| hlsl.matrixSwizzle.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @ShaderFunction(f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'inf' ( in float) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 4-component vector of float) |
| 0:7 'm' ( temp 3X4 matrix of float) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 Constant: |
| 0:7 1.000000 |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 direct index ( temp 4-component vector of float) |
| 0:8 'm' ( temp 3X4 matrix of float) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:9 move second child to first child ( temp float) |
| 0:9 direct index ( temp float) |
| 0:9 direct index ( temp 4-component vector of float) |
| 0:9 'm' ( temp 3X4 matrix of float) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:9 Constant: |
| 0:9 3 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 direct index ( temp 4-component vector of float) |
| 0:11 'm' ( temp 3X4 matrix of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 3.000000 |
| 0:11 3.000000 |
| 0:11 3.000000 |
| 0:11 3.000000 |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 direct index ( temp 4-component vector of float) |
| 0:12 'm' ( temp 3X4 matrix of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 3.000000 |
| 0:12 3.000000 |
| 0:12 3.000000 |
| 0:12 3.000000 |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 direct index ( temp 4-component vector of float) |
| 0:13 'm' ( temp 3X4 matrix of float) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 3.000000 |
| 0:13 3.000000 |
| 0:13 3.000000 |
| 0:13 3.000000 |
| 0:? Sequence |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 'm' ( temp 3X4 matrix of float) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 'f3' ( temp 3-component vector of float) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 'm' ( temp 3X4 matrix of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 'f3' ( temp 3-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 'm' ( temp 3X4 matrix of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 'f3' ( temp 3-component vector of float) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 3-component vector of float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 5.000000 |
| 0:19 5.000000 |
| 0:19 5.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 direct index ( temp 4-component vector of float) |
| 0:19 'm' ( temp 3X4 matrix of float) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 direct index ( temp float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 direct index ( temp 4-component vector of float) |
| 0:19 'm' ( temp 3X4 matrix of float) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 direct index ( temp float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 direct index ( temp 4-component vector of float) |
| 0:19 'm' ( temp 3X4 matrix of float) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 direct index ( temp float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 3-component vector of float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 vector-scale ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 2.000000 |
| 0:20 'f3' ( temp 3-component vector of float) |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 direct index ( temp 4-component vector of float) |
| 0:20 'm' ( temp 3X4 matrix of float) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 direct index ( temp 4-component vector of float) |
| 0:20 'm' ( temp 3X4 matrix of float) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 direct index ( temp float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 direct index ( temp 4-component vector of float) |
| 0:20 'm' ( temp 3X4 matrix of float) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:23 move second child to first child ( temp 3-component vector of float) |
| 0:23 'f3' ( temp 3-component vector of float) |
| 0:23 matrix swizzle ( temp 3-component vector of float) |
| 0:23 'm' ( temp 3X4 matrix of float) |
| 0:23 Sequence |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:2 Function Definition: ShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'inf' ( temp float) |
| 0:? 'inf' (layout( location=0) in float) |
| 0:2 Function Call: @ShaderFunction(f1; ( temp void) |
| 0:? 'inf' ( temp float) |
| 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float) |
| 0:27 Function Parameters: |
| 0:27 'a' ( in 3-component vector of float) |
| 0:27 'b' ( in 3-component vector of float) |
| 0:27 'c' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 direct index ( temp 3-component vector of float) |
| 0:29 'm' ( temp 3X3 matrix of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 direct index ( temp float) |
| 0:29 'a' ( in 3-component vector of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 direct index ( temp 3-component vector of float) |
| 0:29 'm' ( temp 3X3 matrix of float) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 direct index ( temp float) |
