| hlsl.gathercmpRGBA.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 'txval001' ( temp 4-component vector of float) |
| 0:45 textureGatherOffset ( temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:45 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:45 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 Constant: |
| 0:45 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of int) |
| 0:46 'txval011' ( temp 4-component vector of int) |
| 0:46 textureGatherOffset ( temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:46 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:46 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 Constant: |
| 0:46 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of uint) |
| 0:47 'txval021' ( temp 4-component vector of uint) |
| 0:47 textureGatherOffset ( temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:47 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:47 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp 4-component vector of float) |
| 0:49 'txval004' ( temp 4-component vector of float) |
| 0:49 textureGatherOffsets ( temp 4-component vector of float) |
| 0:49 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:49 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:49 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp 4-component vector of int) |
| 0:50 'txval014' ( temp 4-component vector of int) |
| 0:50 textureGatherOffsets ( temp 4-component vector of int) |
| 0:50 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:50 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:50 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:50 Constant: |
| 0:50 0.750000 |
| 0:50 Constant: |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of uint) |
| 0:51 'txval024' ( temp 4-component vector of uint) |
| 0:51 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:51 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:51 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Constant: |
| 0:51 0.750000 |
| 0:51 Constant: |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp 4-component vector of float) |
| 0:53 'txval401' ( temp 4-component vector of float) |
| 0:53 textureGatherOffset ( temp 4-component vector of float) |
| 0:53 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:53 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp 4-component vector of int) |
| 0:54 'txval411' ( temp 4-component vector of int) |
| 0:54 textureGatherOffset ( temp 4-component vector of int) |
| 0:54 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:54 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 4-component vector of uint) |
| 0:55 'txval421' ( temp 4-component vector of uint) |
| 0:55 textureGatherOffset ( temp 4-component vector of uint) |
| 0:55 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:55 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:55 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:55 Constant: |
| 0:55 1 (const uint) |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:110 move second child to first child ( temp 4-component vector of float) |
| 0:110 Color: direct index for structure ( temp 4-component vector of float) |
| 0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:110 Constant: |
| 0:110 0 (const int) |
| 0:110 Constant: |
| 0:110 1.000000 |
| 0:110 1.000000 |
| 0:110 1.000000 |
| 0:110 1.000000 |
| 0:111 move second child to first child ( temp float) |
| 0:111 Depth: direct index for structure ( temp float) |
| 0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:111 Constant: |
| 0:111 1 (const int) |
| 0:111 Constant: |
| 0:111 1.000000 |
| 0:113 Branch: Return with expression |
| 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 'txval001' ( temp 4-component vector of float) |
| 0:45 textureGatherOffset ( temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:45 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:45 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 Constant: |
| 0:45 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of int) |
