| hlsl.mip.operator.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:9 add ( temp 4-component vector of float) |
| 0:6 add ( temp 4-component vector of float) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:6 'g_tTex2df4' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:9 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? Constant: |
| 0:? 6 (const uint) |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:9 Constant: |
| 0:9 5 (const uint) |
| 0:13 textureFetch ( temp 4-component vector of float) |
| 0:13 'g_tTex2df4' ( uniform texture2D) |
| 0:13 Convert float to uint ( temp 2-component vector of uint) |
| 0:13 vector swizzle ( temp 2-component vector of float) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:13 'g_tTex2df4' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 14 (const uint) |
| 0:? 15 (const uint) |
| 0:13 Constant: |
| 0:13 13 (const int) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Convert float to uint ( temp uint) |
| 0:13 direct index ( temp float) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:13 'g_tTex2df4' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 10 (const uint) |
| 0:? 11 (const uint) |
| 0:13 Constant: |
| 0:13 9 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:9 add ( temp 4-component vector of float) |
| 0:6 add ( temp 4-component vector of float) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:6 'g_tTex2df4' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 3 (const uint) |
| 0:? 4 (const uint) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:9 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? Constant: |
| 0:? 6 (const uint) |
| 0:? 7 (const uint) |
| 0:? 8 (const uint) |
| 0:9 Constant: |
| 0:9 5 (const uint) |
| 0:13 textureFetch ( temp 4-component vector of float) |
| 0:13 'g_tTex2df4' ( uniform texture2D) |
| 0:13 Convert float to uint ( temp 2-component vector of uint) |
| 0:13 vector swizzle ( temp 2-component vector of float) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:13 'g_tTex2df4' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 14 (const uint) |
| 0:? 15 (const uint) |
| 0:13 Constant: |
| 0:13 13 (const int) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Convert float to uint ( temp uint) |
| 0:13 direct index ( temp float) |
| 0:? textureFetch ( temp 4-component vector of float) |
| 0:13 'g_tTex2df4' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 10 (const uint) |
| 0:? 11 (const uint) |
| 0:13 Constant: |
| 0:13 9 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 61 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 59 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "g_tTex2df4" |
| Name 25 "g_tTex2df4a" |
| Name 59 "@entryPointOutput" |
| Decorate 13(g_tTex2df4) DescriptorSet 0 |
| Decorate 13(g_tTex2df4) Binding 0 |
| Decorate 25(g_tTex2df4a) DescriptorSet 0 |
| Decorate 25(g_tTex2df4a) Binding 0 |
| Decorate 59(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeImage 6(float) 2D sampled format:Unknown |
| 12: TypePointer UniformConstant 11 |
| 13(g_tTex2df4): 12(ptr) Variable UniformConstant |
| 15: TypeInt 32 0 |
| 16: TypeVector 15(int) 2 |
| 17: 15(int) Constant 3 |
| 18: 15(int) Constant 4 |
| 19: 16(ivec2) ConstantComposite 17 18 |
| 20: TypeInt 32 1 |
| 21: 20(int) Constant 2 |
| 23: TypeImage 6(float) 2D array sampled format:Unknown |
| 24: TypePointer UniformConstant 23 |
| 25(g_tTex2df4a): 24(ptr) Variable UniformConstant |
| 27: TypeVector 15(int) 3 |
| 28: 15(int) Constant 6 |
| 29: 15(int) Constant 7 |
| 30: 15(int) Constant 8 |
| 31: 27(ivec3) ConstantComposite 28 29 30 |
| 32: 15(int) Constant 5 |
| 37: 15(int) Constant 14 |
| 38: 15(int) Constant 15 |
| 39: 16(ivec2) ConstantComposite 37 38 |
| 40: 20(int) Constant 13 |
| 42: TypeVector 6(float) 2 |
| 46: 15(int) Constant 10 |
| 47: 15(int) Constant 11 |
| 48: 16(ivec2) ConstantComposite 46 47 |
| 49: 20(int) Constant 9 |
| 51: 15(int) Constant 0 |
| 58: TypePointer Output 7(fvec4) |
| 59(@entryPointOutput): 58(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 60: 7(fvec4) FunctionCall 9(@main() |
| Store 59(@entryPointOutput) 60 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 14: 11 Load 13(g_tTex2df4) |
| 22: 7(fvec4) ImageFetch 14 19 Lod 21 |
| 26: 23 Load 25(g_tTex2df4a) |
| 33: 7(fvec4) ImageFetch 26 31 Lod 32 |
| 34: 7(fvec4) FAdd 22 33 |
| 35: 11 Load 13(g_tTex2df4) |
| 36: 11 Load 13(g_tTex2df4) |
| 41: 7(fvec4) ImageFetch 36 39 Lod 40 |
| 43: 42(fvec2) VectorShuffle 41 41 0 1 |
| 44: 16(ivec2) ConvertFToU 43 |
| 45: 11 Load 13(g_tTex2df4) |
| 50: 7(fvec4) ImageFetch 45 48 Lod 49 |
| 52: 6(float) CompositeExtract 50 0 |
| 53: 15(int) ConvertFToU 52 |
| 54: 7(fvec4) ImageFetch 35 44 Lod 53 |
| 55: 7(fvec4) FAdd 34 54 |
| ReturnValue 55 |
| FunctionEnd |