| 0:29 'a' ( in 3-component vector of float) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 direct index ( temp 3-component vector of float) |
| 0:29 'm' ( temp 3X3 matrix of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 direct index ( temp float) |
| 0:29 'a' ( in 3-component vector of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:? Sequence |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'm' ( temp 3X3 matrix of float) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 direct index ( temp float) |
| 0:30 'b' ( in 3-component vector of float) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'm' ( temp 3X3 matrix of float) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 direct index ( temp float) |
| 0:30 'b' ( in 3-component vector of float) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'm' ( temp 3X3 matrix of float) |
| 0:30 Constant: |
| 0:30 2 (const int) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 direct index ( temp float) |
| 0:30 'b' ( in 3-component vector of float) |
| 0:30 Constant: |
| 0:30 2 (const int) |
| 0:? Sequence |
| 0:31 move second child to first child ( temp float) |
| 0:31 direct index ( temp float) |
| 0:31 direct index ( temp 3-component vector of float) |
| 0:31 'm' ( temp 3X3 matrix of float) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 direct index ( temp float) |
| 0:31 'c' ( in 3-component vector of float) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 move second child to first child ( temp float) |
| 0:31 direct index ( temp float) |
| 0:31 direct index ( temp 3-component vector of float) |
| 0:31 'm' ( temp 3X3 matrix of float) |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 direct index ( temp float) |
| 0:31 'c' ( in 3-component vector of float) |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:31 move second child to first child ( temp float) |
| 0:31 direct index ( temp float) |
| 0:31 direct index ( temp 3-component vector of float) |
| 0:31 'm' ( temp 3X3 matrix of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 direct index ( temp float) |
| 0:31 'c' ( in 3-component vector of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:32 Branch: Return with expression |
| 0:32 'm' ( temp 3X3 matrix of float) |
| 0:? Linker Objects |
| 0:? 'inf' (layout( location=0) in float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @ShaderFunction(f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'inf' ( in float) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 direct index ( temp 4-component vector of float) |
| 0:7 'm' ( temp 3X4 matrix of float) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 Constant: |
| 0:7 1.000000 |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( temp float) |
| 0:8 direct index ( temp 4-component vector of float) |
| 0:8 'm' ( temp 3X4 matrix of float) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:9 move second child to first child ( temp float) |
| 0:9 direct index ( temp float) |
| 0:9 direct index ( temp 4-component vector of float) |
| 0:9 'm' ( temp 3X4 matrix of float) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:9 Constant: |
| 0:9 3 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 direct index ( temp 4-component vector of float) |
| 0:11 'm' ( temp 3X4 matrix of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 3.000000 |
| 0:11 3.000000 |
| 0:11 3.000000 |
| 0:11 3.000000 |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:12 direct index ( temp 4-component vector of float) |
| 0:12 'm' ( temp 3X4 matrix of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 3.000000 |
| 0:12 3.000000 |
| 0:12 3.000000 |
| 0:12 3.000000 |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 direct index ( temp 4-component vector of float) |
| 0:13 'm' ( temp 3X4 matrix of float) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 3.000000 |
| 0:13 3.000000 |
| 0:13 3.000000 |
| 0:13 3.000000 |
| 0:? Sequence |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 'm' ( temp 3X4 matrix of float) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 'f3' ( temp 3-component vector of float) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 'm' ( temp 3X4 matrix of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 'f3' ( temp 3-component vector of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 4-component vector of float) |
| 0:18 'm' ( temp 3X4 matrix of float) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 direct index ( temp float) |
| 0:18 'f3' ( temp 3-component vector of float) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 3-component vector of float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 5.000000 |
| 0:19 5.000000 |
| 0:19 5.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 direct index ( temp 4-component vector of float) |
| 0:19 'm' ( temp 3X4 matrix of float) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 direct index ( temp float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 direct index ( temp 4-component vector of float) |