| 0:46 'txval011' ( temp 4-component vector of int) |
| 0:46 textureGatherOffset ( temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:46 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:46 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 Constant: |
| 0:46 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of uint) |
| 0:47 'txval021' ( temp 4-component vector of uint) |
| 0:47 textureGatherOffset ( temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:47 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:47 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp 4-component vector of float) |
| 0:49 'txval004' ( temp 4-component vector of float) |
| 0:49 textureGatherOffsets ( temp 4-component vector of float) |
| 0:49 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:49 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:49 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:49 1 (const int) |
| 0:49 0 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp 4-component vector of int) |
| 0:50 'txval014' ( temp 4-component vector of int) |
| 0:50 textureGatherOffsets ( temp 4-component vector of int) |
| 0:50 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:50 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:50 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:50 Constant: |
| 0:50 0.750000 |
| 0:50 Constant: |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:50 1 (const int) |
| 0:50 -1 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of uint) |
| 0:51 'txval024' ( temp 4-component vector of uint) |
| 0:51 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:51 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:51 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Constant: |
| 0:51 0.750000 |
| 0:51 Constant: |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:51 1 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp 4-component vector of float) |
| 0:53 'txval401' ( temp 4-component vector of float) |
| 0:53 textureGatherOffset ( temp 4-component vector of float) |
| 0:53 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:53 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp 4-component vector of int) |
| 0:54 'txval411' ( temp 4-component vector of int) |
| 0:54 textureGatherOffset ( temp 4-component vector of int) |
| 0:54 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:54 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 4-component vector of uint) |
| 0:55 'txval421' ( temp 4-component vector of uint) |
| 0:55 textureGatherOffset ( temp 4-component vector of uint) |
| 0:55 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:55 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:55 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:55 Constant: |
| 0:55 1 (const uint) |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:110 move second child to first child ( temp 4-component vector of float) |
| 0:110 Color: direct index for structure ( temp 4-component vector of float) |
| 0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:110 Constant: |
| 0:110 0 (const int) |
| 0:110 Constant: |
| 0:110 1.000000 |
| 0:110 1.000000 |
| 0:110 1.000000 |
| 0:110 1.000000 |
| 0:111 move second child to first child ( temp float) |
| 0:111 Depth: direct index for structure ( temp float) |
| 0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:111 Constant: |
| 0:111 1 (const int) |
| 0:111 Constant: |
| 0:111 1.000000 |
| 0:113 Branch: Return with expression |
| 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 164 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 129 133 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval001" |
| Name 16 "g_tTex2df4" |
| Name 20 "g_sSampCmp" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "c1" |
| MemberName 26($Global) 1 "c2" |
| MemberName 26($Global) 2 "c3" |
| MemberName 26($Global) 3 "c4" |
| Name 28 "" |
| Name 41 "txval011" |
| Name 44 "g_tTex2di4" |
| Name 57 "txval021" |
| Name 60 "g_tTex2du4" |
| Name 69 "txval004" |
| Name 79 "txval014" |
