| hlsl.doLoop.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: f0( ( temp void) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:2 Loop with condition not tested first: Unroll |
| 0:2 Loop Condition |
| 0:2 Constant: |
| 0:2 false (const bool) |
| 0:2 No loop body |
| 0:5 Function Definition: f1( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 Loop with condition not tested first: Unroll |
| 0:6 Loop Condition |
| 0:6 Constant: |
| 0:6 false (const bool) |
| 0:6 No loop body |
| 0:9 Function Definition: f2(f1; ( temp float) |
| 0:9 Function Parameters: |
| 0:9 'input' ( in float) |
| 0:? Sequence |
| 0:10 Loop with condition not tested first |
| 0:10 Loop Condition |
| 0:10 Compare Greater Than ( temp bool) |
| 0:10 'input' ( in float) |
| 0:10 Constant: |
| 0:10 2.000000 |
| 0:10 Loop Body |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 Construct float ( temp float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 'input' ( in float) |
| 0:13 Function Definition: f3(f1; ( temp void) |
| 0:13 Function Parameters: |
| 0:13 'input' ( in float) |
| 0:? Sequence |
| 0:14 Loop with condition not tested first |
| 0:14 Loop Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 'input' ( in float) |
| 0:14 Constant: |
| 0:14 10.000000 |
| 0:14 Loop Body |
| 0:14 Pre-Increment ( temp float) |
| 0:14 'input' ( in float) |
| 0:17 Function Definition: f4(f1; ( temp void) |
| 0:17 Function Parameters: |
| 0:17 'input' ( in float) |
| 0:? Sequence |
| 0:18 Loop with condition not tested first |
| 0:18 Loop Condition |
| 0:18 Compare Less Than ( temp bool) |
| 0:18 Pre-Increment ( temp float) |
| 0:18 'input' ( in float) |
| 0:18 Constant: |
| 0:18 10.000000 |
| 0:18 Loop Body |
| 0:18 Loop with condition tested first |
| 0:18 Loop Condition |
| 0:18 Compare Less Than ( temp bool) |
| 0:18 Pre-Increment ( temp float) |
| 0:18 'input' ( in float) |
| 0:18 Constant: |
| 0:18 10.000000 |
| 0:18 No loop body |
| 0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'input' ( in float) |
| 0:? Sequence |
| 0:23 Function Call: f0( ( temp void) |
| 0:24 Function Call: f1( ( temp void) |
| 0:25 Function Call: f2(f1; ( temp float) |
| 0:25 'input' ( in float) |
| 0:26 Function Call: f3(f1; ( temp void) |
| 0:26 'input' ( in float) |
| 0:27 Function Call: f4(f1; ( temp void) |
| 0:27 'input' ( in float) |
| 0:28 Branch: Return with expression |
| 0:28 Construct vec4 ( temp 4-component vector of float) |
| 0:28 'input' ( in float) |
| 0:22 Function Definition: PixelShaderFunction( ( temp void) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:? 'input' ( temp float) |
| 0:? 'input' (layout( location=0) in float) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:? 'input' ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: f0( ( temp void) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:2 Loop with condition not tested first: Unroll |
| 0:2 Loop Condition |
| 0:2 Constant: |
| 0:2 false (const bool) |
| 0:2 No loop body |
| 0:5 Function Definition: f1( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 Loop with condition not tested first: Unroll |
| 0:6 Loop Condition |
| 0:6 Constant: |
| 0:6 false (const bool) |
| 0:6 No loop body |
