| hlsl.clipdistance-7.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 Position: direct index for structure ( temp 4-component vector of float) |
| 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:12 move second child to first child ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:14 move second child to first child ( temp float) |
| 0:14 direct index ( temp float) |
| 0:14 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 2.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 4.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 5.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 6.000000 |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:20 Constant: |
| 0:20 7.000000 |
| 0:22 Branch: Return with expression |
| 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 4 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 5 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 6 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 7 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 Position: direct index for structure ( temp 4-component vector of float) |
| 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:12 move second child to first child ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:14 move second child to first child ( temp float) |
| 0:14 direct index ( temp float) |
| 0:14 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 2.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 4.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 5.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 6.000000 |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:20 Constant: |
| 0:20 7.000000 |
| 0:22 Branch: Return with expression |
| 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 4 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 5 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 6 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 7 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 81 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 48 54 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "VS_OUTPUT" |
| MemberName 9(VS_OUTPUT) 0 "Position" |
| MemberName 9(VS_OUTPUT) 1 "clip0" |
| MemberName 9(VS_OUTPUT) 2 "clip1" |
| Name 11 "@main(" |
| Name 14 "Output" |
| Name 45 "flattenTemp" |
| Name 48 "@entryPointOutput.Position" |
| Name 54 "@entryPointOutput.clip1" |
| Decorate 48(@entryPointOutput.Position) BuiltIn Position |
| Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 3 |
| 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4) |
| 10: TypeFunction 9(VS_OUTPUT) |
| 13: TypePointer Function 9(VS_OUTPUT) |
| 15: TypeInt 32 1 |
| 16: 15(int) Constant 0 |
| 17: 6(float) Constant 0 |
| 18: 7(fvec4) ConstantComposite 17 17 17 17 |
| 19: TypePointer Function 7(fvec4) |
| 21: 15(int) Constant 1 |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 0 |
| 24: TypePointer Function 6(float) |
| 26: 6(float) Constant 1065353216 |
| 27: 22(int) Constant 1 |
| 29: 6(float) Constant 1073741824 |
| 30: 22(int) Constant 2 |
| 32: 15(int) Constant 2 |
| 33: 6(float) Constant 1082130432 |
| 35: 6(float) Constant 1084227584 |
| 37: 6(float) Constant 1086324736 |
| 39: 6(float) Constant 1088421888 |
| 40: 22(int) Constant 3 |
| 47: TypePointer Output 7(fvec4) |
| 48(@entryPointOutput.Position): 47(ptr) Variable Output |
| 51: 22(int) Constant 8 |
| 52: TypeArray 6(float) 51 |
| 53: TypePointer Output 52 |
| 54(@entryPointOutput.clip1): 53(ptr) Variable Output |
| 57: TypePointer Output 6(float) |
| 65: 15(int) Constant 4 |
| 69: 15(int) Constant 5 |
| 73: 15(int) Constant 6 |
| 77: 15(int) Constant 7 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 45(flattenTemp): 13(ptr) Variable Function |
| 46:9(VS_OUTPUT) FunctionCall 11(@main() |
| Store 45(flattenTemp) 46 |
| 49: 19(ptr) AccessChain 45(flattenTemp) 16 |
| 50: 7(fvec4) Load 49 |
| Store 48(@entryPointOutput.Position) 50 |
| 55: 24(ptr) AccessChain 45(flattenTemp) 21 23 |
| 56: 6(float) Load 55 |
| 58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16 |
| Store 58 56 |
| 59: 24(ptr) AccessChain 45(flattenTemp) 21 27 |
| 60: 6(float) Load 59 |
| 61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21 |
| Store 61 60 |
| 62: 24(ptr) AccessChain 45(flattenTemp) 21 30 |
| 63: 6(float) Load 62 |
| 64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32 |
| Store 64 63 |
| 66: 24(ptr) AccessChain 45(flattenTemp) 32 23 |
| 67: 6(float) Load 66 |
| 68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65 |
| Store 68 67 |
| 70: 24(ptr) AccessChain 45(flattenTemp) 32 27 |
| 71: 6(float) Load 70 |
| 72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69 |
| Store 72 71 |
| 74: 24(ptr) AccessChain 45(flattenTemp) 32 30 |
| 75: 6(float) Load 74 |
| 76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73 |
| Store 76 75 |
| 78: 24(ptr) AccessChain 45(flattenTemp) 32 40 |
| 79: 6(float) Load 78 |
| 80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77 |
| Store 80 79 |
| Return |
| FunctionEnd |
| 11(@main():9(VS_OUTPUT) Function None 10 |
| 12: Label |
| 14(Output): 13(ptr) Variable Function |
| 20: 19(ptr) AccessChain 14(Output) 16 |
| Store 20 18 |
| 25: 24(ptr) AccessChain 14(Output) 21 23 |
| Store 25 17 |
| 28: 24(ptr) AccessChain 14(Output) 21 27 |
| Store 28 26 |
| 31: 24(ptr) AccessChain 14(Output) 21 30 |
| Store 31 29 |
| 34: 24(ptr) AccessChain 14(Output) 32 23 |
| Store 34 33 |
| 36: 24(ptr) AccessChain 14(Output) 32 27 |
| Store 36 35 |
| 38: 24(ptr) AccessChain 14(Output) 32 30 |
| Store 38 37 |
| 41: 24(ptr) AccessChain 14(Output) 32 40 |
| Store 41 39 |
| 42:9(VS_OUTPUT) Load 14(Output) |
| ReturnValue 42 |
| FunctionEnd |