| Name 87 "txval024" |
| Name 95 "txval401" |
| Name 102 "txval411" |
| Name 109 "txval421" |
| Name 117 "psout" |
| Name 126 "flattenTemp" |
| Name 129 "@entryPointOutput.Color" |
| Name 133 "@entryPointOutput.Depth" |
| Name 138 "g_tTex1df4a" |
| Name 139 "g_tTex1df4" |
| Name 142 "g_tTex1di4" |
| Name 145 "g_tTex1du4" |
| Name 148 "g_tTex3df4" |
| Name 151 "g_tTex3di4" |
| Name 154 "g_tTex3du4" |
| Name 157 "g_tTexcdf4" |
| Name 160 "g_tTexcdi4" |
| Name 163 "g_tTexcdu4" |
| Decorate 16(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_tTex2df4) Binding 0 |
| Decorate 20(g_sSampCmp) DescriptorSet 0 |
| Decorate 20(g_sSampCmp) Binding 0 |
| MemberDecorate 26($Global) 0 Offset 0 |
| MemberDecorate 26($Global) 1 Offset 8 |
| MemberDecorate 26($Global) 2 Offset 16 |
| MemberDecorate 26($Global) 3 Offset 32 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 28 Binding 0 |
| Decorate 44(g_tTex2di4) DescriptorSet 0 |
| Decorate 44(g_tTex2di4) Binding 0 |
| Decorate 60(g_tTex2du4) DescriptorSet 0 |
| Decorate 60(g_tTex2du4) Binding 0 |
| Decorate 129(@entryPointOutput.Color) Location 0 |
| Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 138(g_tTex1df4a) DescriptorSet 0 |
| Decorate 138(g_tTex1df4a) Binding 1 |
| Decorate 139(g_tTex1df4) DescriptorSet 0 |
| Decorate 139(g_tTex1df4) Binding 0 |
| Decorate 142(g_tTex1di4) DescriptorSet 0 |
| Decorate 142(g_tTex1di4) Binding 0 |
| Decorate 145(g_tTex1du4) DescriptorSet 0 |
| Decorate 145(g_tTex1du4) Binding 0 |
| Decorate 148(g_tTex3df4) DescriptorSet 0 |
| Decorate 148(g_tTex3df4) Binding 0 |
| Decorate 151(g_tTex3di4) DescriptorSet 0 |
| Decorate 151(g_tTex3di4) Binding 0 |
| Decorate 154(g_tTex3du4) DescriptorSet 0 |
| Decorate 154(g_tTex3du4) Binding 0 |
| Decorate 157(g_tTexcdf4) DescriptorSet 0 |
| Decorate 157(g_tTexcdf4) Binding 0 |
| Decorate 160(g_tTexcdi4) DescriptorSet 0 |
| Decorate 160(g_tTexcdi4) Binding 0 |
| Decorate 163(g_tTexcdu4) DescriptorSet 0 |
| Decorate 163(g_tTexcdu4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D depth sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSampCmp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: TypeVector 6(float) 3 |
| 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 1 |
| 31: TypePointer Uniform 24(fvec2) |
| 34: 6(float) Constant 1061158912 |
| 35: TypeVector 29(int) 2 |
| 36: 29(int) Constant 0 |
| 37: 35(ivec2) ConstantComposite 30 36 |
| 39: TypeVector 29(int) 4 |
| 40: TypePointer Function 39(ivec4) |
| 42: TypeImage 29(int) 2D depth sampled format:Unknown |
| 43: TypePointer UniformConstant 42 |
| 44(g_tTex2di4): 43(ptr) Variable UniformConstant |
| 47: TypeSampledImage 42 |
| 51: 29(int) Constant 4294967295 |
| 52: 35(ivec2) ConstantComposite 30 51 |
| 54: TypeInt 32 0 |
| 55: TypeVector 54(int) 4 |
| 56: TypePointer Function 55(ivec4) |
| 58: TypeImage 54(int) 2D depth sampled format:Unknown |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTex2du4): 59(ptr) Variable UniformConstant |
| 63: TypeSampledImage 58 |
| 67: 35(ivec2) ConstantComposite 30 30 |
| 75: 54(int) Constant 4 |
| 76: TypeArray 35(ivec2) 75 |
| 77: 76 ConstantComposite 37 37 37 37 |
| 85: 76 ConstantComposite 52 52 52 52 |
| 93: 76 ConstantComposite 67 67 67 67 |
| 116: TypePointer Function 8(PS_OUTPUT) |
| 118: 6(float) Constant 1065353216 |
| 119: 7(fvec4) ConstantComposite 118 118 118 118 |
| 121: TypePointer Function 6(float) |
| 128: TypePointer Output 7(fvec4) |
| 129(@entryPointOutput.Color): 128(ptr) Variable Output |
| 132: TypePointer Output 6(float) |
| 133(@entryPointOutput.Depth): 132(ptr) Variable Output |
| 136: TypeImage 6(float) 1D sampled format:Unknown |
| 137: TypePointer UniformConstant 136 |
| 138(g_tTex1df4a): 137(ptr) Variable UniformConstant |
| 139(g_tTex1df4): 137(ptr) Variable UniformConstant |
| 140: TypeImage 29(int) 1D sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTex1di4): 141(ptr) Variable UniformConstant |
