| hlsl.gather.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 'txval20' ( temp 4-component vector of float) |
| 0:33 textureGatherOffset ( temp 4-component vector of float) |
| 0:33 Construct combined texture-sampler ( temp sampler2D) |
| 0:33 'g_tTex2df4' ( uniform texture2D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of int) |
| 0:34 'txval21' ( temp 4-component vector of int) |
| 0:34 textureGatherOffset ( temp 4-component vector of int) |
| 0:34 Construct combined texture-sampler ( temp isampler2D) |
| 0:34 'g_tTex2di4' ( uniform itexture2D) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of uint) |
| 0:35 'txval22' ( temp 4-component vector of uint) |
| 0:35 textureGatherOffset ( temp 4-component vector of uint) |
| 0:35 Construct combined texture-sampler ( temp usampler2D) |
| 0:35 'g_tTex2du4' ( uniform utexture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:41 move second child to first child ( temp float) |
| 0:41 Depth: direct index for structure ( temp float) |
| 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:41 Constant: |
| 0:41 1 (const int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:43 Branch: Return with expression |
| 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 'txval20' ( temp 4-component vector of float) |
| 0:33 textureGatherOffset ( temp 4-component vector of float) |
| 0:33 Construct combined texture-sampler ( temp sampler2D) |
| 0:33 'g_tTex2df4' ( uniform texture2D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of int) |
| 0:34 'txval21' ( temp 4-component vector of int) |
| 0:34 textureGatherOffset ( temp 4-component vector of int) |
| 0:34 Construct combined texture-sampler ( temp isampler2D) |
| 0:34 'g_tTex2di4' ( uniform itexture2D) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of uint) |
| 0:35 'txval22' ( temp 4-component vector of uint) |
| 0:35 textureGatherOffset ( temp 4-component vector of uint) |
| 0:35 Construct combined texture-sampler ( temp usampler2D) |
| 0:35 'g_tTex2du4' ( uniform utexture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:41 move second child to first child ( temp float) |
| 0:41 Depth: direct index for structure ( temp float) |
| 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:41 Constant: |
| 0:41 1 (const int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:43 Branch: Return with expression |
| 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 114 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 79 83 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval20" |
| Name 16 "g_tTex2df4" |
| Name 20 "g_sSamp" |
| Name 36 "txval21" |
| Name 39 "g_tTex2di4" |
| Name 52 "txval22" |
| Name 55 "g_tTex2du4" |
| Name 67 "psout" |
| Name 76 "flattenTemp" |
| Name 79 "@entryPointOutput.Color" |
| Name 83 "@entryPointOutput.Depth" |
| Name 88 "g_tTex1df4a" |
| Name 89 "g_tTex1df4" |
| Name 92 "g_tTex1di4" |
| Name 95 "g_tTex1du4" |
| Name 98 "g_tTex3df4" |
| Name 101 "g_tTex3di4" |
| Name 104 "g_tTex3du4" |
| Name 107 "g_tTexcdf4" |
| Name 110 "g_tTexcdi4" |
| Name 113 "g_tTexcdu4" |
| Decorate 16(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_tTex2df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 39(g_tTex2di4) DescriptorSet 0 |
| Decorate 39(g_tTex2di4) Binding 0 |
| Decorate 55(g_tTex2du4) DescriptorSet 0 |
| Decorate 55(g_tTex2du4) Binding 0 |
| Decorate 79(@entryPointOutput.Color) Location 0 |
| Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 88(g_tTex1df4a) DescriptorSet 0 |
| Decorate 88(g_tTex1df4a) Binding 1 |
| Decorate 89(g_tTex1df4) DescriptorSet 0 |
| Decorate 89(g_tTex1df4) Binding 0 |
| Decorate 92(g_tTex1di4) DescriptorSet 0 |
| Decorate 92(g_tTex1di4) Binding 0 |
| Decorate 95(g_tTex1du4) DescriptorSet 0 |
| Decorate 95(g_tTex1du4) Binding 0 |
| Decorate 98(g_tTex3df4) DescriptorSet 0 |
| Decorate 98(g_tTex3df4) Binding 0 |
| Decorate 101(g_tTex3di4) DescriptorSet 0 |
| Decorate 101(g_tTex3di4) Binding 0 |
| Decorate 104(g_tTex3du4) DescriptorSet 0 |
| Decorate 104(g_tTex3du4) Binding 0 |
| Decorate 107(g_tTexcdf4) DescriptorSet 0 |
| Decorate 107(g_tTexcdf4) Binding 0 |
