| hlsl.load.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetch ( temp 4-component vector of float) |
| 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:52 vector swizzle ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:53 textureFetch ( temp 4-component vector of int) |
| 0:53 'g_tTex1di4' ( uniform itexture1D) |
| 0:53 vector swizzle ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:54 textureFetch ( temp 4-component vector of uint) |
| 0:54 'g_tTex1du4' ( uniform utexture1D) |
| 0:54 vector swizzle ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 direct index ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:57 textureFetch ( temp 4-component vector of float) |
| 0:57 'g_tTex2df4' ( uniform texture2D) |
| 0:57 vector swizzle ( temp 2-component vector of int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:58 textureFetch ( temp 4-component vector of int) |
| 0:58 'g_tTex2di4' ( uniform itexture2D) |
| 0:58 vector swizzle ( temp 2-component vector of int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:59 textureFetch ( temp 4-component vector of uint) |
| 0:59 'g_tTex2du4' ( uniform utexture2D) |
| 0:59 vector swizzle ( temp 2-component vector of int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:62 textureFetch ( temp 4-component vector of float) |
| 0:62 'g_tTex3df4' ( uniform texture3D) |
| 0:62 vector swizzle ( temp 3-component vector of int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:63 textureFetch ( temp 4-component vector of int) |
| 0:63 'g_tTex3di4' ( uniform itexture3D) |
| 0:63 vector swizzle ( temp 3-component vector of int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 textureFetch ( temp 4-component vector of uint) |
| 0:64 'g_tTex3du4' ( uniform utexture3D) |
| 0:64 vector swizzle ( temp 3-component vector of int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 Color: direct index for structure ( temp 4-component vector of float) |
| 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:73 move second child to first child ( temp float) |
| 0:73 Depth: direct index for structure ( temp float) |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:75 Branch: Return with expression |
| 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Definition: main( ( temp void) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetch ( temp 4-component vector of float) |
| 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:52 vector swizzle ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:53 textureFetch ( temp 4-component vector of int) |
| 0:53 'g_tTex1di4' ( uniform itexture1D) |
| 0:53 vector swizzle ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:54 textureFetch ( temp 4-component vector of uint) |
| 0:54 'g_tTex1du4' ( uniform utexture1D) |
| 0:54 vector swizzle ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 direct index ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:57 textureFetch ( temp 4-component vector of float) |
| 0:57 'g_tTex2df4' ( uniform texture2D) |
| 0:57 vector swizzle ( temp 2-component vector of int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:58 textureFetch ( temp 4-component vector of int) |
| 0:58 'g_tTex2di4' ( uniform itexture2D) |
| 0:58 vector swizzle ( temp 2-component vector of int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:59 textureFetch ( temp 4-component vector of uint) |
| 0:59 'g_tTex2du4' ( uniform utexture2D) |
