| hlsl.layoutOverride.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 texture ( temp 4-component vector of float) |
| 0:6 Construct combined texture-sampler ( temp sampler2D) |
| 0:6 'tex' (layout( set=2 binding=0) uniform texture2D) |
| 0:6 'samp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' (layout( set=2 binding=0) uniform texture2D) |
| 0:? 'samp' ( uniform sampler) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 texture ( temp 4-component vector of float) |
| 0:6 Construct combined texture-sampler ( temp sampler2D) |
| 0:6 'tex' (layout( set=2 binding=0) uniform texture2D) |
| 0:6 'samp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' (layout( set=2 binding=0) uniform texture2D) |
| 0:? 'samp' ( uniform sampler) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 32 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 30 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "tex" |
| Name 17 "samp" |
| Name 30 "@entryPointOutput" |
| Decorate 13(tex) DescriptorSet 2 |
| Decorate 13(tex) Binding 0 |
| Decorate 17(samp) DescriptorSet 0 |
| Decorate 17(samp) Binding 0 |
| Decorate 30(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeImage 6(float) 2D sampled format:Unknown |
| 12: TypePointer UniformConstant 11 |
| 13(tex): 12(ptr) Variable UniformConstant |
| 15: TypeSampler |
| 16: TypePointer UniformConstant 15 |
| 17(samp): 16(ptr) Variable UniformConstant |
| 19: TypeSampledImage 11 |
| 21: TypeVector 6(float) 2 |
| 22: 6(float) Constant 1045220557 |
| 23: 6(float) Constant 1050253722 |
| 24: 21(fvec2) ConstantComposite 22 23 |
| 25: 6(float) Constant 0 |
| 29: TypePointer Output 7(fvec4) |
| 30(@entryPointOutput): 29(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 31: 7(fvec4) FunctionCall 9(@main() |
| Store 30(@entryPointOutput) 31 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 14: 11 Load 13(tex) |
| 18: 15 Load 17(samp) |
| 20: 19 SampledImage 14 18 |
| 26: 7(fvec4) ImageSampleExplicitLod 20 24 Lod 25 |
| ReturnValue 26 |
| FunctionEnd |