| hlsl.gatherRGBA.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 'txval00' ( temp 4-component vector of float) |
| 0:33 textureGather ( temp 4-component vector of float) |
| 0:33 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:33 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of int) |
| 0:34 'txval01' ( temp 4-component vector of int) |
| 0:34 textureGather ( temp 4-component vector of int) |
| 0:34 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:34 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:34 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:34 Constant: |
| 0:34 2 (const uint) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of uint) |
| 0:35 'txval02' ( temp 4-component vector of uint) |
| 0:35 textureGather ( temp 4-component vector of uint) |
| 0:35 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:35 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:35 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:35 Constant: |
| 0:35 2 (const uint) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of float) |
| 0:37 'txval10' ( temp 4-component vector of float) |
| 0:37 textureGather ( temp 4-component vector of float) |
| 0:37 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:37 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:37 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 4-component vector of int) |
| 0:38 'txval11' ( temp 4-component vector of int) |
| 0:38 textureGather ( temp 4-component vector of int) |
| 0:38 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:38 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:38 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:38 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of uint) |
| 0:39 'txval12' ( temp 4-component vector of uint) |
| 0:39 textureGather ( temp 4-component vector of uint) |
| 0:39 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:39 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:39 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:39 Constant: |
| 0:39 2 (const uint) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of float) |
| 0:41 'txval20' ( temp 4-component vector of float) |
| 0:41 textureGather ( temp 4-component vector of float) |
| 0:41 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:41 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 Constant: |
| 0:41 2 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of int) |
| 0:42 'txval21' ( temp 4-component vector of int) |
| 0:42 textureGather ( temp 4-component vector of int) |
| 0:42 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:42 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of uint) |
| 0:43 'txval22' ( temp 4-component vector of uint) |
| 0:43 textureGather ( temp 4-component vector of uint) |
| 0:43 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:43 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 'txval30' ( temp 4-component vector of float) |
| 0:45 textureGather ( temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:45 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of int) |
| 0:46 'txval31' ( temp 4-component vector of int) |
| 0:46 textureGather ( temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:46 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of uint) |
| 0:47 'txval32' ( temp 4-component vector of uint) |
| 0:47 textureGather ( temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:47 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 'txval40' ( temp 4-component vector of float) |
| 0:51 textureGather ( temp 4-component vector of float) |
| 0:51 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:51 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:51 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:51 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 3 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of int) |
| 0:52 'txval41' ( temp 4-component vector of int) |
| 0:52 textureGather ( temp 4-component vector of int) |
| 0:52 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:52 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:52 Constant: |
| 0:52 3 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp 4-component vector of uint) |
| 0:53 'txval42' ( temp 4-component vector of uint) |
| 0:53 textureGather ( temp 4-component vector of uint) |
| 0:53 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:53 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 3 (const uint) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 4-component vector of float) |
| 0:55 'txval50' ( temp 4-component vector of float) |
| 0:55 textureGather ( temp 4-component vector of float) |
