| always-discard2.frag |
| Shader version: 110 |
| 0:? Sequence |
| 0:4 Function Definition: main( ( global void) |
| 0:4 Function Parameters: |
| 0:6 Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'white' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'black' ( temp 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'color' ( temp 4-component vector of float) |
| 0:8 'white' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( temp float) |
| 0:11 subtract ( temp float) |
| 0:11 component-wise multiply ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 'tex_coord' ( smooth in 2-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'y' ( temp float) |
| 0:12 subtract ( temp float) |
| 0:12 component-wise multiply ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 'tex_coord' ( smooth in 2-component vector of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 2.000000 |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:14 Branch: Kill |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:17 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex_coord' ( smooth in 2-component vector of float) |
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| Linked fragment stage: |
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| |
| Shader version: 110 |
| 0:? Sequence |
| 0:4 Function Definition: main( ( global void) |
| 0:4 Function Parameters: |
| 0:6 Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'white' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:6 1.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'black' ( temp 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:7 0.200000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'color' ( temp 4-component vector of float) |
| 0:8 'white' ( temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( temp float) |
| 0:11 subtract ( temp float) |
| 0:11 component-wise multiply ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 'tex_coord' ( smooth in 2-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 Constant: |
| 0:11 1.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'y' ( temp float) |
| 0:12 subtract ( temp float) |
| 0:12 component-wise multiply ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 'tex_coord' ( smooth in 2-component vector of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 2.000000 |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:14 Branch: Kill |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:17 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex_coord' ( smooth in 2-component vector of float) |
| |