| hlsl.gather.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 'txval20' ( temp 4-component vector of float) |
| 0:34 textureGather ( temp 4-component vector of float) |
| 0:34 Construct combined texture-sampler ( temp sampler2D) |
| 0:34 'g_tTex2df4' ( uniform texture2D) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of int) |
| 0:35 'txval21' ( temp 4-component vector of int) |
| 0:35 textureGather ( temp 4-component vector of int) |
| 0:35 Construct combined texture-sampler ( temp isampler2D) |
| 0:35 'g_tTex2di4' ( uniform itexture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of uint) |
| 0:36 'txval22' ( temp 4-component vector of uint) |
| 0:36 textureGather ( temp 4-component vector of uint) |
| 0:36 Construct combined texture-sampler ( temp usampler2D) |
| 0:36 'g_tTex2du4' ( uniform utexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval40' ( temp 4-component vector of float) |
| 0:40 textureGather ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp samplerCube) |
| 0:40 'g_tTexcdf4' ( uniform textureCube) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval41' ( temp 4-component vector of int) |
| 0:41 textureGather ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isamplerCube) |
| 0:41 'g_tTexcdi4' ( uniform itextureCube) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval42' ( temp 4-component vector of uint) |
| 0:42 textureGather ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usamplerCube) |
| 0:42 'g_tTexcdu4' ( uniform utextureCube) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 Color: direct index for structure ( temp 4-component vector of float) |
| 0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 Constant: |
| 0:44 1.000000 |
| 0:44 1.000000 |
| 0:44 1.000000 |
| 0:44 1.000000 |
| 0:45 move second child to first child ( temp float) |
| 0:45 Depth: direct index for structure ( temp float) |
| 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:47 Branch: Return with expression |
| 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:29 Color: direct index for structure ( temp 4-component vector of float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:29 Depth: direct index for structure ( temp float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 'txval20' ( temp 4-component vector of float) |
| 0:34 textureGather ( temp 4-component vector of float) |
| 0:34 Construct combined texture-sampler ( temp sampler2D) |
| 0:34 'g_tTex2df4' ( uniform texture2D) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of int) |
| 0:35 'txval21' ( temp 4-component vector of int) |
| 0:35 textureGather ( temp 4-component vector of int) |
| 0:35 Construct combined texture-sampler ( temp isampler2D) |
| 0:35 'g_tTex2di4' ( uniform itexture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of uint) |
| 0:36 'txval22' ( temp 4-component vector of uint) |
| 0:36 textureGather ( temp 4-component vector of uint) |
| 0:36 Construct combined texture-sampler ( temp usampler2D) |
| 0:36 'g_tTex2du4' ( uniform utexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval40' ( temp 4-component vector of float) |
| 0:40 textureGather ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp samplerCube) |
| 0:40 'g_tTexcdf4' ( uniform textureCube) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval41' ( temp 4-component vector of int) |
| 0:41 textureGather ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isamplerCube) |
| 0:41 'g_tTexcdi4' ( uniform itextureCube) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval42' ( temp 4-component vector of uint) |
| 0:42 textureGather ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usamplerCube) |