| 143: TypeImage 54(int) 1D sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTex1du4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 6(float) 3D sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex3df4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 29(int) 3D sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTex3di4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 54(int) 3D sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex3du4): 153(ptr) Variable UniformConstant |
| 155: TypeImage 6(float) Cube sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTexcdf4): 156(ptr) Variable UniformConstant |
| 158: TypeImage 29(int) Cube sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTexcdi4): 159(ptr) Variable UniformConstant |
| 161: TypeImage 54(int) Cube sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTexcdu4): 162(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 126(flattenTemp): 116(ptr) Variable Function |
| 127:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 126(flattenTemp) 127 |
| 130: 12(ptr) AccessChain 126(flattenTemp) 36 |
| 131: 7(fvec4) Load 130 |
| Store 129(@entryPointOutput.Color) 131 |
| 134: 121(ptr) AccessChain 126(flattenTemp) 30 |
| 135: 6(float) Load 134 |
| Store 133(@entryPointOutput.Depth) 135 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval001): 12(ptr) Variable Function |
| 41(txval011): 40(ptr) Variable Function |
| 57(txval021): 56(ptr) Variable Function |
| 69(txval004): 12(ptr) Variable Function |
| 79(txval014): 40(ptr) Variable Function |
| 87(txval024): 56(ptr) Variable Function |
| 95(txval401): 12(ptr) Variable Function |
| 102(txval411): 40(ptr) Variable Function |
| 109(txval421): 56(ptr) Variable Function |
| 117(psout): 116(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4) |
| 21: 18 Load 20(g_sSampCmp) |
| 23: 22 SampledImage 17 21 |
| 32: 31(ptr) AccessChain 28 30 |
| 33: 24(fvec2) Load 32 |
| 38: 7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37 |
| Store 13(txval001) 38 |
| 45: 42 Load 44(g_tTex2di4) |
| 46: 18 Load 20(g_sSampCmp) |
| 48: 47 SampledImage 45 46 |
| 49: 31(ptr) AccessChain 28 30 |
| 50: 24(fvec2) Load 49 |
| 53: 39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52 |
| Store 41(txval011) 53 |
| 61: 58 Load 60(g_tTex2du4) |
| 62: 18 Load 20(g_sSampCmp) |
| 64: 63 SampledImage 61 62 |
| 65: 31(ptr) AccessChain 28 30 |
| 66: 24(fvec2) Load 65 |
| 68: 55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67 |
| Store 57(txval021) 68 |
| 70: 14 Load 16(g_tTex2df4) |
| 71: 18 Load 20(g_sSampCmp) |
| 72: 22 SampledImage 70 71 |
| 73: 31(ptr) AccessChain 28 30 |
| 74: 24(fvec2) Load 73 |
| 78: 7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77 |
| Store 69(txval004) 78 |
| 80: 42 Load 44(g_tTex2di4) |
| 81: 18 Load 20(g_sSampCmp) |
| 82: 47 SampledImage 80 81 |
| 83: 31(ptr) AccessChain 28 30 |
| 84: 24(fvec2) Load 83 |
| 86: 39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85 |
| Store 79(txval014) 86 |
| 88: 58 Load 60(g_tTex2du4) |
| 89: 18 Load 20(g_sSampCmp) |
| 90: 63 SampledImage 88 89 |
| 91: 31(ptr) AccessChain 28 30 |
| 92: 24(fvec2) Load 91 |
| 94: 55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93 |
| Store 87(txval024) 94 |
| 96: 14 Load 16(g_tTex2df4) |
| 97: 18 Load 20(g_sSampCmp) |
| 98: 22 SampledImage 96 97 |
| 99: 31(ptr) AccessChain 28 30 |
| 100: 24(fvec2) Load 99 |
| 101: 7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37 |
| Store 95(txval401) 101 |
| 103: 42 Load 44(g_tTex2di4) |
| 104: 18 Load 20(g_sSampCmp) |
| 105: 47 SampledImage 103 104 |
| 106: 31(ptr) AccessChain 28 30 |
| 107: 24(fvec2) Load 106 |
| 108: 39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52 |
| Store 102(txval411) 108 |
| 110: 58 Load 60(g_tTex2du4) |
| 111: 18 Load 20(g_sSampCmp) |
| 112: 63 SampledImage 110 111 |
| 113: 31(ptr) AccessChain 28 30 |
| 114: 24(fvec2) Load 113 |
| 115: 55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67 |
| Store 109(txval421) 115 |
| 120: 12(ptr) AccessChain 117(psout) 36 |
| Store 120 119 |
| 122: 121(ptr) AccessChain 117(psout) 30 |
| Store 122 118 |
| 123:8(PS_OUTPUT) Load 117(psout) |
| ReturnValue 123 |
| FunctionEnd |