| 0:9 Function Definition: f2(f1; ( temp float) |
| 0:9 Function Parameters: |
| 0:9 'input' ( in float) |
| 0:? Sequence |
| 0:10 Loop with condition not tested first |
| 0:10 Loop Condition |
| 0:10 Compare Greater Than ( temp bool) |
| 0:10 'input' ( in float) |
| 0:10 Constant: |
| 0:10 2.000000 |
| 0:10 Loop Body |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 Construct float ( temp float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 'input' ( in float) |
| 0:13 Function Definition: f3(f1; ( temp void) |
| 0:13 Function Parameters: |
| 0:13 'input' ( in float) |
| 0:? Sequence |
| 0:14 Loop with condition not tested first |
| 0:14 Loop Condition |
| 0:14 Compare Less Than ( temp bool) |
| 0:14 'input' ( in float) |
| 0:14 Constant: |
| 0:14 10.000000 |
| 0:14 Loop Body |
| 0:14 Pre-Increment ( temp float) |
| 0:14 'input' ( in float) |
| 0:17 Function Definition: f4(f1; ( temp void) |
| 0:17 Function Parameters: |
| 0:17 'input' ( in float) |
| 0:? Sequence |
| 0:18 Loop with condition not tested first |
| 0:18 Loop Condition |
| 0:18 Compare Less Than ( temp bool) |
| 0:18 Pre-Increment ( temp float) |
| 0:18 'input' ( in float) |
| 0:18 Constant: |
| 0:18 10.000000 |
| 0:18 Loop Body |
| 0:18 Loop with condition tested first |
| 0:18 Loop Condition |
| 0:18 Compare Less Than ( temp bool) |
| 0:18 Pre-Increment ( temp float) |
| 0:18 'input' ( in float) |
| 0:18 Constant: |
| 0:18 10.000000 |
| 0:18 No loop body |
| 0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'input' ( in float) |
| 0:? Sequence |
| 0:23 Function Call: f0( ( temp void) |
| 0:24 Function Call: f1( ( temp void) |
| 0:25 Function Call: f2(f1; ( temp float) |
| 0:25 'input' ( in float) |
| 0:26 Function Call: f3(f1; ( temp void) |
| 0:26 'input' ( in float) |
| 0:27 Function Call: f4(f1; ( temp void) |
| 0:27 'input' ( in float) |
| 0:28 Branch: Return with expression |
| 0:28 Construct vec4 ( temp 4-component vector of float) |
| 0:28 'input' ( in float) |
| 0:22 Function Definition: PixelShaderFunction( ( temp void) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:? 'input' ( temp float) |
| 0:? 'input' (layout( location=0) in float) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:? 'input' ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 99 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 92 95 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 6 "f0(" |
| Name 8 "f1(" |
| Name 14 "f2(f1;" |
| Name 13 "input" |
| Name 18 "f3(f1;" |
| Name 17 "input" |
| Name 21 "f4(f1;" |
| Name 20 "input" |
| Name 26 "@PixelShaderFunction(f1;" |
| Name 25 "input" |
| Name 77 "param" |
| Name 80 "param" |
| Name 83 "param" |
| Name 90 "input" |
| Name 92 "input" |
| Name 95 "@entryPointOutput" |
| Name 96 "param" |
| Decorate 92(input) Location 0 |
| Decorate 95(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 10: TypeFloat 32 |
| 11: TypePointer Function 10(float) |
| 12: TypeFunction 10(float) 11(ptr) |
| 16: TypeFunction 2 11(ptr) |
| 23: TypeVector 10(float) 4 |
| 24: TypeFunction 23(fvec4) 11(ptr) |
| 32: TypeBool |
| 33: 32(bool) ConstantFalse |
| 47: 10(float) Constant 1073741824 |
| 55: 10(float) Constant 1065353216 |
| 58: 10(float) Constant 1092616192 |
