| 450.tese |
| ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier |
| ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier |
| ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier |
| ERROR: 0:19: 'cw' : can only apply to a standalone qualifier |
| ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier |
| ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier |
| ERROR: 6 compilation errors. No code generated. |
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| Shader version: 450 |
| input primitive = none |
| vertex spacing = none |
| triangle order = none |
| ERROR: node is still EOpNull! |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) |
| 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 Constant: |
| 0:13 3 (const uint) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) |
| 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? Linker Objects |
| 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'f1' ( in 32-element array of float) |
| 0:? 'f2' ( in 32-element array of float) |
| 0:? 'f3' ( in 32-element array of float) |
| 0:? 'f4' ( in 32-element array of float) |
| 0:? 'f5' ( in 32-element array of float) |
| 0:? 'f6' ( in 32-element array of float) |
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| Linked tessellation evaluation stage: |
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| ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive |
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| Shader version: 450 |
| input primitive = none |
| vertex spacing = equal_spacing |
| triangle order = ccw |
| ERROR: node is still EOpNull! |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) |
| 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 Constant: |
| 0:13 3 (const uint) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 direct index ( temp float CullDistance) |
| 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) |
| 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:? Linker Objects |
| 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'f1' ( in 32-element array of float) |
| 0:? 'f2' ( in 32-element array of float) |
| 0:? 'f3' ( in 32-element array of float) |
| 0:? 'f4' ( in 32-element array of float) |
| 0:? 'f5' ( in 32-element array of float) |
| 0:? 'f6' ( in 32-element array of float) |
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