorSet 0 |
| Decorate 151(g_tTexcdi4) DescriptorSet 0 |
| Decorate 154(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 1D sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex1df4): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: 6(float) Constant 1036831949 |
| 21: 6(float) Constant 1061158912 |
| 22: TypeInt 32 1 |
| 23: 22(int) Constant 1 |
| 25: TypeVector 22(int) 4 |
| 26: TypePointer Function 25(ivec4) |
| 28: TypeImage 22(int) 1D sampled format:Unknown |
| 29: TypePointer UniformConstant 28 |
| 30(g_tTex1di4): 29(ptr) Variable UniformConstant |
| 33: TypeSampledImage 28 |
| 35: 6(float) Constant 1045220557 |
| 37: TypeInt 32 0 |
| 38: TypeVector 37(int) 4 |
| 39: TypePointer Function 38(ivec4) |
| 41: TypeImage 37(int) 1D sampled format:Unknown |
| 42: TypePointer UniformConstant 41 |
| 43(g_tTex1du4): 42(ptr) Variable UniformConstant |
| 46: TypeSampledImage 41 |
| 48: 6(float) Constant 1050253722 |
| 51: TypeImage 6(float) 2D sampled format:Unknown |
| 52: TypePointer UniformConstant 51 |
| 53(g_tTex2df4): 52(ptr) Variable UniformConstant |
| 56: TypeSampledImage 51 |
| 58: TypeVector 6(float) 2 |
| 59: 58(fvec2) ConstantComposite 20 35 |
| 60: TypeVector 22(int) 2 |
| 61: 22(int) Constant 0 |
| 62: 60(ivec2) ConstantComposite 23 61 |
| 65: TypeImage 22(int) 2D sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2di4): 66(ptr) Variable UniformConstant |
| 70: TypeSampledImage 65 |
| 72: 6(float) Constant 1053609165 |
| 73: 58(fvec2) ConstantComposite 48 72 |
| 74: 60(ivec2) ConstantComposite 23 23 |
| 77: TypeImage 37(int) 2D sampled format:Unknown |
| 78: TypePointer UniformConstant 77 |
| 79(g_tTex2du4): 78(ptr) Variable UniformConstant |
| 82: TypeSampledImage 77 |
| 84: 6(float) Constant 1056964608 |
| 85: 6(float) Constant 1058642330 |
| 86: 58(fvec2) ConstantComposite 84 85 |
| 87: 22(int) Constant 4294967295 |
| 88: 60(ivec2) ConstantComposite 23 87 |
| 91: TypeImage 6(float) 3D sampled format:Unknown |
| 92: TypePointer UniformConstant 91 |
| 93(g_tTex3df4): 92(ptr) Variable UniformConstant |
| 96: TypeSampledImage 91 |
| 98: TypeVector 6(float) 3 |
| 99: 98(fvec3) ConstantComposite 20 35 48 |
| 100: TypeVector 22(int) 3 |
| 101: 100(ivec3) ConstantComposite 23 61 23 |
| 104: TypeImage 22(int) 3D sampled format:Unknown |
| 105: TypePointer UniformConstant 104 |
| 106(g_tTex3di4): 105(ptr) Variable UniformConstant |
| 109: TypeSampledImage 104 |
| 111: 98(fvec3) ConstantComposite 72 84 85 |
| 112: 100(ivec3) ConstantComposite 23 23 23 |
| 115: TypeImage 37(int) 3D sampled format:Unknown |
| 116: TypePointer UniformConstant 115 |
| 117(g_tTex3du4): 116(ptr) Variable UniformConstant |
| 120: TypeSampledImage 115 |
| 122: 6(float) Constant 1060320051 |
| 123: 6(float) Constant 1061997773 |
| 124: 6(float) Constant 1063675494 |
| 125: 98(fvec3) ConstantComposite 122 123 124 |
| 126: 100(ivec3) ConstantComposite 23 61 87 |
| 128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 129: TypePointer Function 128(PS_OUTPUT) |
| 131: 6(float) Constant 1065353216 |
| 132: 7(fvec4) ConstantComposite 131 131 131 131 |
| 134: TypePointer Function 6(float) |
| 136: TypePointer Output 7(fvec4) |
| 137(Color): 136(ptr) Variable Output |
| 140: TypePointer Output 6(float) |
| 141(Depth): 140(ptr) Variable Output |
| 145(g_tTex1df4a): 11(ptr) Variable UniformConstant |
| 146: TypeImage 6(float) Cube sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTexcdf4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 22(int) Cube sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTexcdi4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 37(int) Cube sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTexcdu4): 153(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval10): 8(ptr) Variable Function |
| 27(txval11): 26(ptr) Variable Function |
| 40(txval12): 39(ptr) Variable Function |
| 50(txval20): 8(ptr) Variable Function |
| 64(txval21): 26(ptr) Variable Function |
| 76(txval22): 39(ptr) Variable Function |
| 90(txval30): 8(ptr) Variable Function |
| 103(txval31): 26(ptr) Variable Function |
| 114(txval32): 39(ptr) Variable Function |
| 130(psout): 129(ptr) Variable Function |
| 13: 10 Load 12(g_tTex1df4) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23 |
| Store 9(txval10) 24 |
| 31: 28 Load 30(g_tTex1di4) |
| 32: 14 Load 16(g_sSamp) |
| 34: 33 SampledImage 31 32 |
| 36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23 |
| Store 27(txval11) 36 |
| 44: 41 Load 43(g_tTex1du4) |
| 45: 14 Load 16(g_sSamp) |
| 47: 46 SampledImage 44 45 |
| 49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23 |
| Store 40(txval12) 49 |
| 54: 51 Load 53(g_tTex2df4) |
| 55: 14 Load 16(g_sSamp) |
| 57: 56 SampledImage 54 55 |
| 63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62 |
| Store 50(txval20) 63 |
| 68: 65 Load 67(g_tTex2di4) |
| 69: 14 Load 16(g_sSamp) |
| 71: 70 SampledImage 68 69 |
| 75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74 |
| Store 64(txval21) 75 |
| 80: 77 Load 79(g_tTex2du4) |
| 81: 14 Load 16(g_sSamp) |
| 83: 82 SampledImage 80 81 |
| 89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88 |
| Store 76(txval22) 89 |
| 94: 91 Load 93(g_tTex3df4) |
| 95: 14 Load 16(g_sSamp) |
| 97: 96 SampledImage 94 95 |
| 102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101 |
| Store 90(txval30) 102 |
| 107: 104 Load 106(g_tTex3di4) |
| 108: 14 Load 16(g_sSamp) |
| 110: 109 SampledImage 107 108 |
| 113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112 |
| Store 103(txval31) 113 |
| 118: 115 Load 117(g_tTex3du4) |
| 119: 14 Load 16(g_sSamp) |
| 121: 120 SampledImage 118 119 |
| 127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126 |
| Store 114(txval32) 127 |
| 133: 8(ptr) AccessChain 130(psout) 61 |
| Store 133 132 |
| 135: 134(ptr) AccessChain 130(psout) 23 |
| Store 135 131 |
| 138: 8(ptr) AccessChain 130(psout) 61 |
| 139: 7(fvec4) Load 138 |
| Store 137(Color) 139 |
| 142: 134(ptr) AccessChain 130(psout) 23 |
| 143: 6(float) Load 142 |
| Store 141(Depth) 143 |
| Return |
| FunctionEnd |