blob: a4fdf5a8ee2e304c8f403206b2c1e36c006bc7ba [file] [log] [blame]
deepRvalue.frag
Shader version: 120
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v1' ( global 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 3.000000
0:5 5.000000
0:5 7.000000
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'v2' ( global 4-component vector of float)
0:6 Constant:
0:6 11.000000
0:6 13.000000
0:6 17.000000
0:6 19.000000
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'v3' ( global 4-component vector of float)
0:7 Constant:
0:7 23.000000
0:7 29.000000
0:7 31.000000
0:7 37.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v4' ( global 4-component vector of float)
0:8 Constant:
0:8 41.000000
0:8 43.000000
0:8 47.000000
0:8 53.000000
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4X4 matrix of float)
0:18 'm' ( temp 4X4 matrix of float)
0:18 Construct mat4 ( temp 4X4 matrix of float)
0:18 'v1' ( global 4-component vector of float)
0:18 'v2' ( global 4-component vector of float)
0:18 'v3' ( global 4-component vector of float)
0:18 'v4' ( global 4-component vector of float)
0:20 Sequence
0:20 move second child to first child ( temp 4X4 matrix of float)
0:20 'mm' ( temp 4X4 matrix of float)
0:20 component-wise multiply ( global 4X4 matrix of float)
0:20 'm' ( temp 4X4 matrix of float)
0:20 'm' ( temp 4X4 matrix of float)
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'f' ( temp float)
0:21 direct index ( temp float)
0:21 direct index ( temp 4-component vector of float)
0:21 'mm' ( temp 4X4 matrix of float)
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 3 (const int)
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'g' ( temp float)
0:24 direct index ( temp float)
0:24 direct index ( temp 4-component vector of float)
0:24 component-wise multiply ( global 4X4 matrix of float)
0:24 'm' ( temp 4X4 matrix of float)
0:24 'm' ( temp 4X4 matrix of float)
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 1 (const int)
0:26 Sequence
0:26 move second child to first child ( temp float)
0:26 'h' ( temp float)
0:26 Constant:
0:26 5.000000
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'i' ( temp float)
0:28 direct index ( temp float)
0:28 texture ( global 4-component vector of float)
0:28 'sampler' ( uniform sampler2D)
0:28 Constant:
0:28 0.500000
0:28 0.500000
0:28 Constant:
0:28 1 (const int)
0:30 add second child into first child ( temp float)
0:30 'i' ( temp float)
0:30 direct index ( temp float)
0:30 Test condition and select ( temp 4-component vector of float)
0:30 Condition
0:30 Compare Greater Than ( temp bool)
0:30 'i' ( temp float)
0:30 Constant:
0:30 0.100000
0:30 true case
0:30 'v1' ( global 4-component vector of float)
0:30 false case
0:30 'v2' ( global 4-component vector of float)
0:30 Constant:
0:30 3 (const int)
0:33 add second child into first child ( temp float)
0:33 'i' ( temp float)
0:33 direct index ( temp float)
0:33 direct index ( temp 2-component vector of float)
0:33 b: direct index for structure ( global 3-element array of 2-component vector of float)
0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 Constant:
0:33 1 (const int)
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:33 5.000000
0:33 6.000000
0:33 7.000000
0:33 true (const bool)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 1 (const int)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:35 Construct vec4 ( temp 4-component vector of float)
0:35 'f' ( temp float)
0:35 'g' ( temp float)
0:35 'h' ( temp float)
0:35 'i' ( temp float)
0:? Linker Objects
0:? 'sampler' ( uniform sampler2D)
0:? 'v1' ( global 4-component vector of float)
0:? 'v2' ( global 4-component vector of float)
0:? 'v3' ( global 4-component vector of float)
0:? 'v4' ( global 4-component vector of float)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v1' ( global 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 3.000000
0:5 5.000000
0:5 7.000000
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'v2' ( global 4-component vector of float)
0:6 Constant:
0:6 11.000000
0:6 13.000000
0:6 17.000000
0:6 19.000000
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'v3' ( global 4-component vector of float)
0:7 Constant:
0:7 23.000000
0:7 29.000000
0:7 31.000000
0:7 37.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v4' ( global 4-component vector of float)
0:8 Constant:
0:8 41.000000
0:8 43.000000
0:8 47.000000
0:8 53.000000
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4X4 matrix of float)
0:18 'm' ( temp 4X4 matrix of float)
0:18 Construct mat4 ( temp 4X4 matrix of float)
0:18 'v1' ( global 4-component vector of float)
0:18 'v2' ( global 4-component vector of float)
0:18 'v3' ( global 4-component vector of float)
0:18 'v4' ( global 4-component vector of float)
0:20 Sequence
0:20 move second child to first child ( temp 4X4 matrix of float)
0:20 'mm' ( temp 4X4 matrix of float)
0:20 component-wise multiply ( global 4X4 matrix of float)
0:20 'm' ( temp 4X4 matrix of float)
0:20 'm' ( temp 4X4 matrix of float)
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'f' ( temp float)
0:21 direct index ( temp float)
0:21 direct index ( temp 4-component vector of float)
0:21 'mm' ( temp 4X4 matrix of float)
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 3 (const int)
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'g' ( temp float)
0:24 direct index ( temp float)
0:24 direct index ( temp 4-component vector of float)
0:24 component-wise multiply ( global 4X4 matrix of float)
0:24 'm' ( temp 4X4 matrix of float)
0:24 'm' ( temp 4X4 matrix of float)
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 1 (const int)
0:26 Sequence
0:26 move second child to first child ( temp float)
0:26 'h' ( temp float)
0:26 Constant:
0:26 5.000000
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'i' ( temp float)
0:28 direct index ( temp float)
0:28 texture ( global 4-component vector of float)
0:28 'sampler' ( uniform sampler2D)
0:28 Constant:
0:28 0.500000
0:28 0.500000
0:28 Constant:
0:28 1 (const int)
0:30 add second child into first child ( temp float)
0:30 'i' ( temp float)
0:30 direct index ( temp float)
0:30 Test condition and select ( temp 4-component vector of float)
0:30 Condition
0:30 Compare Greater Than ( temp bool)
0:30 'i' ( temp float)
0:30 Constant:
0:30 0.100000
0:30 true case
0:30 'v1' ( global 4-component vector of float)
0:30 false case
0:30 'v2' ( global 4-component vector of float)
0:30 Constant:
0:30 3 (const int)
0:33 add second child into first child ( temp float)
0:33 'i' ( temp float)
0:33 direct index ( temp float)
0:33 direct index ( temp 2-component vector of float)
0:33 b: direct index for structure ( global 3-element array of 2-component vector of float)
0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 Constant:
0:33 1 (const int)
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:33 5.000000
0:33 6.000000
0:33 7.000000
0:33 true (const bool)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 1 (const int)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:35 Construct vec4 ( temp 4-component vector of float)
0:35 'f' ( temp float)
0:35 'g' ( temp float)
0:35 'h' ( temp float)
0:35 'i' ( temp float)
0:? Linker Objects
0:? 'sampler' ( uniform sampler2D)
0:? 'v1' ( global 4-component vector of float)
0:? 'v2' ( global 4-component vector of float)
0:? 'v3' ( global 4-component vector of float)
0:? 'v4' ( global 4-component vector of float)