blob: e6a151788edde29b1eb3def829c2075d9096b3d9 [file] [log] [blame]
forLoop.frag
Shader version: 130
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'BaseColor' ( smooth in 4-component vector of float)
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'i' ( temp int)
0:14 Constant:
0:14 0 (const int)
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'i' ( temp int)
0:14 'Count' ( uniform int)
0:14 Loop Body
0:15 Sequence
0:15 add second child into first child ( temp 4-component vector of float)
0:15 'color' ( temp 4-component vector of float)
0:15 'bigColor' ( uniform 4-component vector of float)
0:14 Loop Terminal Expression
0:14 Pre-Increment ( temp int)
0:14 'i' ( temp int)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:18 'color' ( temp 4-component vector of float)
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'sum' ( temp float)
0:20 Constant:
0:20 0.000000
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp int)
0:21 'i' ( temp int)
0:21 Constant:
0:21 0 (const int)
0:21 Loop with condition tested first
0:21 Loop Condition
0:21 Compare Less Than ( temp bool)
0:21 'i' ( temp int)
0:21 Constant:
0:21 4 (const int)
0:21 Loop Body
0:22 add second child into first child ( temp float)
0:22 'sum' ( temp float)
0:22 Convert uint to float ( temp float)
0:22 indirect index ( temp uint)
0:22 'v4' ( uniform 4-component vector of uint)
0:22 'i' ( temp int)
0:21 Loop Terminal Expression
0:21 Pre-Increment ( temp int)
0:21 'i' ( temp int)
0:26 Sequence
0:26 Sequence
0:26 move second child to first child ( temp int)
0:26 'i' ( temp int)
0:26 Constant:
0:26 0 (const int)
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Compare Less Than ( temp bool)
0:26 'i' ( temp int)
0:26 Constant:
0:26 4 (const int)
0:26 Loop Body
0:27 move second child to first child ( temp float)
0:27 indirect index ( temp float)
0:27 'tv4' ( temp 4-component vector of float)
0:27 'i' ( temp int)
0:27 Convert uint to float ( temp float)
0:27 component-wise multiply ( temp uint)
0:27 indirect index ( temp uint)
0:27 'v4' ( uniform 4-component vector of uint)
0:27 'i' ( temp int)
0:27 Constant:
0:27 4 (const uint)
0:26 Loop Terminal Expression
0:26 Pre-Increment ( temp int)
0:26 'i' ( temp int)
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:29 add ( temp 4-component vector of float)
0:29 Construct vec4 ( temp 4-component vector of float)
0:29 'sum' ( temp float)
0:29 'tv4' ( temp 4-component vector of float)
0:32 move second child to first child ( temp 3-component vector of float)
0:32 vector swizzle ( temp 3-component vector of float)
0:32 'r' ( temp 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:32 vector swizzle ( temp 3-component vector of float)
0:32 'BaseColor' ( smooth in 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child ( temp int)
0:34 'i' ( temp int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
0:34 Compare Less Than ( temp bool)
0:34 'i' ( temp int)
0:34 'Count' ( uniform int)
0:34 Loop Body
0:35 move second child to first child ( temp float)
0:35 direct index ( temp float)
0:35 'r' ( temp 4-component vector of float)
0:35 Constant:
0:35 3 (const int)
0:35 'f' ( smooth in float)
0:34 Loop Terminal Expression
0:34 Pre-Increment ( temp int)
0:34 'i' ( temp int)
0:37 add second child into first child ( temp 3-component vector of float)
0:37 vector swizzle ( temp 3-component vector of float)
0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:37 vector swizzle ( temp 3-component vector of float)
0:37 'r' ( temp 4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp int)
0:39 'i' ( temp int)
0:39 Constant:
0:39 0 (const int)
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Less Than ( temp bool)
0:39 'i' ( temp int)
0:39 Constant:
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child ( temp 4-component vector of float)
0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:40 'f' ( smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child ( temp int)
0:39 'i' ( temp int)
0:39 Constant:
0:39 4 (const int)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'f' ( smooth in float)
0:? 'Count' ( uniform int)
0:? 'v4' ( uniform 4-component vector of uint)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'BaseColor' ( smooth in 4-component vector of float)