| 0:42 'g_tTexcdu4' ( uniform utextureCube) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 Color: direct index for structure ( temp 4-component vector of float) |
| 0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 Constant: |
| 0:44 1.000000 |
| 0:44 1.000000 |
| 0:44 1.000000 |
| 0:44 1.000000 |
| 0:45 move second child to first child ( temp float) |
| 0:45 Depth: direct index for structure ( temp float) |
| 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:47 Branch: Return with expression |
| 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:29 Color: direct index for structure ( temp 4-component vector of float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:29 Depth: direct index for structure ( temp float) |
| 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 135 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 108 112 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval20" |
| Name 16 "g_tTex2df4" |
| Name 20 "g_sSamp" |
| Name 33 "txval21" |
| Name 36 "g_tTex2di4" |
| Name 48 "txval22" |
| Name 51 "g_tTex2du4" |
| Name 60 "txval40" |
| Name 63 "g_tTexcdf4" |
| Name 71 "txval41" |
| Name 74 "g_tTexcdi4" |
| Name 81 "txval42" |
| Name 84 "g_tTexcdu4" |
| Name 95 "psout" |
| Name 105 "flattenTemp" |
| Name 108 "@entryPointOutput.Color" |
| Name 112 "@entryPointOutput.Depth" |
| Name 115 "g_sSamp2d" |
| Name 118 "g_tTex1df4a" |
| Name 119 "g_tTex1df4" |
| Name 122 "g_tTex1di4" |
| Name 125 "g_tTex1du4" |
| Name 128 "g_tTex3df4" |
| Name 131 "g_tTex3di4" |
| Name 134 "g_tTex3du4" |
| Decorate 16(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_tTex2df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 36(g_tTex2di4) DescriptorSet 0 |
| Decorate 36(g_tTex2di4) Binding 0 |
| Decorate 51(g_tTex2du4) DescriptorSet 0 |
| Decorate 51(g_tTex2du4) Binding 0 |
| Decorate 63(g_tTexcdf4) DescriptorSet 0 |
| Decorate 63(g_tTexcdf4) Binding 0 |
| Decorate 74(g_tTexcdi4) DescriptorSet 0 |
| Decorate 74(g_tTexcdi4) Binding 0 |
| Decorate 84(g_tTexcdu4) DescriptorSet 0 |
| Decorate 84(g_tTexcdu4) Binding 0 |
| Decorate 108(@entryPointOutput.Color) Location 0 |
| Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 115(g_sSamp2d) DescriptorSet 0 |
| Decorate 115(g_sSamp2d) Binding 0 |
| Decorate 118(g_tTex1df4a) DescriptorSet 0 |
| Decorate 118(g_tTex1df4a) Binding 1 |
| Decorate 119(g_tTex1df4) DescriptorSet 0 |
| Decorate 119(g_tTex1df4) Binding 0 |
| Decorate 122(g_tTex1di4) DescriptorSet 0 |
| Decorate 122(g_tTex1di4) Binding 0 |
| Decorate 125(g_tTex1du4) DescriptorSet 0 |
| Decorate 125(g_tTex1du4) Binding 0 |
| Decorate 128(g_tTex3df4) DescriptorSet 0 |
| Decorate 128(g_tTex3df4) Binding 0 |
| Decorate 131(g_tTex3di4) DescriptorSet 0 |
| Decorate 131(g_tTex3di4) Binding 0 |
| Decorate 134(g_tTex3du4) DescriptorSet 0 |
| Decorate 134(g_tTex3du4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: TypeInt 32 1 |
| 29: 28(int) Constant 0 |
| 31: TypeVector 28(int) 4 |
| 32: TypePointer Function 31(ivec4) |
| 34: TypeImage 28(int) 2D sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex2di4): 35(ptr) Variable UniformConstant |
| 39: TypeSampledImage 34 |
| 41: 6(float) Constant 1050253722 |
| 42: 6(float) Constant 1053609165 |
| 43: 24(fvec2) ConstantComposite 41 42 |
| 45: TypeInt 32 0 |
| 46: TypeVector 45(int) 4 |
| 47: TypePointer Function 46(ivec4) |
| 49: TypeImage 45(int) 2D sampled format:Unknown |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2du4): 50(ptr) Variable UniformConstant |
| 54: TypeSampledImage 49 |
| 56: 6(float) Constant 1056964608 |
| 57: 6(float) Constant 1058642330 |
| 58: 24(fvec2) ConstantComposite 56 57 |
| 61: TypeImage 6(float) Cube sampled format:Unknown |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTexcdf4): 62(ptr) Variable UniformConstant |
| 66: TypeSampledImage 61 |
