| hlsl.clipdistance-8.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 Position: direct index for structure ( temp 4-component vector of float) |
| 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 direct index ( temp float) |
| 0:9 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 clip1: direct index for structure ( temp float) |
| 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 clip1: direct index for structure ( temp float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 Position: direct index for structure ( temp 4-component vector of float) |
| 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 direct index ( temp float) |
| 0:9 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:9 Constant: |
| 0:9 1 (const int) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 clip1: direct index for structure ( temp float) |
| 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 3-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 clip1: direct index for structure ( temp float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( in float ClipDistance) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? 'v.clip1' ( in 4-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 65 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 37 43 61 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "VS_OUTPUT" |
| MemberName 9(VS_OUTPUT) 0 "Position" |
| MemberName 9(VS_OUTPUT) 1 "clip0" |
| MemberName 9(VS_OUTPUT) 2 "clip1" |
| Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;" |
| Name 12 "v" |
| Name 35 "v" |
| Name 37 "v.Position" |
| Name 43 "v.clip1" |
| Name 61 "@entryPointOutput" |
| Name 62 "param" |
| Decorate 37(v.Position) BuiltIn FragCoord |
| Decorate 43(v.clip1) BuiltIn ClipDistance |
| Decorate 61(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeVector 6(float) 3 |
| 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float) |
| 10: TypePointer Function 9(VS_OUTPUT) |
| 11: TypeFunction 7(fvec4) 10(ptr) |
| 15: TypeInt 32 1 |
| 16: 15(int) Constant 0 |
| 17: TypePointer Function 7(fvec4) |
| 20: 15(int) Constant 1 |
| 21: TypeInt 32 0 |
| 22: 21(int) Constant 0 |
| 23: TypePointer Function 6(float) |
| 28: 15(int) Constant 2 |
| 36: TypePointer Input 7(fvec4) |
| 37(v.Position): 36(ptr) Variable Input |
| 40: 21(int) Constant 4 |
| 41: TypeArray 6(float) 40 |
| 42: TypePointer Input 41 |
| 43(v.clip1): 42(ptr) Variable Input |
| 44: TypePointer Input 6(float) |
| 50: 21(int) Constant 1 |
| 54: 21(int) Constant 2 |
| 56: 15(int) Constant 3 |
| 60: TypePointer Output 7(fvec4) |
| 61(@entryPointOutput): 60(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 35(v): 10(ptr) Variable Function |
| 62(param): 10(ptr) Variable Function |
| 38: 7(fvec4) Load 37(v.Position) |
| 39: 17(ptr) AccessChain 35(v) 16 |
| Store 39 38 |
| 45: 44(ptr) AccessChain 43(v.clip1) 16 |
| 46: 6(float) Load 45 |
| 47: 23(ptr) AccessChain 35(v) 20 22 |
| Store 47 46 |
| 48: 44(ptr) AccessChain 43(v.clip1) 20 |
| 49: 6(float) Load 48 |
| 51: 23(ptr) AccessChain 35(v) 20 50 |
| Store 51 49 |
| 52: 44(ptr) AccessChain 43(v.clip1) 28 |
| 53: 6(float) Load 52 |
| 55: 23(ptr) AccessChain 35(v) 20 54 |
| Store 55 53 |
| 57: 44(ptr) AccessChain 43(v.clip1) 56 |
| 58: 6(float) Load 57 |
| 59: 23(ptr) AccessChain 35(v) 28 |
| Store 59 58 |
| 63:9(VS_OUTPUT) Load 35(v) |
| Store 62(param) 63 |
| 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param) |
| Store 61(@entryPointOutput) 64 |
| Return |
| FunctionEnd |
| 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11 |
| 12(v): 10(ptr) FunctionParameter |
| 14: Label |
| 18: 17(ptr) AccessChain 12(v) 16 |
| 19: 7(fvec4) Load 18 |
| 24: 23(ptr) AccessChain 12(v) 20 22 |
| 25: 6(float) Load 24 |
| 26: 7(fvec4) CompositeConstruct 25 25 25 25 |
| 27: 7(fvec4) FAdd 19 26 |
| 29: 23(ptr) AccessChain 12(v) 28 |
| 30: 6(float) Load 29 |
| 31: 7(fvec4) CompositeConstruct 30 30 30 30 |
| 32: 7(fvec4) FAdd 27 31 |
| ReturnValue 32 |
| FunctionEnd |