| deepRvalue.frag |
| Shader version: 120 |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:5 'v1' ( global 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 3.000000 |
| 0:5 5.000000 |
| 0:5 7.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'v2' ( global 4-component vector of float) |
| 0:6 Constant: |
| 0:6 11.000000 |
| 0:6 13.000000 |
| 0:6 17.000000 |
| 0:6 19.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'v3' ( global 4-component vector of float) |
| 0:7 Constant: |
| 0:7 23.000000 |
| 0:7 29.000000 |
| 0:7 31.000000 |
| 0:7 37.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'v4' ( global 4-component vector of float) |
| 0:8 Constant: |
| 0:8 41.000000 |
| 0:8 43.000000 |
| 0:8 47.000000 |
| 0:8 53.000000 |
| 0:16 Function Definition: main( ( global void) |
| 0:16 Function Parameters: |
| 0:18 Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp 4X4 matrix of float) |
| 0:18 'm' ( temp 4X4 matrix of float) |
| 0:18 Construct mat4 ( temp 4X4 matrix of float) |
| 0:18 'v1' ( global 4-component vector of float) |
| 0:18 'v2' ( global 4-component vector of float) |
| 0:18 'v3' ( global 4-component vector of float) |
| 0:18 'v4' ( global 4-component vector of float) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 4X4 matrix of float) |
| 0:20 'mm' ( temp 4X4 matrix of float) |
| 0:20 component-wise multiply ( global 4X4 matrix of float) |
| 0:20 'm' ( temp 4X4 matrix of float) |
| 0:20 'm' ( temp 4X4 matrix of float) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'f' ( temp float) |
| 0:21 direct index ( temp float) |
| 0:21 direct index ( temp 4-component vector of float) |
| 0:21 'mm' ( temp 4X4 matrix of float) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 Constant: |
| 0:21 3 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp float) |
| 0:24 'g' ( temp float) |
| 0:24 direct index ( temp float) |
| 0:24 direct index ( temp 4-component vector of float) |
| 0:24 component-wise multiply ( global 4X4 matrix of float) |
| 0:24 'm' ( temp 4X4 matrix of float) |
| 0:24 'm' ( temp 4X4 matrix of float) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp float) |
| 0:26 'h' ( temp float) |
| 0:26 Constant: |
| 0:26 5.000000 |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp float) |
| 0:28 'i' ( temp float) |
| 0:28 direct index ( temp float) |
| 0:28 texture ( global 4-component vector of float) |
| 0:28 'sampler' ( uniform sampler2D) |
| 0:28 Constant: |
| 0:28 0.500000 |
| 0:28 0.500000 |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:30 add second child into first child ( temp float) |
| 0:30 'i' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 Test condition and select ( temp 4-component vector of float) |
| 0:30 Condition |
| 0:30 Compare Greater Than ( temp bool) |
| 0:30 'i' ( temp float) |
| 0:30 Constant: |
| 0:30 0.100000 |
| 0:30 true case |
| 0:30 'v1' ( global 4-component vector of float) |
| 0:30 false case |
| 0:30 'v2' ( global 4-component vector of float) |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:33 add second child into first child ( temp float) |
| 0:33 'i' ( temp float) |
| 0:33 direct index ( temp float) |
| 0:33 direct index ( temp 2-component vector of float) |
| 0:33 b: direct index for structure ( global 3-element array of 2-component vector of float) |
| 0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) |
| 0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 2.000000 |
| 0:33 3.000000 |
| 0:33 4.000000 |
| 0:33 5.000000 |
| 0:33 6.000000 |
| 0:33 7.000000 |
| 0:33 true (const bool) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:35 Construct vec4 ( temp 4-component vector of float) |
| 0:35 'f' ( temp float) |
| 0:35 'g' ( temp float) |
| 0:35 'h' ( temp float) |
| 0:35 'i' ( temp float) |
| 0:? Linker Objects |
| 0:? 'sampler' ( uniform sampler2D) |
| 0:? 'v1' ( global 4-component vector of float) |
| 0:? 'v2' ( global 4-component vector of float) |
| 0:? 'v3' ( global 4-component vector of float) |
