| hlsl.array.multidim.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 direct index ( temp 4-component vector of float) |
| 0:14 direct index ( temp 3-element array of 4-component vector of float) |
| 0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Construct vec4 ( temp 4-component vector of float) |
| 0:14 direct index ( temp float) |
| 0:14 direct index ( temp 3-element array of float) |
| 0:14 direct index ( temp 4-element array of 3-element array of float) |
| 0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 3 (const int) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:15 move second child to first child ( temp 3-element array of 4-component vector of float) |
| 0:15 direct index ( temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 direct index ( temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:18 Color: direct index for structure ( temp 4-component vector of float) |
| 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 direct index ( temp 3-element array of 4-component vector of float) |
| 0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:19 Branch: Return with expression |
| 0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:10 Color: direct index for structure ( temp 4-component vector of float) |
| 0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 direct index ( temp 4-component vector of float) |
| 0:14 direct index ( temp 3-element array of 4-component vector of float) |
| 0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Construct vec4 ( temp 4-component vector of float) |
| 0:14 direct index ( temp float) |
| 0:14 direct index ( temp 3-element array of float) |
| 0:14 direct index ( temp 4-element array of 3-element array of float) |
| 0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 3 (const int) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:15 move second child to first child ( temp 3-element array of 4-component vector of float) |
| 0:15 direct index ( temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 direct index ( temp 3-element array of 4-component vector of float) |
| 0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:18 Color: direct index for structure ( temp 4-component vector of float) |
| 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 direct index ( temp 3-element array of 4-component vector of float) |
| 0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:19 Branch: Return with expression |
| 0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:10 Color: direct index for structure ( temp 4-component vector of float) |
| 0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 57 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 54 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 18 "float4_array_1" |
| Name 27 "$Global" |
| MemberName 27($Global) 0 "float_array" |
| Name 29 "" |
| Name 40 "float4_array_2" |
| Name 46 "psout" |
| Name 54 "@entryPointOutput.Color" |
| Decorate 22 ArrayStride 16 |
| Decorate 24 ArrayStride 48 |
| Decorate 26 ArrayStride 192 |
| MemberDecorate 27($Global) 0 Offset 0 |
| Decorate 27($Global) Block |
| Decorate 29 DescriptorSet 0 |
| Decorate 29 Binding 0 |
| Decorate 54(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 0 |
| 13: 12(int) Constant 3 |
| 14: TypeArray 7(fvec4) 13 |
| 15: 12(int) Constant 2 |
| 16: TypeArray 14 15 |
| 17: TypePointer Function 16 |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 1 |
| 21: 19(int) Constant 2 |
| 22: TypeArray 6(float) 13 |
| 23: 12(int) Constant 4 |
| 24: TypeArray 22 23 |
| 25: 12(int) Constant 5 |
| 26: TypeArray 24 25 |
| 27($Global): TypeStruct 26 |
| 28: TypePointer Uniform 27($Global) |
| 29: 28(ptr) Variable Uniform |
| 30: 19(int) Constant 0 |
| 31: 19(int) Constant 3 |
| 32: TypePointer Uniform 6(float) |
| 36: TypePointer Function 7(fvec4) |
| 38: TypeArray 14 25 |
| 39: TypePointer Function 38 |
| 41: TypePointer Function 14 |
| 45: TypePointer Function 8(PS_OUTPUT) |
| 53: TypePointer Output 7(fvec4) |
| 54(@entryPointOutput.Color): 53(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 55:8(PS_OUTPUT) FunctionCall 10(@main() |
| 56: 7(fvec4) CompositeExtract 55 0 |
| Store 54(@entryPointOutput.Color) 56 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 18(float4_array_1): 17(ptr) Variable Function |
| 40(float4_array_2): 39(ptr) Variable Function |
| 46(psout): 45(ptr) Variable Function |
| 33: 32(ptr) AccessChain 29 30 21 31 20 |
| 34: 6(float) Load 33 |
| 35: 7(fvec4) CompositeConstruct 34 34 34 34 |
| 37: 36(ptr) AccessChain 18(float4_array_1) 20 21 |
| Store 37 35 |
| 42: 41(ptr) AccessChain 18(float4_array_1) 30 |
| 43: 14 Load 42 |
| 44: 41(ptr) AccessChain 40(float4_array_2) 20 |
| Store 44 43 |
| 47: 36(ptr) AccessChain 18(float4_array_1) 20 21 |
| 48: 7(fvec4) Load 47 |
| 49: 36(ptr) AccessChain 46(psout) 30 |
| Store 49 48 |
| 50:8(PS_OUTPUT) Load 46(psout) |
| ReturnValue 50 |
| FunctionEnd |