| 0:59 vector swizzle ( temp 2-component vector of int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:62 textureFetch ( temp 4-component vector of float) |
| 0:62 'g_tTex3df4' ( uniform texture3D) |
| 0:62 vector swizzle ( temp 3-component vector of int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:63 textureFetch ( temp 4-component vector of int) |
| 0:63 'g_tTex3di4' ( uniform itexture3D) |
| 0:63 vector swizzle ( temp 3-component vector of int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:64 textureFetch ( temp 4-component vector of uint) |
| 0:64 'g_tTex3du4' ( uniform utexture3D) |
| 0:64 vector swizzle ( temp 3-component vector of int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 Color: direct index for structure ( temp 4-component vector of float) |
| 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:73 move second child to first child ( temp float) |
| 0:73 Depth: direct index for structure ( temp float) |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:75 Branch: Return with expression |
| 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Definition: main( ( temp void) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 179 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 133 137 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "g_tTex1df4" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 35 "g_tTex1di4" |
| Name 44 "g_tTex1du4" |
| Name 54 "g_tTex2df4" |
| Name 67 "g_tTex2di4" |
| Name 77 "g_tTex2du4" |
| Name 87 "g_tTex3df4" |
| Name 100 "g_tTex3di4" |
| Name 110 "g_tTex3du4" |
| Name 119 "psout" |
| Name 130 "flattenTemp" |
| Name 133 "@entryPointOutput.Color" |
| Name 137 "@entryPointOutput.Depth" |
| Name 142 "g_sSamp" |
| Name 145 "g_tTexcdf4" |
| Name 148 "g_tTexcdi4" |
| Name 151 "g_tTexcdu4" |
| Name 154 "g_tTex1df4a" |
| Name 157 "g_tTex1di4a" |
| Name 160 "g_tTex1du4a" |
| Name 163 "g_tTex2df4a" |
| Name 166 "g_tTex2di4a" |
| Name 169 "g_tTex2du4a" |
| Name 172 "g_tTexcdf4a" |
| Name 175 "g_tTexcdi4a" |
| Name 178 "g_tTexcdu4a" |
| Decorate 14(g_tTex1df4) DescriptorSet 0 |
| Decorate 14(g_tTex1df4) Binding 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 22 Binding 0 |
| Decorate 35(g_tTex1di4) DescriptorSet 0 |
| Decorate 35(g_tTex1di4) Binding 0 |
| Decorate 44(g_tTex1du4) DescriptorSet 0 |
| Decorate 44(g_tTex1du4) Binding 0 |
| Decorate 54(g_tTex2df4) DescriptorSet 0 |
| Decorate 54(g_tTex2df4) Binding 0 |
| Decorate 67(g_tTex2di4) DescriptorSet 0 |
| Decorate 67(g_tTex2di4) Binding 0 |
| Decorate 77(g_tTex2du4) DescriptorSet 0 |
| Decorate 77(g_tTex2du4) Binding 0 |
| Decorate 87(g_tTex3df4) DescriptorSet 0 |
| Decorate 87(g_tTex3df4) Binding 0 |
| Decorate 100(g_tTex3di4) DescriptorSet 0 |
| Decorate 100(g_tTex3di4) Binding 0 |
| Decorate 110(g_tTex3du4) DescriptorSet 0 |
| Decorate 110(g_tTex3du4) Binding 0 |
| Decorate 133(@entryPointOutput.Color) Location 0 |
| Decorate 137(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 142(g_sSamp) DescriptorSet 0 |
| Decorate 142(g_sSamp) Binding 0 |
| Decorate 145(g_tTexcdf4) DescriptorSet 0 |
| Decorate 145(g_tTexcdf4) Binding 0 |
| Decorate 148(g_tTexcdi4) DescriptorSet 0 |
| Decorate 148(g_tTexcdi4) Binding 0 |
| Decorate 151(g_tTexcdu4) DescriptorSet 0 |
| Decorate 151(g_tTexcdu4) Binding 0 |
| Decorate 154(g_tTex1df4a) DescriptorSet 0 |
| Decorate 154(g_tTex1df4a) Binding 0 |
| Decorate 157(g_tTex1di4a) DescriptorSet 0 |
| Decorate 157(g_tTex1di4a) Binding 0 |
| Decorate 160(g_tTex1du4a) DescriptorSet 0 |
| Decorate 160(g_tTex1du4a) Binding 0 |
| Decorate 163(g_tTex2df4a) DescriptorSet 0 |