| 0:? 'v4' ( global 4-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 120 |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:5 'v1' ( global 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 3.000000 |
| 0:5 5.000000 |
| 0:5 7.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'v2' ( global 4-component vector of float) |
| 0:6 Constant: |
| 0:6 11.000000 |
| 0:6 13.000000 |
| 0:6 17.000000 |
| 0:6 19.000000 |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'v3' ( global 4-component vector of float) |
| 0:7 Constant: |
| 0:7 23.000000 |
| 0:7 29.000000 |
| 0:7 31.000000 |
| 0:7 37.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'v4' ( global 4-component vector of float) |
| 0:8 Constant: |
| 0:8 41.000000 |
| 0:8 43.000000 |
| 0:8 47.000000 |
| 0:8 53.000000 |
| 0:16 Function Definition: main( ( global void) |
| 0:16 Function Parameters: |
| 0:18 Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp 4X4 matrix of float) |
| 0:18 'm' ( temp 4X4 matrix of float) |
| 0:18 Construct mat4 ( temp 4X4 matrix of float) |
| 0:18 'v1' ( global 4-component vector of float) |
| 0:18 'v2' ( global 4-component vector of float) |
| 0:18 'v3' ( global 4-component vector of float) |
| 0:18 'v4' ( global 4-component vector of float) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 4X4 matrix of float) |
| 0:20 'mm' ( temp 4X4 matrix of float) |
| 0:20 component-wise multiply ( global 4X4 matrix of float) |
| 0:20 'm' ( temp 4X4 matrix of float) |
| 0:20 'm' ( temp 4X4 matrix of float) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'f' ( temp float) |
| 0:21 direct index ( temp float) |
| 0:21 direct index ( temp 4-component vector of float) |
| 0:21 'mm' ( temp 4X4 matrix of float) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 Constant: |
| 0:21 3 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp float) |
| 0:24 'g' ( temp float) |
| 0:24 direct index ( temp float) |
| 0:24 direct index ( temp 4-component vector of float) |
| 0:24 component-wise multiply ( global 4X4 matrix of float) |
| 0:24 'm' ( temp 4X4 matrix of float) |
| 0:24 'm' ( temp 4X4 matrix of float) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp float) |
| 0:26 'h' ( temp float) |
| 0:26 Constant: |
| 0:26 5.000000 |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp float) |
| 0:28 'i' ( temp float) |
| 0:28 direct index ( temp float) |
| 0:28 texture ( global 4-component vector of float) |
| 0:28 'sampler' ( uniform sampler2D) |
| 0:28 Constant: |
| 0:28 0.500000 |
| 0:28 0.500000 |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:30 add second child into first child ( temp float) |
| 0:30 'i' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 Test condition and select ( temp 4-component vector of float) |
| 0:30 Condition |
| 0:30 Compare Greater Than ( temp bool) |
| 0:30 'i' ( temp float) |
| 0:30 Constant: |
| 0:30 0.100000 |
| 0:30 true case |
| 0:30 'v1' ( global 4-component vector of float) |
| 0:30 false case |
| 0:30 'v2' ( global 4-component vector of float) |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:33 add second child into first child ( temp float) |
| 0:33 'i' ( temp float) |
| 0:33 direct index ( temp float) |
| 0:33 direct index ( temp 2-component vector of float) |
| 0:33 b: direct index for structure ( global 3-element array of 2-component vector of float) |
| 0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) |
| 0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 2.000000 |
| 0:33 3.000000 |
| 0:33 4.000000 |
| 0:33 5.000000 |
| 0:33 6.000000 |
| 0:33 7.000000 |
| 0:33 true (const bool) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:35 Construct vec4 ( temp 4-component vector of float) |
| 0:35 'f' ( temp float) |
| 0:35 'g' ( temp float) |
| 0:35 'h' ( temp float) |
| 0:35 'i' ( temp float) |
| 0:? Linker Objects |
| 0:? 'sampler' ( uniform sampler2D) |
| 0:? 'v1' ( global 4-component vector of float) |
| 0:? 'v2' ( global 4-component vector of float) |
| 0:? 'v3' ( global 4-component vector of float) |
| 0:? 'v4' ( global 4-component vector of float) |
| |