| 68: TypeVector 6(float) 3 |
| 69: 68(fvec3) ConstantComposite 25 26 41 |
| 72: TypeImage 28(int) Cube sampled format:Unknown |
| 73: TypePointer UniformConstant 72 |
| 74(g_tTexcdi4): 73(ptr) Variable UniformConstant |
| 77: TypeSampledImage 72 |
| 79: 68(fvec3) ConstantComposite 42 56 57 |
| 82: TypeImage 45(int) Cube sampled format:Unknown |
| 83: TypePointer UniformConstant 82 |
| 84(g_tTexcdu4): 83(ptr) Variable UniformConstant |
| 87: TypeSampledImage 82 |
| 89: 6(float) Constant 1060320051 |
| 90: 6(float) Constant 1061997773 |
| 91: 6(float) Constant 1063675494 |
| 92: 68(fvec3) ConstantComposite 89 90 91 |
| 94: TypePointer Function 8(PS_OUTPUT) |
| 96: 6(float) Constant 1065353216 |
| 97: 7(fvec4) ConstantComposite 96 96 96 96 |
| 99: 28(int) Constant 1 |
| 100: TypePointer Function 6(float) |
| 107: TypePointer Output 7(fvec4) |
| 108(@entryPointOutput.Color): 107(ptr) Variable Output |
| 111: TypePointer Output 6(float) |
| 112(@entryPointOutput.Depth): 111(ptr) Variable Output |
| 115(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 116: TypeImage 6(float) 1D sampled format:Unknown |
| 117: TypePointer UniformConstant 116 |
| 118(g_tTex1df4a): 117(ptr) Variable UniformConstant |
| 119(g_tTex1df4): 117(ptr) Variable UniformConstant |
| 120: TypeImage 28(int) 1D sampled format:Unknown |
| 121: TypePointer UniformConstant 120 |
| 122(g_tTex1di4): 121(ptr) Variable UniformConstant |
| 123: TypeImage 45(int) 1D sampled format:Unknown |
| 124: TypePointer UniformConstant 123 |
| 125(g_tTex1du4): 124(ptr) Variable UniformConstant |
| 126: TypeImage 6(float) 3D sampled format:Unknown |
| 127: TypePointer UniformConstant 126 |
| 128(g_tTex3df4): 127(ptr) Variable UniformConstant |
| 129: TypeImage 28(int) 3D sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTex3di4): 130(ptr) Variable UniformConstant |
| 132: TypeImage 45(int) 3D sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTex3du4): 133(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 105(flattenTemp): 94(ptr) Variable Function |
| 106:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 105(flattenTemp) 106 |
| 109: 12(ptr) AccessChain 105(flattenTemp) 29 |
| 110: 7(fvec4) Load 109 |
| Store 108(@entryPointOutput.Color) 110 |
| 113: 100(ptr) AccessChain 105(flattenTemp) 99 |
| 114: 6(float) Load 113 |
| Store 112(@entryPointOutput.Depth) 114 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval20): 12(ptr) Variable Function |
| 33(txval21): 32(ptr) Variable Function |
| 48(txval22): 47(ptr) Variable Function |
| 60(txval40): 12(ptr) Variable Function |
| 71(txval41): 32(ptr) Variable Function |
| 81(txval42): 47(ptr) Variable Function |
| 95(psout): 94(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 30: 7(fvec4) ImageGather 23 27 29 |
| Store 13(txval20) 30 |
| 37: 34 Load 36(g_tTex2di4) |
| 38: 18 Load 20(g_sSamp) |
| 40: 39 SampledImage 37 38 |
| 44: 31(ivec4) ImageGather 40 43 29 |
| Store 33(txval21) 44 |
| 52: 49 Load 51(g_tTex2du4) |
| 53: 18 Load 20(g_sSamp) |
| 55: 54 SampledImage 52 53 |
| 59: 46(ivec4) ImageGather 55 58 29 |
| Store 48(txval22) 59 |
| 64: 61 Load 63(g_tTexcdf4) |
| 65: 18 Load 20(g_sSamp) |
| 67: 66 SampledImage 64 65 |
| 70: 7(fvec4) ImageGather 67 69 29 |
| Store 60(txval40) 70 |
| 75: 72 Load 74(g_tTexcdi4) |
| 76: 18 Load 20(g_sSamp) |
| 78: 77 SampledImage 75 76 |
| 80: 31(ivec4) ImageGather 78 79 29 |
| Store 71(txval41) 80 |
| 85: 82 Load 84(g_tTexcdu4) |
| 86: 18 Load 20(g_sSamp) |
| 88: 87 SampledImage 85 86 |
| 93: 46(ivec4) ImageGather 88 92 29 |
| Store 81(txval42) 93 |
| 98: 12(ptr) AccessChain 95(psout) 29 |
| Store 98 97 |
| 101: 100(ptr) AccessChain 95(psout) 99 |
| Store 101 96 |
| 102:8(PS_OUTPUT) Load 95(psout) |
| ReturnValue 102 |
| FunctionEnd |