| 0:55 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:55 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:55 Constant: |
| 0:55 3 (const uint) |
| 0:55 Constant: |
| 0:55 1 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 4-component vector of int) |
| 0:56 'txval51' ( temp 4-component vector of int) |
| 0:56 textureGather ( temp 4-component vector of int) |
| 0:56 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:56 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:56 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:56 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:56 Constant: |
| 0:56 3 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of uint) |
| 0:57 'txval52' ( temp 4-component vector of uint) |
| 0:57 textureGather ( temp 4-component vector of uint) |
| 0:57 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:57 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp 4-component vector of float) |
| 0:59 'txval60' ( temp 4-component vector of float) |
| 0:59 textureGather ( temp 4-component vector of float) |
| 0:59 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:59 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:59 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:59 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 4-component vector of int) |
| 0:60 'txval61' ( temp 4-component vector of int) |
| 0:60 textureGather ( temp 4-component vector of int) |
| 0:60 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:60 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:60 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:60 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:60 Constant: |
| 0:60 3 (const uint) |
| 0:60 Constant: |
| 0:60 2 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of uint) |
| 0:61 'txval62' ( temp 4-component vector of uint) |
| 0:61 textureGather ( temp 4-component vector of uint) |
| 0:61 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:61 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 'txval70' ( temp 4-component vector of float) |
| 0:63 textureGather ( temp 4-component vector of float) |
| 0:63 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:63 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:63 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp 4-component vector of int) |
| 0:64 'txval71' ( temp 4-component vector of int) |
| 0:64 textureGather ( temp 4-component vector of int) |
| 0:64 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:64 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:64 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp 4-component vector of uint) |
| 0:65 'txval72' ( temp 4-component vector of uint) |
| 0:65 textureGather ( temp 4-component vector of uint) |
| 0:65 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:65 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:65 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:65 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:65 Constant: |
| 0:65 3 (const uint) |
| 0:65 Constant: |
| 0:65 3 (const int) |
| 0:67 move second child to first child ( temp 4-component vector of float) |
| 0:67 Color: direct index for structure ( temp 4-component vector of float) |
| 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child ( temp float) |
| 0:68 Depth: direct index for structure ( temp float) |
| 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:70 Branch: Return with expression |
| 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 'txval00' ( temp 4-component vector of float) |
| 0:33 textureGather ( temp 4-component vector of float) |
| 0:33 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:33 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of int) |
| 0:34 'txval01' ( temp 4-component vector of int) |
| 0:34 textureGather ( temp 4-component vector of int) |
| 0:34 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:34 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:34 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:34 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:34 Constant: |
| 0:34 2 (const uint) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of uint) |
| 0:35 'txval02' ( temp 4-component vector of uint) |
| 0:35 textureGather ( temp 4-component vector of uint) |
| 0:35 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:35 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:35 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:35 Constant: |
| 0:35 2 (const uint) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of float) |
| 0:37 'txval10' ( temp 4-component vector of float) |
| 0:37 textureGather ( temp 4-component vector of float) |
