| hlsl.intrinsics.negative.comp |
| Shader version: 500 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:2 'inF2' ( in float) |
| 0:2 'inI0' ( in int) |
| 0:? Sequence |
| 0:53 Branch: Return with expression |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) |
| 0:57 Function Parameters: |
| 0:57 'inF0' ( in 1-component vector of float) |
| 0:57 'inF1' ( in 1-component vector of float) |
| 0:57 'inF2' ( in 1-component vector of float) |
| 0:57 'inI0' ( in 1-component vector of int) |
| 0:? Sequence |
| 0:62 Branch: Return with expression |
| 0:62 Constant: |
| 0:62 0.000000 |
| 0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) |
| 0:66 Function Parameters: |
| 0:66 'inF0' ( in 2-component vector of float) |
| 0:66 'inF1' ( in 2-component vector of float) |
| 0:66 'inF2' ( in 2-component vector of float) |
| 0:66 'inI0' ( in 2-component vector of int) |
| 0:? Sequence |
| 0:109 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) |
| 0:113 Function Parameters: |
| 0:113 'inF0' ( in 3-component vector of float) |
| 0:113 'inF1' ( in 3-component vector of float) |
| 0:113 'inF2' ( in 3-component vector of float) |
| 0:113 'inI0' ( in 3-component vector of int) |
| 0:? Sequence |
| 0:154 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:158 Function Parameters: |
| 0:158 'inF0' ( in 4-component vector of float) |
| 0:158 'inF1' ( in 4-component vector of float) |
| 0:158 'inF2' ( in 4-component vector of float) |
| 0:158 'inI0' ( in 4-component vector of int) |
| 0:? Sequence |
| 0:199 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:158 Function Definition: ComputeShaderFunction( ( temp void) |
| 0:158 Function Parameters: |
| 0:? Sequence |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:158 move second child to first child ( temp 4-component vector of int) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| |
| |
| Linked compute stage: |
| |
| |
| Shader version: 500 |
| local_size = (1, 1, 1) |
| 0:? Sequence |
| 0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:2 'inF2' ( in float) |
| 0:2 'inI0' ( in int) |
| 0:? Sequence |
| 0:53 Branch: Return with expression |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) |
| 0:57 Function Parameters: |
| 0:57 'inF0' ( in 1-component vector of float) |
| 0:57 'inF1' ( in 1-component vector of float) |
| 0:57 'inF2' ( in 1-component vector of float) |
| 0:57 'inI0' ( in 1-component vector of int) |
| 0:? Sequence |
| 0:62 Branch: Return with expression |
| 0:62 Constant: |
| 0:62 0.000000 |
| 0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) |
| 0:66 Function Parameters: |
| 0:66 'inF0' ( in 2-component vector of float) |
| 0:66 'inF1' ( in 2-component vector of float) |
| 0:66 'inF2' ( in 2-component vector of float) |
| 0:66 'inI0' ( in 2-component vector of int) |
| 0:? Sequence |
| 0:109 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) |
| 0:113 Function Parameters: |
| 0:113 'inF0' ( in 3-component vector of float) |
| 0:113 'inF1' ( in 3-component vector of float) |
| 0:113 'inF2' ( in 3-component vector of float) |
| 0:113 'inI0' ( in 3-component vector of int) |
| 0:? Sequence |
| 0:154 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:158 Function Parameters: |
| 0:158 'inF0' ( in 4-component vector of float) |
| 0:158 'inF1' ( in 4-component vector of float) |
| 0:158 'inF2' ( in 4-component vector of float) |
| 0:158 'inI0' ( in 4-component vector of int) |
| 0:? Sequence |
| 0:199 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:158 Function Definition: ComputeShaderFunction( ( temp void) |
| 0:158 Function Parameters: |
| 0:? Sequence |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:158 move second child to first child ( temp 4-component vector of int) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| 0:158 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) |
| 0:? 'inF0' ( temp 4-component vector of float) |
| 0:? 'inF1' ( temp 4-component vector of float) |
| 0:? 'inF2' ( temp 4-component vector of float) |
| 0:? 'inI0' ( temp 4-component vector of int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'inF0' (layout( location=0) in 4-component vector of float) |
| 0:? 'inF1' (layout( location=1) in 4-component vector of float) |
| 0:? 'inF2' (layout( location=2) in 4-component vector of float) |
| 0:? 'inI0' (layout( location=3) in 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 99 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89 |
| ExecutionMode 4 LocalSize 1 1 1 |
| Source HLSL 500 |
