blob: 75cf95fc5a1312ee1245f592400388502c42fa83 [file] [log] [blame]
hlsl.mip.negative2.frag
ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:5 direct index ( temp float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:5 direct index ( temp float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
0:? Constant:
0:? 3 (const uint)
0:? 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2df4' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link