| 0:19 'm' ( temp 3X4 matrix of float) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 direct index ( temp float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 1 (const int) |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 direct index ( temp 4-component vector of float) |
| 0:19 'm' ( temp 3X4 matrix of float) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 direct index ( temp float) |
| 0:19 'intermVec' ( temp 3-component vector of float) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 3-component vector of float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 vector-scale ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 2.000000 |
| 0:20 'f3' ( temp 3-component vector of float) |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 direct index ( temp 4-component vector of float) |
| 0:20 'm' ( temp 3X4 matrix of float) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 direct index ( temp 4-component vector of float) |
| 0:20 'm' ( temp 3X4 matrix of float) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 direct index ( temp float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 direct index ( temp 4-component vector of float) |
| 0:20 'm' ( temp 3X4 matrix of float) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 direct index ( temp float) |
| 0:20 'intermVec' ( temp 3-component vector of float) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:23 move second child to first child ( temp 3-component vector of float) |
| 0:23 'f3' ( temp 3-component vector of float) |
| 0:23 matrix swizzle ( temp 3-component vector of float) |
| 0:23 'm' ( temp 3X4 matrix of float) |
| 0:23 Sequence |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:2 Function Definition: ShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'inf' ( temp float) |
| 0:? 'inf' (layout( location=0) in float) |
| 0:2 Function Call: @ShaderFunction(f1; ( temp void) |
| 0:? 'inf' ( temp float) |
| 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float) |
| 0:27 Function Parameters: |
| 0:27 'a' ( in 3-component vector of float) |
| 0:27 'b' ( in 3-component vector of float) |
| 0:27 'c' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 direct index ( temp 3-component vector of float) |
| 0:29 'm' ( temp 3X3 matrix of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 direct index ( temp float) |
| 0:29 'a' ( in 3-component vector of float) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 direct index ( temp 3-component vector of float) |
| 0:29 'm' ( temp 3X3 matrix of float) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 direct index ( temp float) |
| 0:29 'a' ( in 3-component vector of float) |
| 0:29 Constant: |
| 0:29 1 (const int) |
| 0:29 move second child to first child ( temp float) |
| 0:29 direct index ( temp float) |
| 0:29 direct index ( temp 3-component vector of float) |
| 0:29 'm' ( temp 3X3 matrix of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:29 Constant: |
| 0:29 0 (const int) |
| 0:29 direct index ( temp float) |
| 0:29 'a' ( in 3-component vector of float) |
| 0:29 Constant: |
| 0:29 2 (const int) |
| 0:? Sequence |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'm' ( temp 3X3 matrix of float) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 direct index ( temp float) |
| 0:30 'b' ( in 3-component vector of float) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'm' ( temp 3X3 matrix of float) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 direct index ( temp float) |
| 0:30 'b' ( in 3-component vector of float) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 move second child to first child ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'm' ( temp 3X3 matrix of float) |
| 0:30 Constant: |
| 0:30 2 (const int) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:30 direct index ( temp float) |
| 0:30 'b' ( in 3-component vector of float) |
| 0:30 Constant: |
| 0:30 2 (const int) |
| 0:? Sequence |
| 0:31 move second child to first child ( temp float) |
| 0:31 direct index ( temp float) |
| 0:31 direct index ( temp 3-component vector of float) |
| 0:31 'm' ( temp 3X3 matrix of float) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 direct index ( temp float) |
| 0:31 'c' ( in 3-component vector of float) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 move second child to first child ( temp float) |
| 0:31 direct index ( temp float) |
| 0:31 direct index ( temp 3-component vector of float) |
| 0:31 'm' ( temp 3X3 matrix of float) |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 direct index ( temp float) |
| 0:31 'c' ( in 3-component vector of float) |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:31 move second child to first child ( temp float) |
| 0:31 direct index ( temp float) |
| 0:31 direct index ( temp 3-component vector of float) |
| 0:31 'm' ( temp 3X3 matrix of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 direct index ( temp float) |
| 0:31 'c' ( in 3-component vector of float) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:32 Branch: Return with expression |
