| hlsl.mip.negative2.frag |
| ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D |
| ERROR: 1 compilation errors. No code generated. |
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| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:4 Function Definition: @main( ( temp 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:5 direct index ( temp float) |
| 0:5 textureFetch ( temp 4-component vector of float) |
| 0:5 'g_tTex2df4' ( uniform texture2D) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:? Constant: |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:7 Branch: Return with expression |
| 0:7 Constant: |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:4 Function Definition: main( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:4 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
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| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:4 Function Definition: @main( ( temp 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:5 direct index ( temp float) |
| 0:5 textureFetch ( temp 4-component vector of float) |
| 0:5 'g_tTex2df4' ( uniform texture2D) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:? Constant: |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:7 Branch: Return with expression |
| 0:7 Constant: |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:4 Function Definition: main( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:4 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |