| hlsl.calculatelodunclamped.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp float) |
| 0:28 'txval10' ( temp float) |
| 0:28 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:28 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:28 Constant: |
| 0:28 0.100000 |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp float) |
| 0:29 'txval11' ( temp float) |
| 0:29 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:29 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:29 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:29 Constant: |
| 0:29 0.200000 |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp float) |
| 0:30 'txval12' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:30 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:30 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:30 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:30 Constant: |
| 0:30 0.300000 |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp float) |
| 0:32 'txval20' ( temp float) |
| 0:32 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:32 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:32 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp float) |
| 0:33 'txval21' ( temp float) |
| 0:33 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:33 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:33 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp float) |
| 0:34 'txval22' ( temp float) |
| 0:34 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:34 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:34 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp float) |
| 0:36 'txval40' ( temp float) |
| 0:36 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:36 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp float) |
| 0:37 'txval41' ( temp float) |
| 0:37 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:37 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp float) |
| 0:38 'txval42' ( temp float) |
| 0:38 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:38 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:38 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:41 move second child to first child ( temp float) |
| 0:41 Depth: direct index for structure ( temp float) |
| 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:41 Constant: |
| 0:41 1 (const int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:43 Branch: Return with expression |
| 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp float) |
| 0:28 'txval10' ( temp float) |
| 0:28 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:28 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:28 Constant: |
| 0:28 0.100000 |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp float) |
| 0:29 'txval11' ( temp float) |
| 0:29 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:29 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:29 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:29 Constant: |
| 0:29 0.200000 |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp float) |
| 0:30 'txval12' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:30 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:30 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:30 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:30 Constant: |
| 0:30 0.300000 |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp float) |
| 0:32 'txval20' ( temp float) |
| 0:32 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:32 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:32 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp float) |
| 0:33 'txval21' ( temp float) |
| 0:33 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:33 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:33 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp float) |
| 0:34 'txval22' ( temp float) |
| 0:34 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:34 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:34 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp float) |