| 0:37 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:37 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:37 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 4-component vector of int) |
| 0:38 'txval11' ( temp 4-component vector of int) |
| 0:38 textureGather ( temp 4-component vector of int) |
| 0:38 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:38 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:38 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:38 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of uint) |
| 0:39 'txval12' ( temp 4-component vector of uint) |
| 0:39 textureGather ( temp 4-component vector of uint) |
| 0:39 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:39 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:39 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:39 Constant: |
| 0:39 2 (const uint) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of float) |
| 0:41 'txval20' ( temp 4-component vector of float) |
| 0:41 textureGather ( temp 4-component vector of float) |
| 0:41 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:41 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 Constant: |
| 0:41 2 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of int) |
| 0:42 'txval21' ( temp 4-component vector of int) |
| 0:42 textureGather ( temp 4-component vector of int) |
| 0:42 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:42 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of uint) |
| 0:43 'txval22' ( temp 4-component vector of uint) |
| 0:43 textureGather ( temp 4-component vector of uint) |
| 0:43 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:43 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 'txval30' ( temp 4-component vector of float) |
| 0:45 textureGather ( temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:45 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of int) |
| 0:46 'txval31' ( temp 4-component vector of int) |
| 0:46 textureGather ( temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:46 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of uint) |
| 0:47 'txval32' ( temp 4-component vector of uint) |
| 0:47 textureGather ( temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:47 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 'txval40' ( temp 4-component vector of float) |
| 0:51 textureGather ( temp 4-component vector of float) |
| 0:51 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:51 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:51 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:51 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 3 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of int) |
| 0:52 'txval41' ( temp 4-component vector of int) |
| 0:52 textureGather ( temp 4-component vector of int) |
| 0:52 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:52 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:52 Constant: |
| 0:52 3 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp 4-component vector of uint) |
| 0:53 'txval42' ( temp 4-component vector of uint) |
| 0:53 textureGather ( temp 4-component vector of uint) |
| 0:53 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:53 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 3 (const uint) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 4-component vector of float) |
| 0:55 'txval50' ( temp 4-component vector of float) |
| 0:55 textureGather ( temp 4-component vector of float) |
| 0:55 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:55 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:55 Constant: |
| 0:55 3 (const uint) |
| 0:55 Constant: |
| 0:55 1 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 4-component vector of int) |
| 0:56 'txval51' ( temp 4-component vector of int) |
| 0:56 textureGather ( temp 4-component vector of int) |
| 0:56 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:56 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:56 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:56 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:56 Constant: |
| 0:56 3 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of uint) |
| 0:57 'txval52' ( temp 4-component vector of uint) |
| 0:57 textureGather ( temp 4-component vector of uint) |
| 0:57 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:57 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp 4-component vector of float) |
| 0:59 'txval60' ( temp 4-component vector of float) |
| 0:59 textureGather ( temp 4-component vector of float) |