| Decorate 110(g_tTexcdi4) DescriptorSet 0 |
| Decorate 110(g_tTexcdi4) Binding 0 |
| Decorate 113(g_tTexcdu4) DescriptorSet 0 |
| Decorate 113(g_tTexcdu4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: TypeInt 32 1 |
| 29: TypeVector 28(int) 2 |
| 30: 28(int) Constant 1 |
| 31: 28(int) Constant 0 |
| 32: 29(ivec2) ConstantComposite 30 31 |
| 34: TypeVector 28(int) 4 |
| 35: TypePointer Function 34(ivec4) |
| 37: TypeImage 28(int) 2D sampled format:Unknown |
| 38: TypePointer UniformConstant 37 |
| 39(g_tTex2di4): 38(ptr) Variable UniformConstant |
| 42: TypeSampledImage 37 |
| 44: 6(float) Constant 1050253722 |
| 45: 6(float) Constant 1053609165 |
| 46: 24(fvec2) ConstantComposite 44 45 |
| 47: 29(ivec2) ConstantComposite 30 30 |
| 49: TypeInt 32 0 |
| 50: TypeVector 49(int) 4 |
| 51: TypePointer Function 50(ivec4) |
| 53: TypeImage 49(int) 2D sampled format:Unknown |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2du4): 54(ptr) Variable UniformConstant |
| 58: TypeSampledImage 53 |
| 60: 6(float) Constant 1056964608 |
| 61: 6(float) Constant 1058642330 |
| 62: 24(fvec2) ConstantComposite 60 61 |
| 63: 28(int) Constant 4294967295 |
| 64: 29(ivec2) ConstantComposite 30 63 |
| 66: TypePointer Function 8(PS_OUTPUT) |
| 68: 6(float) Constant 1065353216 |
| 69: 7(fvec4) ConstantComposite 68 68 68 68 |
| 71: TypePointer Function 6(float) |
| 78: TypePointer Output 7(fvec4) |
| 79(@entryPointOutput.Color): 78(ptr) Variable Output |
| 82: TypePointer Output 6(float) |
| 83(@entryPointOutput.Depth): 82(ptr) Variable Output |
| 86: TypeImage 6(float) 1D sampled format:Unknown |
| 87: TypePointer UniformConstant 86 |
| 88(g_tTex1df4a): 87(ptr) Variable UniformConstant |
| 89(g_tTex1df4): 87(ptr) Variable UniformConstant |
| 90: TypeImage 28(int) 1D sampled format:Unknown |
| 91: TypePointer UniformConstant 90 |
| 92(g_tTex1di4): 91(ptr) Variable UniformConstant |
| 93: TypeImage 49(int) 1D sampled format:Unknown |
| 94: TypePointer UniformConstant 93 |
| 95(g_tTex1du4): 94(ptr) Variable UniformConstant |
| 96: TypeImage 6(float) 3D sampled format:Unknown |
| 97: TypePointer UniformConstant 96 |
| 98(g_tTex3df4): 97(ptr) Variable UniformConstant |
| 99: TypeImage 28(int) 3D sampled format:Unknown |
| 100: TypePointer UniformConstant 99 |
| 101(g_tTex3di4): 100(ptr) Variable UniformConstant |
| 102: TypeImage 49(int) 3D sampled format:Unknown |
| 103: TypePointer UniformConstant 102 |
| 104(g_tTex3du4): 103(ptr) Variable UniformConstant |
| 105: TypeImage 6(float) Cube sampled format:Unknown |
| 106: TypePointer UniformConstant 105 |
| 107(g_tTexcdf4): 106(ptr) Variable UniformConstant |
| 108: TypeImage 28(int) Cube sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTexcdi4): 109(ptr) Variable UniformConstant |
| 111: TypeImage 49(int) Cube sampled format:Unknown |
| 112: TypePointer UniformConstant 111 |
| 113(g_tTexcdu4): 112(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 76(flattenTemp): 66(ptr) Variable Function |
| 77:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 76(flattenTemp) 77 |
| 80: 12(ptr) AccessChain 76(flattenTemp) 31 |
| 81: 7(fvec4) Load 80 |
| Store 79(@entryPointOutput.Color) 81 |
| 84: 71(ptr) AccessChain 76(flattenTemp) 30 |
| 85: 6(float) Load 84 |
| Store 83(@entryPointOutput.Depth) 85 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval20): 12(ptr) Variable Function |
| 36(txval21): 35(ptr) Variable Function |
| 52(txval22): 51(ptr) Variable Function |
| 67(psout): 66(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32 |
| Store 13(txval20) 33 |
| 40: 37 Load 39(g_tTex2di4) |
| 41: 18 Load 20(g_sSamp) |
| 43: 42 SampledImage 40 41 |
| 48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47 |
| Store 36(txval21) 48 |
| 56: 53 Load 55(g_tTex2du4) |
| 57: 18 Load 20(g_sSamp) |
| 59: 58 SampledImage 56 57 |
| 65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64 |
| Store 52(txval22) 65 |
| 70: 12(ptr) AccessChain 67(psout) 31 |
| Store 70 69 |
| 72: 71(ptr) AccessChain 67(psout) 30 |
| Store 72 68 |
| 73:8(PS_OUTPUT) Load 67(psout) |
| ReturnValue 73 |
| FunctionEnd |