| hlsl.flattenSubset.frag |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:30 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 ss: direct index for structure ( temp sampler) |
| 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) |
| 0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:33 'samp' ( uniform sampler) |
| 0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) |
| 0:34 Constant: |
| 0:34 5 (const int) |
| 0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:35 Branch: Return with expression |
| 0:35 texture ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'tex' ( uniform texture2D) |
| 0:35 ss: direct index for structure ( temp sampler) |
| 0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) |
| 0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) |
| 0:35 Constant: |
| 0:35 5 (const int) |
| 0:35 Constant: |
| 0:35 2 (const int) |
| 0:35 Constant: |
| 0:35 2 (const int) |
| 0:35 Constant: |
| 0:35 0.500000 |
| 0:35 0.500000 |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:30 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'samp' ( uniform sampler) |
| 0:? 'tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:30 'vpos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 ss: direct index for structure ( temp sampler) |
| 0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) |
| 0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:33 'samp' ( uniform sampler) |
| 0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) |
| 0:34 Constant: |
| 0:34 5 (const int) |
| 0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:35 Branch: Return with expression |
| 0:35 texture ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'tex' ( uniform texture2D) |
| 0:35 ss: direct index for structure ( temp sampler) |
| 0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) |
| 0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) |
| 0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) |
| 0:35 Constant: |
| 0:35 5 (const int) |
| 0:35 Constant: |
| 0:35 2 (const int) |
| 0:35 Constant: |
| 0:35 2 (const int) |
| 0:35 Constant: |
| 0:35 0.500000 |
| 0:35 0.500000 |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:30 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'vpos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'samp' ( uniform sampler) |
| 0:? 'tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vpos' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 54 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 47 50 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "vpos" |
| Name 15 "S0" |
| MemberName 15(S0) 0 "x" |
| MemberName 15(S0) 1 "y" |
| MemberName 15(S0) 2 "ss" |
| Name 16 "S1" |
| MemberName 16(S1) 0 "b" |
| MemberName 16(S1) 1 "samplerState" |
| MemberName 16(S1) 2 "s0" |
| MemberName 16(S1) 3 "a" |
| Name 18 "s1" |
| Name 21 "samp" |
| Name 25 "S2" |
| MemberName 25(S2) 0 "a1" |
| MemberName 25(S2) 1 "a2" |
| MemberName 25(S2) 2 "a3" |
| MemberName 25(S2) 3 "a4" |
| MemberName 25(S2) 4 "a5" |
| MemberName 25(S2) 5 "resources" |
| Name 27 "s2" |
| Name 33 "tex" |
| Name 45 "vpos" |
| Name 47 "vpos" |
| Name 50 "@entryPointOutput" |
| Name 51 "param" |
| Decorate 21(samp) DescriptorSet 0 |
| Decorate 21(samp) Binding 0 |
| Decorate 33(tex) DescriptorSet 0 |
| Decorate 33(tex) Binding 0 |
| Decorate 47(vpos) Location 0 |
| Decorate 50(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeSampler |
| 14: TypeInt 32 1 |
| 15(S0): TypeStruct 14(int) 14(int) 13 |
| 16(S1): TypeStruct 6(float) 13 15(S0) 14(int) |
| 17: TypePointer Function 16(S1) |
| 19: 14(int) Constant 2 |
| 20: TypePointer UniformConstant 13 |
| 21(samp): 20(ptr) Variable UniformConstant |
| 23: TypePointer Function 13 |
| 25(S2): TypeStruct 14(int) 14(int) 14(int) 14(int) 14(int) 16(S1) |
| 26: TypePointer Function 25(S2) |
| 28: 14(int) Constant 5 |
| 31: TypeImage 6(float) 2D sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(tex): 32(ptr) Variable UniformConstant |
| 37: TypeSampledImage 31 |
| 39: TypeVector 6(float) 2 |
| 40: 6(float) Constant 1056964608 |
| 41: 39(fvec2) ConstantComposite 40 40 |
| 46: TypePointer Input 7(fvec4) |
| 47(vpos): 46(ptr) Variable Input |
| 49: TypePointer Output 7(fvec4) |
| 50(@entryPointOutput): 49(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 45(vpos): 8(ptr) Variable Function |
| 51(param): 8(ptr) Variable Function |
| 48: 7(fvec4) Load 47(vpos) |
| Store 45(vpos) 48 |
| 52: 7(fvec4) Load 45(vpos) |
| Store 51(param) 52 |
| 53: 7(fvec4) FunctionCall 11(@main(vf4;) 51(param) |
| Store 50(@entryPointOutput) 53 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(vpos): 8(ptr) FunctionParameter |
| 12: Label |
| 18(s1): 17(ptr) Variable Function |
| 27(s2): 26(ptr) Variable Function |
| 22: 13 Load 21(samp) |
| 24: 23(ptr) AccessChain 18(s1) 19 19 |
| Store 24 22 |
| 29: 16(S1) Load 18(s1) |
| 30: 17(ptr) AccessChain 27(s2) 28 |
| Store 30 29 |
| 34: 31 Load 33(tex) |
| 35: 23(ptr) AccessChain 27(s2) 28 19 19 |
| 36: 13 Load 35 |
| 38: 37 SampledImage 34 36 |
| 42: 7(fvec4) ImageSampleImplicitLod 38 41 |
| ReturnValue 42 |
| FunctionEnd |