| 0:59 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:59 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:59 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:59 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 4-component vector of int) |
| 0:60 'txval61' ( temp 4-component vector of int) |
| 0:60 textureGather ( temp 4-component vector of int) |
| 0:60 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:60 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:60 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:60 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:60 Constant: |
| 0:60 3 (const uint) |
| 0:60 Constant: |
| 0:60 2 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of uint) |
| 0:61 'txval62' ( temp 4-component vector of uint) |
| 0:61 textureGather ( temp 4-component vector of uint) |
| 0:61 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:61 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 'txval70' ( temp 4-component vector of float) |
| 0:63 textureGather ( temp 4-component vector of float) |
| 0:63 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:63 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:63 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp 4-component vector of int) |
| 0:64 'txval71' ( temp 4-component vector of int) |
| 0:64 textureGather ( temp 4-component vector of int) |
| 0:64 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:64 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:64 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp 4-component vector of uint) |
| 0:65 'txval72' ( temp 4-component vector of uint) |
| 0:65 textureGather ( temp 4-component vector of uint) |
| 0:65 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:65 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:65 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:65 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:65 Constant: |
| 0:65 3 (const uint) |
| 0:65 Constant: |
| 0:65 3 (const int) |
| 0:67 move second child to first child ( temp 4-component vector of float) |
| 0:67 Color: direct index for structure ( temp 4-component vector of float) |
| 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child ( temp float) |
| 0:68 Depth: direct index for structure ( temp float) |
| 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:70 Branch: Return with expression |
| 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 255 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 238 242 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval00" |
| Name 16 "g_tTex2df4a" |
| Name 20 "g_sSamp" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "c1" |
| MemberName 26($Global) 1 "c2" |
| MemberName 26($Global) 2 "c3" |
| MemberName 26($Global) 3 "c4" |
| Name 28 "" |
| Name 38 "txval01" |
| Name 41 "g_tTex2di4a" |
| Name 52 "txval02" |
| Name 55 "g_tTex2du4a" |
| Name 63 "txval10" |
| Name 71 "txval11" |
| Name 78 "txval12" |
| Name 85 "txval20" |
| Name 92 "txval21" |
| Name 99 "txval22" |
| Name 106 "txval30" |
| Name 114 "txval31" |
| Name 121 "txval32" |
| Name 128 "txval40" |
| Name 131 "g_tTexcdf4a" |
| Name 140 "txval41" |
| Name 143 "g_tTexcdi4a" |
| Name 151 "txval42" |
| Name 154 "g_tTexcdu4a" |
| Name 162 "txval50" |
| Name 169 "txval51" |
| Name 176 "txval52" |
| Name 183 "txval60" |
| Name 190 "txval61" |
| Name 197 "txval62" |
| Name 204 "txval70" |
| Name 211 "txval71" |
| Name 218 "txval72" |
| Name 226 "psout" |
| Name 235 "flattenTemp" |
| Name 238 "@entryPointOutput.Color" |
| Name 242 "@entryPointOutput.Depth" |
| Name 245 "g_sSamp2d" |
| Name 248 "g_tTex1df4a" |
| Name 251 "g_tTex1di4a" |
| Name 254 "g_tTex1du4a" |
| Decorate 16(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_tTex2df4a) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| MemberDecorate 26($Global) 0 Offset 0 |
| MemberDecorate 26($Global) 1 Offset 8 |
| MemberDecorate 26($Global) 2 Offset 16 |
| MemberDecorate 26($Global) 3 Offset 32 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 28 Binding 0 |
| Decorate 41(g_tTex2di4a) DescriptorSet 0 |
| Decorate 41(g_tTex2di4a) Binding 0 |
| Decorate 55(g_tTex2du4a) DescriptorSet 0 |
| Decorate 55(g_tTex2du4a) Binding 0 |
| Decorate 131(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 131(g_tTexcdf4a) Binding 0 |
| Decorate 143(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 143(g_tTexcdi4a) Binding 0 |
| Decorate 154(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 154(g_tTexcdu4a) Binding 0 |
| Decorate 238(@entryPointOutput.Color) Location 0 |
| Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 245(g_sSamp2d) DescriptorSet 0 |
| Decorate 245(g_sSamp2d) Binding 0 |
| Decorate 248(g_tTex1df4a) DescriptorSet 0 |
| Decorate 248(g_tTex1df4a) Binding 0 |
| Decorate 251(g_tTex1di4a) DescriptorSet 0 |