| 91: TypePointer Input 10(float) |
| 92(input): 91(ptr) Variable Input |
| 94: TypePointer Output 23(fvec4) |
| 95(@entryPointOutput): 94(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 90(input): 11(ptr) Variable Function |
| 96(param): 11(ptr) Variable Function |
| 93: 10(float) Load 92(input) |
| Store 90(input) 93 |
| 97: 10(float) Load 90(input) |
| Store 96(param) 97 |
| 98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param) |
| Store 95(@entryPointOutput) 98 |
| Return |
| FunctionEnd |
| 6(f0(): 2 Function None 3 |
| 7: Label |
| Branch 28 |
| 28: Label |
| LoopMerge 30 31 Unroll |
| Branch 29 |
| 29: Label |
| Branch 31 |
| 31: Label |
| BranchConditional 33 28 30 |
| 30: Label |
| Return |
| FunctionEnd |
| 8(f1(): 2 Function None 3 |
| 9: Label |
| Branch 34 |
| 34: Label |
| LoopMerge 36 37 Unroll |
| Branch 35 |
| 35: Label |
| Branch 37 |
| 37: Label |
| BranchConditional 33 34 36 |
| 36: Label |
| Return |
| FunctionEnd |
| 14(f2(f1;): 10(float) Function None 12 |
| 13(input): 11(ptr) FunctionParameter |
| 15: Label |
| Branch 38 |
| 38: Label |
| LoopMerge 40 41 None |
| Branch 39 |
| 39: Label |
| 42: 10(float) Load 13(input) |
| 43: 23(fvec4) CompositeConstruct 42 42 42 42 |
| 44: 10(float) CompositeExtract 43 0 |
| ReturnValue 44 |
| 41: Label |
| Branch 38 |
| 40: Label |
| Unreachable |
| FunctionEnd |
| 18(f3(f1;): 2 Function None 16 |
| 17(input): 11(ptr) FunctionParameter |
| 19: Label |
| Branch 50 |
| 50: Label |
| LoopMerge 52 53 None |
| Branch 51 |
| 51: Label |
| 54: 10(float) Load 17(input) |
| 56: 10(float) FAdd 54 55 |
| Store 17(input) 56 |
| Branch 53 |
| 53: Label |
| 57: 10(float) Load 17(input) |
| 59: 32(bool) FOrdLessThan 57 58 |
| BranchConditional 59 50 52 |
| 52: Label |
| Return |
| FunctionEnd |
| 21(f4(f1;): 2 Function None 16 |
| 20(input): 11(ptr) FunctionParameter |
| 22: Label |
| Branch 60 |
| 60: Label |
| LoopMerge 62 63 None |
| Branch 61 |
| 61: Label |
| Branch 64 |
| 64: Label |
| LoopMerge 66 67 None |
| Branch 68 |
| 68: Label |
| 69: 10(float) Load 20(input) |
| 70: 10(float) FAdd 69 55 |
| Store 20(input) 70 |
| 71: 32(bool) FOrdLessThan 70 58 |
| BranchConditional 71 65 66 |
| 65: Label |
| Branch 67 |
| 67: Label |
| Branch 64 |
| 66: Label |
| Branch 63 |
| 63: Label |
| 72: 10(float) Load 20(input) |
| 73: 10(float) FAdd 72 55 |
| Store 20(input) 73 |
| 74: 32(bool) FOrdLessThan 73 58 |
| BranchConditional 74 60 62 |
| 62: Label |
| Return |
| FunctionEnd |
| 26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24 |
| 25(input): 11(ptr) FunctionParameter |
| 27: Label |
| 77(param): 11(ptr) Variable Function |
| 80(param): 11(ptr) Variable Function |
| 83(param): 11(ptr) Variable Function |
| 75: 2 FunctionCall 6(f0() |
| 76: 2 FunctionCall 8(f1() |
| 78: 10(float) Load 25(input) |
| Store 77(param) 78 |
| 79: 10(float) FunctionCall 14(f2(f1;) 77(param) |
| 81: 10(float) Load 25(input) |
| Store 80(param) 81 |
| 82: 2 FunctionCall 18(f3(f1;) 80(param) |
| 84: 10(float) Load 25(input) |
| Store 83(param) 84 |
| 85: 2 FunctionCall 21(f4(f1;) 83(param) |
| 86: 10(float) Load 25(input) |
| 87: 23(fvec4) CompositeConstruct 86 86 86 86 |
| ReturnValue 87 |
| FunctionEnd |