| Decorate 163(g_tTex2df4a) Binding 0 |
| Decorate 166(g_tTex2di4a) DescriptorSet 0 |
| Decorate 166(g_tTex2di4a) Binding 0 |
| Decorate 169(g_tTex2du4a) DescriptorSet 0 |
| Decorate 169(g_tTex2du4a) Binding 0 |
| Decorate 172(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 172(g_tTexcdf4a) Binding 0 |
| Decorate 175(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 175(g_tTexcdi4a) Binding 0 |
| Decorate 178(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 178(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) 1D sampled format:Unknown |
| 13: TypePointer UniformConstant 12 |
| 14(g_tTex1df4): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 1 |
| 24: TypeInt 32 0 |
| 25: 24(int) Constant 0 |
| 26: TypePointer Uniform 16(int) |
| 29: 24(int) Constant 1 |
| 33: TypeImage 16(int) 1D sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex1di4): 34(ptr) Variable UniformConstant |
| 42: TypeImage 24(int) 1D sampled format:Unknown |
| 43: TypePointer UniformConstant 42 |
| 44(g_tTex1du4): 43(ptr) Variable UniformConstant |
| 50: TypeVector 24(int) 4 |
| 52: TypeImage 6(float) 2D sampled format:Unknown |
| 53: TypePointer UniformConstant 52 |
| 54(g_tTex2df4): 53(ptr) Variable UniformConstant |
| 56: 16(int) Constant 2 |
| 57: TypePointer Uniform 18(ivec3) |
| 61: 24(int) Constant 2 |
| 65: TypeImage 16(int) 2D sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2di4): 66(ptr) Variable UniformConstant |
| 75: TypeImage 24(int) 2D sampled format:Unknown |
| 76: TypePointer UniformConstant 75 |
| 77(g_tTex2du4): 76(ptr) Variable UniformConstant |
| 85: TypeImage 6(float) 3D sampled format:Unknown |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex3df4): 86(ptr) Variable UniformConstant |
| 89: 16(int) Constant 3 |
| 90: TypePointer Uniform 19(ivec4) |
| 94: 24(int) Constant 3 |
| 98: TypeImage 16(int) 3D sampled format:Unknown |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTex3di4): 99(ptr) Variable UniformConstant |
| 108: TypeImage 24(int) 3D sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTex3du4): 109(ptr) Variable UniformConstant |
| 118: TypePointer Function 8(PS_OUTPUT) |
| 120: 16(int) Constant 0 |
| 121: 6(float) Constant 1065353216 |
| 122: 7(fvec4) ConstantComposite 121 121 121 121 |
| 123: TypePointer Function 7(fvec4) |
| 125: TypePointer Function 6(float) |
| 132: TypePointer Output 7(fvec4) |
| 133(@entryPointOutput.Color): 132(ptr) Variable Output |
| 136: TypePointer Output 6(float) |
| 137(@entryPointOutput.Depth): 136(ptr) Variable Output |
| 140: TypeSampler |
| 141: TypePointer UniformConstant 140 |
| 142(g_sSamp): 141(ptr) Variable UniformConstant |
| 143: TypeImage 6(float) Cube sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTexcdf4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 16(int) Cube sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTexcdi4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 24(int) Cube sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTexcdu4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 6(float) 1D array sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex1df4a): 153(ptr) Variable UniformConstant |
| 155: TypeImage 16(int) 1D array sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTex1di4a): 156(ptr) Variable UniformConstant |
| 158: TypeImage 24(int) 1D array sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTex1du4a): 159(ptr) Variable UniformConstant |