| Name 4 "ComputeShaderFunction" |
| Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inI0" |
| Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;" |
| Name 17 "inF0" |
| Name 18 "inF1" |
| Name 19 "inF2" |
| Name 20 "inI0" |
| Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;" |
| Name 28 "inF0" |
| Name 29 "inF1" |
| Name 30 "inF2" |
| Name 31 "inI0" |
| Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" |
| Name 39 "inF0" |
| Name 40 "inF1" |
| Name 41 "inF2" |
| Name 42 "inI0" |
| Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" |
| Name 50 "inF0" |
| Name 51 "inF1" |
| Name 52 "inF2" |
| Name 53 "inI0" |
| Name 74 "inF0" |
| Name 76 "inF0" |
| Name 78 "inF1" |
| Name 79 "inF1" |
| Name 81 "inF2" |
| Name 82 "inF2" |
| Name 84 "inI0" |
| Name 86 "inI0" |
| Name 89 "@entryPointOutput" |
| Name 90 "param" |
| Name 92 "param" |
| Name 94 "param" |
| Name 96 "param" |
| Decorate 76(inF0) Location 0 |
| Decorate 79(inF1) Location 1 |
| Decorate 82(inF2) Location 2 |
| Decorate 86(inI0) Location 3 |
| Decorate 89(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 1 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) |
| 23: TypeVector 6(float) 2 |
| 24: TypePointer Function 23(fvec2) |
| 25: TypeVector 8(int) 2 |
| 26: TypePointer Function 25(ivec2) |
| 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) |
| 34: TypeVector 6(float) 3 |
| 35: TypePointer Function 34(fvec3) |
| 36: TypeVector 8(int) 3 |
| 37: TypePointer Function 36(ivec3) |
| 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) |
| 45: TypeVector 6(float) 4 |
| 46: TypePointer Function 45(fvec4) |
| 47: TypeVector 8(int) 4 |
| 48: TypePointer Function 47(ivec4) |
| 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) |
| 56: 6(float) Constant 0 |
| 61: 6(float) Constant 1065353216 |
| 62: 6(float) Constant 1073741824 |
| 63: 23(fvec2) ConstantComposite 61 62 |
| 66: 6(float) Constant 1077936128 |
| 67: 34(fvec3) ConstantComposite 61 62 66 |
| 70: 6(float) Constant 1082130432 |
| 71: 45(fvec4) ConstantComposite 61 62 66 70 |
| 75: TypePointer Input 45(fvec4) |
| 76(inF0): 75(ptr) Variable Input |
| 79(inF1): 75(ptr) Variable Input |
| 82(inF2): 75(ptr) Variable Input |
| 85: TypePointer Input 47(ivec4) |
| 86(inI0): 85(ptr) Variable Input |
| 88: TypePointer Output 45(fvec4) |
| 89(@entryPointOutput): 88(ptr) Variable Output |
| 4(ComputeShaderFunction): 2 Function None 3 |
| 5: Label |
| 74(inF0): 46(ptr) Variable Function |
| 78(inF1): 46(ptr) Variable Function |
| 81(inF2): 46(ptr) Variable Function |
| 84(inI0): 48(ptr) Variable Function |
| 90(param): 46(ptr) Variable Function |
| 92(param): 46(ptr) Variable Function |
| 94(param): 46(ptr) Variable Function |
| 96(param): 48(ptr) Variable Function |
| 77: 45(fvec4) Load 76(inF0) |
| Store 74(inF0) 77 |
| 80: 45(fvec4) Load 79(inF1) |
| Store 78(inF1) 80 |
| 83: 45(fvec4) Load 82(inF2) |
| Store 81(inF2) 83 |
| 87: 47(ivec4) Load 86(inI0) |
| Store 84(inI0) 87 |
| 91: 45(fvec4) Load 74(inF0) |
| Store 90(param) 91 |
| 93: 45(fvec4) Load 78(inF1) |
| Store 92(param) 93 |
| 95: 45(fvec4) Load 81(inF2) |
| Store 94(param) 95 |
| 97: 47(ivec4) Load 84(inI0) |
| Store 96(param) 97 |
| 98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(param) 96(param) |
| Store 89(@entryPointOutput) 98 |
| Return |
| FunctionEnd |
| 15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inI0): 9(ptr) FunctionParameter |
| 16: Label |
| ReturnValue 56 |
| FunctionEnd |
| 21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 |
| 17(inF0): 7(ptr) FunctionParameter |
| 18(inF1): 7(ptr) FunctionParameter |
| 19(inF2): 7(ptr) FunctionParameter |
| 20(inI0): 9(ptr) FunctionParameter |
| 22: Label |
| ReturnValue 56 |
| FunctionEnd |
| 32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 |
| 28(inF0): 24(ptr) FunctionParameter |
| 29(inF1): 24(ptr) FunctionParameter |
| 30(inF2): 24(ptr) FunctionParameter |
| 31(inI0): 26(ptr) FunctionParameter |
| 33: Label |
| ReturnValue 63 |
| FunctionEnd |
| 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 |
| 39(inF0): 35(ptr) FunctionParameter |
| 40(inF1): 35(ptr) FunctionParameter |
| 41(inF2): 35(ptr) FunctionParameter |
| 42(inI0): 37(ptr) FunctionParameter |
| 44: Label |
| ReturnValue 67 |
| FunctionEnd |
| 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 |
| 50(inF0): 46(ptr) FunctionParameter |
| 51(inF1): 46(ptr) FunctionParameter |
| 52(inF2): 46(ptr) FunctionParameter |
| 53(inI0): 48(ptr) FunctionParameter |
| 55: Label |
| ReturnValue 71 |
| FunctionEnd |