| 0:36 'txval40' ( temp float) |
| 0:36 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:36 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp float) |
| 0:37 'txval41' ( temp float) |
| 0:37 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:37 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:37 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp float) |
| 0:38 'txval42' ( temp float) |
| 0:38 direct index ( temp float) |
| 0:? textureQueryLod ( temp float) |
| 0:38 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:38 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:38 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:41 move second child to first child ( temp float) |
| 0:41 Depth: direct index for structure ( temp float) |
| 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:41 Constant: |
| 0:41 1 (const int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:43 Branch: Return with expression |
| 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 148 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| Capability ImageQuery |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 140 144 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 30 "txval11" |
| Name 33 "g_tTex1di4a" |
| Name 41 "txval12" |
| Name 45 "g_tTex1du4a" |
| Name 53 "txval20" |
| Name 56 "g_tTex2df4a" |
| Name 64 "txval21" |
| Name 67 "g_tTex2di4a" |
| Name 76 "txval22" |
| Name 79 "g_tTex2du4a" |
| Name 89 "txval40" |
| Name 92 "g_tTexcdf4a" |
| Name 101 "txval41" |
| Name 104 "g_tTexcdi4a" |
| Name 112 "txval42" |
| Name 115 "g_tTexcdu4a" |
| Name 127 "psout" |
| Name 137 "flattenTemp" |
| Name 140 "@entryPointOutput.Color" |
| Name 144 "@entryPointOutput.Depth" |
| Name 147 "g_tTex1df4" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 16(g_tTex1df4a) Binding 1 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 33(g_tTex1di4a) DescriptorSet 0 |
| Decorate 33(g_tTex1di4a) Binding 0 |
| Decorate 45(g_tTex1du4a) DescriptorSet 0 |
| Decorate 45(g_tTex1du4a) Binding 0 |
| Decorate 56(g_tTex2df4a) DescriptorSet 0 |
| Decorate 56(g_tTex2df4a) Binding 0 |
| Decorate 67(g_tTex2di4a) DescriptorSet 0 |
| Decorate 67(g_tTex2di4a) Binding 0 |
| Decorate 79(g_tTex2du4a) DescriptorSet 0 |
| Decorate 79(g_tTex2du4a) Binding 0 |
| Decorate 92(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 92(g_tTexcdf4a) Binding 0 |
| Decorate 104(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 104(g_tTexcdi4a) Binding 0 |
| Decorate 115(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 115(g_tTexcdu4a) Binding 0 |
| Decorate 140(@entryPointOutput.Color) Location 0 |
| Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 147(g_tTex1df4) DescriptorSet 0 |
| Decorate 147(g_tTex1df4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: TypeVector 6(float) 2 |
| 27: TypeInt 32 1 |
| 28: 27(int) Constant 1 |
| 31: TypeImage 27(int) 1D array sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTex1di4a): 32(ptr) Variable UniformConstant |
| 36: TypeSampledImage 31 |
| 38: 6(float) Constant 1045220557 |
| 42: TypeInt 32 0 |
| 43: TypeImage 42(int) 1D array sampled format:Unknown |
| 44: TypePointer UniformConstant 43 |
| 45(g_tTex1du4a): 44(ptr) Variable UniformConstant |
| 48: TypeSampledImage 43 |
| 50: 6(float) Constant 1050253722 |
| 54: TypeImage 6(float) 2D array sampled format:Unknown |
| 55: TypePointer UniformConstant 54 |
| 56(g_tTex2df4a): 55(ptr) Variable UniformConstant |
| 59: TypeSampledImage 54 |
| 61: 25(fvec2) ConstantComposite 24 38 |
| 65: TypeImage 27(int) 2D array sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2di4a): 66(ptr) Variable UniformConstant |
| 70: TypeSampledImage 65 |
| 72: 6(float) Constant 1053609165 |
| 73: 25(fvec2) ConstantComposite 50 72 |
| 77: TypeImage 42(int) 2D array sampled format:Unknown |
| 78: TypePointer UniformConstant 77 |
| 79(g_tTex2du4a): 78(ptr) Variable UniformConstant |
| 82: TypeSampledImage 77 |
| 84: 6(float) Constant 1056964608 |
| 85: 6(float) Constant 1058642330 |
