| hlsl.groupid.comp |
| Shader version: 500 |
| local_size = (8, 8, 1) |
| 0:? Sequence |
| 0:7 Function Definition: @main(vu2; ( temp void) |
| 0:7 Function Parameters: |
| 0:7 'vGroupId' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'storeTemp' ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:8 imageStore ( temp void) |
| 0:8 'OutputTexture' (layout( rgba32f) uniform image2D) |
| 0:8 vector swizzle ( temp 2-component vector of uint) |
| 0:8 'vGroupId' ( in 2-component vector of uint) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 'storeTemp' ( temp 4-component vector of float) |
| 0:8 'storeTemp' ( temp 4-component vector of float) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 2-component vector of uint) |
| 0:? 'vGroupId' ( temp 2-component vector of uint) |
| 0:? Construct uvec2 ( temp 2-component vector of uint) |
| 0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) |
| 0:7 Function Call: @main(vu2; ( temp void) |
| 0:? 'vGroupId' ( temp 2-component vector of uint) |
| 0:? Linker Objects |
| 0:? 'OutputTexture' (layout( rgba32f) uniform image2D) |
| 0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) |
| |
| |
| Linked compute stage: |
| |
| |
| Shader version: 500 |
| local_size = (8, 8, 1) |
| 0:? Sequence |
| 0:7 Function Definition: @main(vu2; ( temp void) |
| 0:7 Function Parameters: |
| 0:7 'vGroupId' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'storeTemp' ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:8 imageStore ( temp void) |
| 0:8 'OutputTexture' (layout( rgba32f) uniform image2D) |
| 0:8 vector swizzle ( temp 2-component vector of uint) |
| 0:8 'vGroupId' ( in 2-component vector of uint) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 'storeTemp' ( temp 4-component vector of float) |
| 0:8 'storeTemp' ( temp 4-component vector of float) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 2-component vector of uint) |
| 0:? 'vGroupId' ( temp 2-component vector of uint) |
| 0:? Construct uvec2 ( temp 2-component vector of uint) |
| 0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) |
| 0:7 Function Call: @main(vu2; ( temp void) |
| 0:? 'vGroupId' ( temp 2-component vector of uint) |
| 0:? Linker Objects |
| 0:? 'OutputTexture' (layout( rgba32f) uniform image2D) |
| 0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 37 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint GLCompute 4 "main" 29 |
| ExecutionMode 4 LocalSize 8 8 1 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vu2;" |
| Name 10 "vGroupId" |
| Name 16 "storeTemp" |
| Name 22 "OutputTexture" |
| Name 26 "vGroupId" |
| Name 29 "vGroupId" |
| Name 34 "param" |
| Decorate 22(OutputTexture) DescriptorSet 0 |
| Decorate 22(OutputTexture) Binding 0 |
| Decorate 29(vGroupId) BuiltIn WorkgroupId |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypeVector 6(int) 2 |
| 8: TypePointer Function 7(ivec2) |
| 9: TypeFunction 2 8(ptr) |
| 13: TypeFloat 32 |
| 14: TypeVector 13(float) 4 |
| 15: TypePointer Function 14(fvec4) |
| 17: 13(float) Constant 1065353216 |
| 18: 13(float) Constant 0 |
| 19: 14(fvec4) ConstantComposite 17 18 18 17 |
| 20: TypeImage 13(float) 2D nonsampled format:Rgba32f |
| 21: TypePointer UniformConstant 20 |
| 22(OutputTexture): 21(ptr) Variable UniformConstant |
| 27: TypeVector 6(int) 3 |
| 28: TypePointer Input 27(ivec3) |
| 29(vGroupId): 28(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 26(vGroupId): 8(ptr) Variable Function |
| 34(param): 8(ptr) Variable Function |
| 30: 27(ivec3) Load 29(vGroupId) |
| 31: 6(int) CompositeExtract 30 0 |
| 32: 6(int) CompositeExtract 30 1 |
| 33: 7(ivec2) CompositeConstruct 31 32 |
| Store 26(vGroupId) 33 |
| 35: 7(ivec2) Load 26(vGroupId) |
| Store 34(param) 35 |
| 36: 2 FunctionCall 11(@main(vu2;) 34(param) |
| Return |
| FunctionEnd |
| 11(@main(vu2;): 2 Function None 9 |
| 10(vGroupId): 8(ptr) FunctionParameter |
| 12: Label |
| 16(storeTemp): 15(ptr) Variable Function |
| Store 16(storeTemp) 19 |
| 23: 20 Load 22(OutputTexture) |
| 24: 7(ivec2) Load 10(vGroupId) |
| 25: 14(fvec4) Load 16(storeTemp) |
| ImageWrite 23 24 25 |
| Return |
| FunctionEnd |