| Decorate 251(g_tTex1di4a) Binding 0 |
| Decorate 254(g_tTex1du4a) DescriptorSet 0 |
| Decorate 254(g_tTex1du4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: TypeVector 6(float) 3 |
| 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 2 |
| 31: TypePointer Uniform 25(fvec3) |
| 34: 29(int) Constant 0 |
| 36: TypeVector 29(int) 4 |
| 37: TypePointer Function 36(ivec4) |
| 39: TypeImage 29(int) 2D array sampled format:Unknown |
| 40: TypePointer UniformConstant 39 |
| 41(g_tTex2di4a): 40(ptr) Variable UniformConstant |
| 44: TypeSampledImage 39 |
| 49: TypeInt 32 0 |
| 50: TypeVector 49(int) 4 |
| 51: TypePointer Function 50(ivec4) |
| 53: TypeImage 49(int) 2D array sampled format:Unknown |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2du4a): 54(ptr) Variable UniformConstant |
| 58: TypeSampledImage 53 |
| 69: 29(int) Constant 1 |
| 112: 29(int) Constant 3 |
| 129: TypeImage 6(float) Cube array sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTexcdf4a): 130(ptr) Variable UniformConstant |
| 134: TypeSampledImage 129 |
| 136: TypePointer Uniform 7(fvec4) |
| 141: TypeImage 29(int) Cube array sampled format:Unknown |
| 142: TypePointer UniformConstant 141 |
| 143(g_tTexcdi4a): 142(ptr) Variable UniformConstant |
| 146: TypeSampledImage 141 |
| 152: TypeImage 49(int) Cube array sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTexcdu4a): 153(ptr) Variable UniformConstant |
| 157: TypeSampledImage 152 |
| 225: TypePointer Function 8(PS_OUTPUT) |
| 227: 6(float) Constant 1065353216 |
| 228: 7(fvec4) ConstantComposite 227 227 227 227 |
| 230: TypePointer Function 6(float) |
| 237: TypePointer Output 7(fvec4) |
| 238(@entryPointOutput.Color): 237(ptr) Variable Output |
| 241: TypePointer Output 6(float) |
| 242(@entryPointOutput.Depth): 241(ptr) Variable Output |
| 245(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 246: TypeImage 6(float) 1D array sampled format:Unknown |
| 247: TypePointer UniformConstant 246 |
| 248(g_tTex1df4a): 247(ptr) Variable UniformConstant |
| 249: TypeImage 29(int) 1D array sampled format:Unknown |
| 250: TypePointer UniformConstant 249 |
| 251(g_tTex1di4a): 250(ptr) Variable UniformConstant |
| 252: TypeImage 49(int) 1D array sampled format:Unknown |
| 253: TypePointer UniformConstant 252 |
| 254(g_tTex1du4a): 253(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 235(flattenTemp): 225(ptr) Variable Function |
| 236:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 235(flattenTemp) 236 |
| 239: 12(ptr) AccessChain 235(flattenTemp) 34 |
| 240: 7(fvec4) Load 239 |
| Store 238(@entryPointOutput.Color) 240 |
| 243: 230(ptr) AccessChain 235(flattenTemp) 69 |
| 244: 6(float) Load 243 |
| Store 242(@entryPointOutput.Depth) 244 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval00): 12(ptr) Variable Function |
| 38(txval01): 37(ptr) Variable Function |
| 52(txval02): 51(ptr) Variable Function |
| 63(txval10): 12(ptr) Variable Function |
| 71(txval11): 37(ptr) Variable Function |
| 78(txval12): 51(ptr) Variable Function |
| 85(txval20): 12(ptr) Variable Function |
| 92(txval21): 37(ptr) Variable Function |
| 99(txval22): 51(ptr) Variable Function |
| 106(txval30): 12(ptr) Variable Function |
| 114(txval31): 37(ptr) Variable Function |
| 121(txval32): 51(ptr) Variable Function |
| 128(txval40): 12(ptr) Variable Function |
| 140(txval41): 37(ptr) Variable Function |
| 151(txval42): 51(ptr) Variable Function |
| 162(txval50): 12(ptr) Variable Function |
| 169(txval51): 37(ptr) Variable Function |
| 176(txval52): 51(ptr) Variable Function |
| 183(txval60): 12(ptr) Variable Function |
| 190(txval61): 37(ptr) Variable Function |
| 197(txval62): 51(ptr) Variable Function |
| 204(txval70): 12(ptr) Variable Function |
| 211(txval71): 37(ptr) Variable Function |
| 218(txval72): 51(ptr) Variable Function |
| 226(psout): 225(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 32: 31(ptr) AccessChain 28 30 |
| 33: 25(fvec3) Load 32 |
| 35: 7(fvec4) ImageGather 23 33 34 |
| Store 13(txval00) 35 |
| 42: 39 Load 41(g_tTex2di4a) |
| 43: 18 Load 20(g_sSamp) |
| 45: 44 SampledImage 42 43 |
| 46: 31(ptr) AccessChain 28 30 |
| 47: 25(fvec3) Load 46 |
| 48: 36(ivec4) ImageGather 45 47 34 |
| Store 38(txval01) 48 |
| 56: 53 Load 55(g_tTex2du4a) |
| 57: 18 Load 20(g_sSamp) |
| 59: 58 SampledImage 56 57 |
| 60: 31(ptr) AccessChain 28 30 |
| 61: 25(fvec3) Load 60 |
| 62: 50(ivec4) ImageGather 59 61 34 |
| Store 52(txval02) 62 |
| 64: 14 Load 16(g_tTex2df4a) |
| 65: 18 Load 20(g_sSamp) |
| 66: 22 SampledImage 64 65 |
| 67: 31(ptr) AccessChain 28 30 |
| 68: 25(fvec3) Load 67 |
| 70: 7(fvec4) ImageGather 66 68 69 |
| Store 63(txval10) 70 |
| 72: 39 Load 41(g_tTex2di4a) |