| 0:32 'm' ( temp 3X3 matrix of float) |
| 0:? Linker Objects |
| 0:? 'inf' (layout( location=0) in float) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 118 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "ShaderFunction" 81 |
| Source HLSL 500 |
| Name 4 "ShaderFunction" |
| Name 10 "@ShaderFunction(f1;" |
| Name 9 "inf" |
| Name 19 "createMat3x3(vf3;vf3;vf3;" |
| Name 16 "a" |
| Name 17 "b" |
| Name 18 "c" |
| Name 24 "m" |
| Name 42 "f3" |
| Name 55 "intermVec" |
| Name 67 "intermVec" |
| Name 79 "inf" |
| Name 81 "inf" |
| Name 83 "param" |
| Name 87 "m" |
| Decorate 81(inf) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) |
| 12: TypeVector 6(float) 3 |
| 13: TypePointer Function 12(fvec3) |
| 14: TypeMatrix 12(fvec3) 3 |
| 15: TypeFunction 14 13(ptr) 13(ptr) 13(ptr) |
| 21: TypeVector 6(float) 4 |
| 22: TypeMatrix 21(fvec4) 3 |
| 23: TypePointer Function 22 |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 2 |
| 27: 6(float) Constant 1065353216 |
| 28: TypeInt 32 0 |
| 29: 28(int) Constant 3 |
| 31: 6(float) Constant 1073741824 |
| 34: 25(int) Constant 0 |
| 35: 6(float) Constant 1077936128 |
| 36: 21(fvec4) ConstantComposite 35 35 35 35 |
| 37: TypePointer Function 21(fvec4) |
| 39: 25(int) Constant 1 |
| 43: 28(int) Constant 0 |
| 47: 28(int) Constant 1 |
| 51: 28(int) Constant 2 |
| 56: 6(float) Constant 1084227584 |
| 57: 12(fvec3) ConstantComposite 56 56 56 |
| 80: TypePointer Input 6(float) |
| 81(inf): 80(ptr) Variable Input |
| 86: TypePointer Function 14 |
| 4(ShaderFunction): 2 Function None 3 |
| 5: Label |
| 79(inf): 7(ptr) Variable Function |
| 83(param): 7(ptr) Variable Function |
| 82: 6(float) Load 81(inf) |
| Store 79(inf) 82 |
| 84: 6(float) Load 79(inf) |
| Store 83(param) 84 |
| 85: 2 FunctionCall 10(@ShaderFunction(f1;) 83(param) |
| Return |
| FunctionEnd |
| 10(@ShaderFunction(f1;): 2 Function None 8 |
| 9(inf): 7(ptr) FunctionParameter |
| 11: Label |
| 24(m): 23(ptr) Variable Function |
| 42(f3): 13(ptr) Variable Function |
| 55(intermVec): 13(ptr) Variable Function |
| 67(intermVec): 13(ptr) Variable Function |
| 30: 7(ptr) AccessChain 24(m) 26 29 |
| Store 30 27 |
| 32: 7(ptr) AccessChain 24(m) 26 29 |
| Store 32 31 |
| 33: 7(ptr) AccessChain 24(m) 26 29 |
| Store 33 31 |
| 38: 37(ptr) AccessChain 24(m) 34 |
| Store 38 36 |
| 40: 37(ptr) AccessChain 24(m) 39 |
| Store 40 36 |
| 41: 37(ptr) AccessChain 24(m) 39 |
| Store 41 36 |
| 44: 7(ptr) AccessChain 42(f3) 43 |
| 45: 6(float) Load 44 |
| 46: 7(ptr) AccessChain 24(m) 34 43 |
| Store 46 45 |
| 48: 7(ptr) AccessChain 42(f3) 47 |
| 49: 6(float) Load 48 |
| 50: 7(ptr) AccessChain 24(m) 39 47 |
| Store 50 49 |
| 52: 7(ptr) AccessChain 42(f3) 51 |
| 53: 6(float) Load 52 |
| 54: 7(ptr) AccessChain 24(m) 39 51 |
| Store 54 53 |
| Store 55(intermVec) 57 |
| 58: 7(ptr) AccessChain 55(intermVec) 43 |
| 59: 6(float) Load 58 |
| 60: 7(ptr) AccessChain 24(m) 39 43 |
| Store 60 59 |
| 61: 7(ptr) AccessChain 55(intermVec) 47 |
| 62: 6(float) Load 61 |
| 63: 7(ptr) AccessChain 24(m) 34 47 |
| Store 63 62 |
| 64: 7(ptr) AccessChain 55(intermVec) 51 |
| 65: 6(float) Load 64 |
| 66: 7(ptr) AccessChain 24(m) 26 43 |
| Store 66 65 |
| 68: 12(fvec3) Load 42(f3) |
| 69: 12(fvec3) VectorTimesScalar 68 31 |
| Store 67(intermVec) 69 |
| 70: 7(ptr) AccessChain 67(intermVec) 43 |
| 71: 6(float) Load 70 |
| 72: 7(ptr) AccessChain 24(m) 34 43 |
| Store 72 71 |
| 73: 7(ptr) AccessChain 67(intermVec) 47 |
| 74: 6(float) Load 73 |
| 75: 7(ptr) AccessChain 24(m) 34 47 |
| Store 75 74 |
| 76: 7(ptr) AccessChain 67(intermVec) 51 |
| 77: 6(float) Load 76 |
| 78: 7(ptr) AccessChain 24(m) 39 43 |
| Store 78 77 |
| Store 42(f3) 34 |
| Return |
| FunctionEnd |
| 19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15 |
| 16(a): 13(ptr) FunctionParameter |
| 17(b): 13(ptr) FunctionParameter |
| 18(c): 13(ptr) FunctionParameter |
| 20: Label |
| 87(m): 86(ptr) Variable Function |
| 88: 7(ptr) AccessChain 16(a) 43 |
| 89: 6(float) Load 88 |
| 90: 7(ptr) AccessChain 87(m) 34 43 |
| Store 90 89 |
| 91: 7(ptr) AccessChain 16(a) 47 |
| 92: 6(float) Load 91 |
| 93: 7(ptr) AccessChain 87(m) 39 43 |
| Store 93 92 |
| 94: 7(ptr) AccessChain 16(a) 51 |
| 95: 6(float) Load 94 |
| 96: 7(ptr) AccessChain 87(m) 26 43 |
| Store 96 95 |
| 97: 7(ptr) AccessChain 17(b) 43 |
| 98: 6(float) Load 97 |
| 99: 7(ptr) AccessChain 87(m) 34 47 |
| Store 99 98 |
| 100: 7(ptr) AccessChain 17(b) 47 |
| 101: 6(float) Load 100 |
| 102: 7(ptr) AccessChain 87(m) 39 47 |
| Store 102 101 |
| 103: 7(ptr) AccessChain 17(b) 51 |
| 104: 6(float) Load 103 |
| 105: 7(ptr) AccessChain 87(m) 26 47 |
| Store 105 104 |
| 106: 7(ptr) AccessChain 18(c) 43 |
| 107: 6(float) Load 106 |
| 108: 7(ptr) AccessChain 87(m) 34 51 |
| Store 108 107 |
| 109: 7(ptr) AccessChain 18(c) 47 |
| 110: 6(float) Load 109 |
| 111: 7(ptr) AccessChain 87(m) 39 51 |
| Store 111 110 |
| 112: 7(ptr) AccessChain 18(c) 51 |
| 113: 6(float) Load 112 |
| 114: 7(ptr) AccessChain 87(m) 26 51 |
| Store 114 113 |
| 115: 14 Load 87(m) |
| ReturnValue 115 |
| FunctionEnd |