| 86: 25(fvec2) ConstantComposite 84 85 |
| 90: TypeImage 6(float) Cube array sampled format:Unknown |
| 91: TypePointer UniformConstant 90 |
| 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant |
| 95: TypeSampledImage 90 |
| 97: TypeVector 6(float) 3 |
| 98: 97(fvec3) ConstantComposite 24 38 50 |
| 102: TypeImage 27(int) Cube array sampled format:Unknown |
| 103: TypePointer UniformConstant 102 |
| 104(g_tTexcdi4a): 103(ptr) Variable UniformConstant |
| 107: TypeSampledImage 102 |
| 109: 97(fvec3) ConstantComposite 72 84 85 |
| 113: TypeImage 42(int) Cube array sampled format:Unknown |
| 114: TypePointer UniformConstant 113 |
| 115(g_tTexcdu4a): 114(ptr) Variable UniformConstant |
| 118: TypeSampledImage 113 |
| 120: 6(float) Constant 1060320051 |
| 121: 6(float) Constant 1061997773 |
| 122: 6(float) Constant 1063675494 |
| 123: 97(fvec3) ConstantComposite 120 121 122 |
| 126: TypePointer Function 8(PS_OUTPUT) |
| 128: 27(int) Constant 0 |
| 129: 6(float) Constant 1065353216 |
| 130: 7(fvec4) ConstantComposite 129 129 129 129 |
| 131: TypePointer Function 7(fvec4) |
| 139: TypePointer Output 7(fvec4) |
| 140(@entryPointOutput.Color): 139(ptr) Variable Output |
| 143: TypePointer Output 6(float) |
| 144(@entryPointOutput.Depth): 143(ptr) Variable Output |
| 147(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 137(flattenTemp): 126(ptr) Variable Function |
| 138:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 137(flattenTemp) 138 |
| 141: 131(ptr) AccessChain 137(flattenTemp) 128 |
| 142: 7(fvec4) Load 141 |
| Store 140(@entryPointOutput.Color) 142 |
| 145: 12(ptr) AccessChain 137(flattenTemp) 28 |
| 146: 6(float) Load 145 |
| Store 144(@entryPointOutput.Depth) 146 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 30(txval11): 12(ptr) Variable Function |
| 41(txval12): 12(ptr) Variable Function |
| 53(txval20): 12(ptr) Variable Function |
| 64(txval21): 12(ptr) Variable Function |
| 76(txval22): 12(ptr) Variable Function |
| 89(txval40): 12(ptr) Variable Function |
| 101(txval41): 12(ptr) Variable Function |
| 112(txval42): 12(ptr) Variable Function |
| 127(psout): 126(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 26: 25(fvec2) ImageQueryLod 23 24 |
| 29: 6(float) CompositeExtract 26 1 |
| Store 13(txval10) 29 |
| 34: 31 Load 33(g_tTex1di4a) |
| 35: 18 Load 20(g_sSamp) |
| 37: 36 SampledImage 34 35 |
| 39: 25(fvec2) ImageQueryLod 37 38 |
| 40: 6(float) CompositeExtract 39 1 |
| Store 30(txval11) 40 |
| 46: 43 Load 45(g_tTex1du4a) |
| 47: 18 Load 20(g_sSamp) |
| 49: 48 SampledImage 46 47 |
| 51: 25(fvec2) ImageQueryLod 49 50 |
| 52: 6(float) CompositeExtract 51 1 |
| Store 41(txval12) 52 |
| 57: 54 Load 56(g_tTex2df4a) |
| 58: 18 Load 20(g_sSamp) |
| 60: 59 SampledImage 57 58 |
| 62: 25(fvec2) ImageQueryLod 60 61 |
| 63: 6(float) CompositeExtract 62 1 |
| Store 53(txval20) 63 |
| 68: 65 Load 67(g_tTex2di4a) |
| 69: 18 Load 20(g_sSamp) |
| 71: 70 SampledImage 68 69 |
| 74: 25(fvec2) ImageQueryLod 71 73 |
| 75: 6(float) CompositeExtract 74 1 |
| Store 64(txval21) 75 |
| 80: 77 Load 79(g_tTex2du4a) |
| 81: 18 Load 20(g_sSamp) |
| 83: 82 SampledImage 80 81 |
| 87: 25(fvec2) ImageQueryLod 83 86 |
| 88: 6(float) CompositeExtract 87 1 |
| Store 76(txval22) 88 |
| 93: 90 Load 92(g_tTexcdf4a) |
| 94: 18 Load 20(g_sSamp) |
| 96: 95 SampledImage 93 94 |
| 99: 25(fvec2) ImageQueryLod 96 98 |
| 100: 6(float) CompositeExtract 99 1 |
| Store 89(txval40) 100 |
| 105: 102 Load 104(g_tTexcdi4a) |
| 106: 18 Load 20(g_sSamp) |
| 108: 107 SampledImage 105 106 |
| 110: 25(fvec2) ImageQueryLod 108 109 |
| 111: 6(float) CompositeExtract 110 1 |
| Store 101(txval41) 111 |
| 116: 113 Load 115(g_tTexcdu4a) |
| 117: 18 Load 20(g_sSamp) |
| 119: 118 SampledImage 116 117 |
| 124: 25(fvec2) ImageQueryLod 119 123 |
| 125: 6(float) CompositeExtract 124 1 |
| Store 112(txval42) 125 |
| 132: 131(ptr) AccessChain 127(psout) 128 |
| Store 132 130 |
| 133: 12(ptr) AccessChain 127(psout) 28 |
| Store 133 129 |
| 134:8(PS_OUTPUT) Load 127(psout) |
| ReturnValue 134 |
| FunctionEnd |