| hlsl.clipdistance-3.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'pos' ( in 4-component vector of float) |
| 0:4 'clip' ( in 2-element array of float) |
| 0:4 'cull' ( in 2-element array of float) |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 add ( temp 4-component vector of float) |
| 0:5 add ( temp 4-component vector of float) |
| 0:5 'pos' ( in 4-component vector of float) |
| 0:5 direct index ( temp float) |
| 0:5 'clip' ( in 2-element array of float) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 direct index ( temp float) |
| 0:5 'cull' ( in 2-element array of float) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:4 Function Definition: main( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 2-element array of float) |
| 0:? 'clip' ( temp 2-element array of float) |
| 0:? 'clip' ( in 2-element array of float ClipDistance) |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 2-element array of float) |
| 0:? 'cull' ( temp 2-element array of float) |
| 0:? 'cull' ( in 2-element array of float CullDistance) |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'clip' ( temp 2-element array of float) |
| 0:? 'cull' ( temp 2-element array of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| 0:? 'clip' ( in 2-element array of float ClipDistance) |
| 0:? 'cull' ( in 2-element array of float CullDistance) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'pos' ( in 4-component vector of float) |
| 0:4 'clip' ( in 2-element array of float) |
| 0:4 'cull' ( in 2-element array of float) |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 add ( temp 4-component vector of float) |
| 0:5 add ( temp 4-component vector of float) |
| 0:5 'pos' ( in 4-component vector of float) |
| 0:5 direct index ( temp float) |
| 0:5 'clip' ( in 2-element array of float) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 direct index ( temp float) |
| 0:5 'cull' ( in 2-element array of float) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:4 Function Definition: main( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 2-element array of float) |
| 0:? 'clip' ( temp 2-element array of float) |
| 0:? 'clip' ( in 2-element array of float ClipDistance) |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 2-element array of float) |
| 0:? 'cull' ( temp 2-element array of float) |
| 0:? 'cull' ( in 2-element array of float CullDistance) |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'clip' ( temp 2-element array of float) |
| 0:? 'cull' ( temp 2-element array of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| 0:? 'clip' ( in 2-element array of float ClipDistance) |
| 0:? 'cull' ( in 2-element array of float CullDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 53 |
| |
| Capability Shader |
| Capability ClipDistance |
| Capability CullDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 35 39 42 45 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 17 "@main(vf4;f1[2];f1[2];" |
| Name 14 "pos" |
| Name 15 "clip" |
| Name 16 "cull" |
| Name 33 "pos" |
| Name 35 "pos" |
| Name 37 "clip" |
| Name 39 "clip" |
| Name 41 "cull" |
| Name 42 "cull" |
| Name 45 "@entryPointOutput" |
| Name 46 "param" |
| Name 48 "param" |
| Name 50 "param" |
| Decorate 35(pos) BuiltIn FragCoord |
| Decorate 39(clip) BuiltIn ClipDistance |
| Decorate 42(cull) BuiltIn CullDistance |
| Decorate 45(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeInt 32 0 |
| 10: 9(int) Constant 2 |
| 11: TypeArray 6(float) 10 |
| 12: TypePointer Function 11 |
| 13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr) |
| 20: TypeInt 32 1 |
| 21: 20(int) Constant 0 |
| 22: TypePointer Function 6(float) |
| 34: TypePointer Input 7(fvec4) |
| 35(pos): 34(ptr) Variable Input |
| 38: TypePointer Input 11 |
| 39(clip): 38(ptr) Variable Input |
| 42(cull): 38(ptr) Variable Input |
| 44: TypePointer Output 7(fvec4) |
| 45(@entryPointOutput): 44(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 33(pos): 8(ptr) Variable Function |
| 37(clip): 12(ptr) Variable Function |
| 41(cull): 12(ptr) Variable Function |
| 46(param): 8(ptr) Variable Function |
| 48(param): 12(ptr) Variable Function |
| 50(param): 12(ptr) Variable Function |
| 36: 7(fvec4) Load 35(pos) |
| Store 33(pos) 36 |
| 40: 11 Load 39(clip) |
| Store 37(clip) 40 |
| 43: 11 Load 42(cull) |
| Store 41(cull) 43 |
| 47: 7(fvec4) Load 33(pos) |
| Store 46(param) 47 |
| 49: 11 Load 37(clip) |
| Store 48(param) 49 |
| 51: 11 Load 41(cull) |
| Store 50(param) 51 |
| 52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param) |
| Store 45(@entryPointOutput) 52 |
| Return |
| FunctionEnd |
| 17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13 |
| 14(pos): 8(ptr) FunctionParameter |
| 15(clip): 12(ptr) FunctionParameter |
| 16(cull): 12(ptr) FunctionParameter |
| 18: Label |
| 19: 7(fvec4) Load 14(pos) |
| 23: 22(ptr) AccessChain 15(clip) 21 |
| 24: 6(float) Load 23 |
| 25: 7(fvec4) CompositeConstruct 24 24 24 24 |
| 26: 7(fvec4) FAdd 19 25 |
| 27: 22(ptr) AccessChain 16(cull) 21 |
| 28: 6(float) Load 27 |
| 29: 7(fvec4) CompositeConstruct 28 28 28 28 |
| 30: 7(fvec4) FAdd 26 29 |
| ReturnValue 30 |
| FunctionEnd |