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'i' ( temp int)
0:14 Constant:
0:14 0 (const int)
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'i' ( temp int)
0:14 'Count' ( uniform int)
0:14 Loop Body
0:15 Sequence
0:15 add second child into first child ( temp 4-component vector of float)
0:15 'color' ( temp 4-component vector of float)
0:15 'bigColor' ( uniform 4-component vector of float)
0:14 Loop Terminal Expression
0:14 Pre-Increment ( temp int)
0:14 'i' ( temp int)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:18 'color' ( temp 4-component vector of float)
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'sum' ( temp float)
0:20 Constant:
0:20 0.000000
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp int)
0:21 'i' ( temp int)
0:21 Constant:
0:21 0 (const int)
0:21 Loop with condition tested first
0:21 Loop Condition
0:21 Compare Less Than ( temp bool)
0:21 'i' ( temp int)
0:21 Constant:
0:21 4 (const int)
0:21 Loop Body
0:22 add second child into first child ( temp float)
0:22 'sum' ( temp float)
0:22 Convert uint to float ( temp float)
0:22 indirect index ( temp uint)
0:22 'v4' ( uniform 4-component vector of uint)
0:22 'i' ( temp int)
0:21 Loop Terminal Expression
0:21 Pre-Increment ( temp int)
0:21 'i' ( temp int)
0:26 Sequence
0:26 Sequence
0:26 move second child to first child ( temp int)
0:26 'i' ( temp int)
0:26 Constant:
0:26 0 (const int)
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Compare Less Than ( temp bool)
0:26 'i' ( temp int)
0:26 Constant:
0:26 4 (const int)
0:26 Loop Body
0:27 move second child to first child ( temp float)
0:27 indirect index ( temp float)
0:27 'tv4' ( temp 4-component vector of float)
0:27 'i' ( temp int)
0:27 Convert uint to float ( temp float)
0:27 component-wise multiply ( temp uint)
0:27 indirect index ( temp uint)
0:27 'v4' ( uniform 4-component vector of uint)
0:27 'i' ( temp int)
0:27 Constant:
0:27 4 (const uint)
0:26 Loop Terminal Expression
0:26 Pre-Increment ( temp int)
0:26 'i' ( temp int)
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:29 add ( temp 4-component vector of float)
0:29 Construct vec4 ( temp 4-component vector of float)
0:29 'sum' ( temp float)
0:29 'tv4' ( temp 4-component vector of float)
0:32 move second child to first child ( temp 3-component vector of float)
0:32 vector swizzle ( temp 3-component vector of float)
0:32 'r' ( temp 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:32 vector swizzle ( temp 3-component vector of float)
0:32 'BaseColor' ( smooth in 4-component vector of float)
0:32 Sequence
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 2 (const int)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child ( temp int)
0:34 'i' ( temp int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
0:34 Compare Less Than ( temp bool)
0:34 'i' ( temp int)
0:34 'Count' ( uniform int)
0:34 Loop Body
0:35 move second child to first child ( temp float)
0:35 direct index ( temp float)
0:35 'r' ( temp 4-component vector of float)
0:35 Constant:
0:35 3 (const int)
0:35 'f' ( smooth in float)
0:34 Loop Terminal Expression
0:34 Pre-Increment ( temp int)
0:34 'i' ( temp int)
0:37 add second child into first child ( temp 3-component vector of float)
0:37 vector swizzle ( temp 3-component vector of float)
0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:37 vector swizzle ( temp 3-component vector of float)
0:37 'r' ( temp 4-component vector of float)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 2 (const int)
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp int)
0:39 'i' ( temp int)
0:39 Constant:
0:39 0 (const int)
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Less Than ( temp bool)
0:39 'i' ( temp int)
0:39 Constant:
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child ( temp 4-component vector of float)
0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:40 'f' ( smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child ( temp int)
0:39 'i' ( temp int)
0:39 Constant:
0:39 4 (const int)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'f' ( smooth in float)
0:? 'Count' ( uniform int)
0:? 'v4' ( uniform 4-component vector of uint)