| 161: TypeImage 6(float) 2D array sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTex2df4a): 162(ptr) Variable UniformConstant |
| 164: TypeImage 16(int) 2D array sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTex2di4a): 165(ptr) Variable UniformConstant |
| 167: TypeImage 24(int) 2D array sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTex2du4a): 168(ptr) Variable UniformConstant |
| 170: TypeImage 6(float) Cube array sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTexcdf4a): 171(ptr) Variable UniformConstant |
| 173: TypeImage 16(int) Cube array sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTexcdi4a): 174(ptr) Variable UniformConstant |
| 176: TypeImage 24(int) Cube array sampled format:Unknown |
| 177: TypePointer UniformConstant 176 |
| 178(g_tTexcdu4a): 177(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 130(flattenTemp): 118(ptr) Variable Function |
| 131:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 130(flattenTemp) 131 |
| 134: 123(ptr) AccessChain 130(flattenTemp) 120 |
| 135: 7(fvec4) Load 134 |
| Store 133(@entryPointOutput.Color) 135 |
| 138: 125(ptr) AccessChain 130(flattenTemp) 23 |
| 139: 6(float) Load 138 |
| Store 137(@entryPointOutput.Depth) 139 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 119(psout): 118(ptr) Variable Function |
| 15: 12 Load 14(g_tTex1df4) |
| 27: 26(ptr) AccessChain 22 23 25 |
| 28: 16(int) Load 27 |
| 30: 26(ptr) AccessChain 22 23 29 |
| 31: 16(int) Load 30 |
| 32: 7(fvec4) ImageFetch 15 28 Lod 31 |
| 36: 33 Load 35(g_tTex1di4) |
| 37: 26(ptr) AccessChain 22 23 25 |
| 38: 16(int) Load 37 |
| 39: 26(ptr) AccessChain 22 23 29 |
| 40: 16(int) Load 39 |
| 41: 19(ivec4) ImageFetch 36 38 Lod 40 |
| 45: 42 Load 44(g_tTex1du4) |
| 46: 26(ptr) AccessChain 22 23 25 |
| 47: 16(int) Load 46 |
| 48: 26(ptr) AccessChain 22 23 29 |
| 49: 16(int) Load 48 |
| 51: 50(ivec4) ImageFetch 45 47 Lod 49 |
| 55: 52 Load 54(g_tTex2df4) |
| 58: 57(ptr) AccessChain 22 56 |
| 59: 18(ivec3) Load 58 |
| 60: 17(ivec2) VectorShuffle 59 59 0 1 |
| 62: 26(ptr) AccessChain 22 56 61 |
| 63: 16(int) Load 62 |
| 64: 7(fvec4) ImageFetch 55 60 Lod 63 |
| 68: 65 Load 67(g_tTex2di4) |
| 69: 57(ptr) AccessChain 22 56 |
| 70: 18(ivec3) Load 69 |
| 71: 17(ivec2) VectorShuffle 70 70 0 1 |
| 72: 26(ptr) AccessChain 22 56 61 |
| 73: 16(int) Load 72 |
| 74: 19(ivec4) ImageFetch 68 71 Lod 73 |
| 78: 75 Load 77(g_tTex2du4) |
| 79: 57(ptr) AccessChain 22 56 |
| 80: 18(ivec3) Load 79 |
| 81: 17(ivec2) VectorShuffle 80 80 0 1 |
| 82: 26(ptr) AccessChain 22 56 61 |
| 83: 16(int) Load 82 |
| 84: 50(ivec4) ImageFetch 78 81 Lod 83 |
| 88: 85 Load 87(g_tTex3df4) |
| 91: 90(ptr) AccessChain 22 89 |
| 92: 19(ivec4) Load 91 |
| 93: 18(ivec3) VectorShuffle 92 92 0 1 2 |
| 95: 26(ptr) AccessChain 22 89 94 |
| 96: 16(int) Load 95 |
| 97: 7(fvec4) ImageFetch 88 93 Lod 96 |
| 101: 98 Load 100(g_tTex3di4) |
| 102: 90(ptr) AccessChain 22 89 |
| 103: 19(ivec4) Load 102 |
| 104: 18(ivec3) VectorShuffle 103 103 0 1 2 |
| 105: 26(ptr) AccessChain 22 89 94 |
| 106: 16(int) Load 105 |
| 107: 19(ivec4) ImageFetch 101 104 Lod 106 |
| 111: 108 Load 110(g_tTex3du4) |
| 112: 90(ptr) AccessChain 22 89 |
| 113: 19(ivec4) Load 112 |
| 114: 18(ivec3) VectorShuffle 113 113 0 1 2 |
| 115: 26(ptr) AccessChain 22 89 94 |
| 116: 16(int) Load 115 |
| 117: 50(ivec4) ImageFetch 111 114 Lod 116 |
| 124: 123(ptr) AccessChain 119(psout) 120 |
| Store 124 122 |
| 126: 125(ptr) AccessChain 119(psout) 23 |
| Store 126 121 |
| 127:8(PS_OUTPUT) Load 119(psout) |
| ReturnValue 127 |
| FunctionEnd |