| 73: 18 Load 20(g_sSamp) |
| 74: 44 SampledImage 72 73 |
| 75: 31(ptr) AccessChain 28 30 |
| 76: 25(fvec3) Load 75 |
| 77: 36(ivec4) ImageGather 74 76 69 |
| Store 71(txval11) 77 |
| 79: 53 Load 55(g_tTex2du4a) |
| 80: 18 Load 20(g_sSamp) |
| 81: 58 SampledImage 79 80 |
| 82: 31(ptr) AccessChain 28 30 |
| 83: 25(fvec3) Load 82 |
| 84: 50(ivec4) ImageGather 81 83 69 |
| Store 78(txval12) 84 |
| 86: 14 Load 16(g_tTex2df4a) |
| 87: 18 Load 20(g_sSamp) |
| 88: 22 SampledImage 86 87 |
| 89: 31(ptr) AccessChain 28 30 |
| 90: 25(fvec3) Load 89 |
| 91: 7(fvec4) ImageGather 88 90 30 |
| Store 85(txval20) 91 |
| 93: 39 Load 41(g_tTex2di4a) |
| 94: 18 Load 20(g_sSamp) |
| 95: 44 SampledImage 93 94 |
| 96: 31(ptr) AccessChain 28 30 |
| 97: 25(fvec3) Load 96 |
| 98: 36(ivec4) ImageGather 95 97 30 |
| Store 92(txval21) 98 |
| 100: 53 Load 55(g_tTex2du4a) |
| 101: 18 Load 20(g_sSamp) |
| 102: 58 SampledImage 100 101 |
| 103: 31(ptr) AccessChain 28 30 |
| 104: 25(fvec3) Load 103 |
| 105: 50(ivec4) ImageGather 102 104 30 |
| Store 99(txval22) 105 |
| 107: 14 Load 16(g_tTex2df4a) |
| 108: 18 Load 20(g_sSamp) |
| 109: 22 SampledImage 107 108 |
| 110: 31(ptr) AccessChain 28 30 |
| 111: 25(fvec3) Load 110 |
| 113: 7(fvec4) ImageGather 109 111 112 |
| Store 106(txval30) 113 |
| 115: 39 Load 41(g_tTex2di4a) |
| 116: 18 Load 20(g_sSamp) |
| 117: 44 SampledImage 115 116 |
| 118: 31(ptr) AccessChain 28 30 |
| 119: 25(fvec3) Load 118 |
| 120: 36(ivec4) ImageGather 117 119 112 |
| Store 114(txval31) 120 |
| 122: 53 Load 55(g_tTex2du4a) |
| 123: 18 Load 20(g_sSamp) |
| 124: 58 SampledImage 122 123 |
| 125: 31(ptr) AccessChain 28 30 |
| 126: 25(fvec3) Load 125 |
| 127: 50(ivec4) ImageGather 124 126 112 |
| Store 121(txval32) 127 |
| 132: 129 Load 131(g_tTexcdf4a) |
| 133: 18 Load 20(g_sSamp) |
| 135: 134 SampledImage 132 133 |
| 137: 136(ptr) AccessChain 28 112 |
| 138: 7(fvec4) Load 137 |
| 139: 7(fvec4) ImageGather 135 138 34 |
| Store 128(txval40) 139 |
| 144: 141 Load 143(g_tTexcdi4a) |
| 145: 18 Load 20(g_sSamp) |
| 147: 146 SampledImage 144 145 |
| 148: 136(ptr) AccessChain 28 112 |
| 149: 7(fvec4) Load 148 |
| 150: 36(ivec4) ImageGather 147 149 34 |
| Store 140(txval41) 150 |
| 155: 152 Load 154(g_tTexcdu4a) |
| 156: 18 Load 20(g_sSamp) |
| 158: 157 SampledImage 155 156 |
| 159: 136(ptr) AccessChain 28 112 |
| 160: 7(fvec4) Load 159 |
| 161: 50(ivec4) ImageGather 158 160 34 |
| Store 151(txval42) 161 |
| 163: 129 Load 131(g_tTexcdf4a) |
| 164: 18 Load 20(g_sSamp) |
| 165: 134 SampledImage 163 164 |
| 166: 136(ptr) AccessChain 28 112 |
| 167: 7(fvec4) Load 166 |
| 168: 7(fvec4) ImageGather 165 167 69 |
| Store 162(txval50) 168 |
| 170: 141 Load 143(g_tTexcdi4a) |
| 171: 18 Load 20(g_sSamp) |
| 172: 146 SampledImage 170 171 |
| 173: 136(ptr) AccessChain 28 112 |
| 174: 7(fvec4) Load 173 |
| 175: 36(ivec4) ImageGather 172 174 69 |
| Store 169(txval51) 175 |
| 177: 152 Load 154(g_tTexcdu4a) |
| 178: 18 Load 20(g_sSamp) |
| 179: 157 SampledImage 177 178 |
| 180: 136(ptr) AccessChain 28 112 |
| 181: 7(fvec4) Load 180 |
| 182: 50(ivec4) ImageGather 179 181 69 |
| Store 176(txval52) 182 |
| 184: 129 Load 131(g_tTexcdf4a) |
| 185: 18 Load 20(g_sSamp) |
| 186: 134 SampledImage 184 185 |
| 187: 136(ptr) AccessChain 28 112 |
| 188: 7(fvec4) Load 187 |
| 189: 7(fvec4) ImageGather 186 188 30 |
| Store 183(txval60) 189 |
| 191: 141 Load 143(g_tTexcdi4a) |
| 192: 18 Load 20(g_sSamp) |
| 193: 146 SampledImage 191 192 |
| 194: 136(ptr) AccessChain 28 112 |
| 195: 7(fvec4) Load 194 |
| 196: 36(ivec4) ImageGather 193 195 30 |
| Store 190(txval61) 196 |
| 198: 152 Load 154(g_tTexcdu4a) |
| 199: 18 Load 20(g_sSamp) |
| 200: 157 SampledImage 198 199 |
| 201: 136(ptr) AccessChain 28 112 |
| 202: 7(fvec4) Load 201 |
| 203: 50(ivec4) ImageGather 200 202 30 |
| Store 197(txval62) 203 |
| 205: 129 Load 131(g_tTexcdf4a) |
| 206: 18 Load 20(g_sSamp) |
| 207: 134 SampledImage 205 206 |
| 208: 136(ptr) AccessChain 28 112 |
| 209: 7(fvec4) Load 208 |
| 210: 7(fvec4) ImageGather 207 209 112 |
| Store 204(txval70) 210 |
| 212: 141 Load 143(g_tTexcdi4a) |
| 213: 18 Load 20(g_sSamp) |
| 214: 146 SampledImage 212 213 |
| 215: 136(ptr) AccessChain 28 112 |
| 216: 7(fvec4) Load 215 |
| 217: 36(ivec4) ImageGather 214 216 112 |
| Store 211(txval71) 217 |
| 219: 152 Load 154(g_tTexcdu4a) |
| 220: 18 Load 20(g_sSamp) |
| 221: 157 SampledImage 219 220 |
| 222: 136(ptr) AccessChain 28 112 |
| 223: 7(fvec4) Load 222 |
| 224: 50(ivec4) ImageGather 221 223 112 |
| Store 218(txval72) 224 |
| 229: 12(ptr) AccessChain 226(psout) 34 |
| Store 229 228 |
| 231: 230(ptr) AccessChain 226(psout) 69 |
| Store 231 227 |
| 232:8(PS_OUTPUT) Load 226(psout) |
| ReturnValue 232 |
| FunctionEnd |