| hlsl.partialFlattenLocal.vert |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| 0:? Sequence |
| 0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:14 move second child to first child ( temp texture2D) |
| 0:14 tex: direct index for structure ( temp texture2D) |
| 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 'tex' ( uniform texture2D) |
| 0:15 move second child to first child ( temp 3-component vector of float) |
| 0:15 direct index ( temp 3-component vector of float) |
| 0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) |
| 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:16 move second child to first child ( temp 2-component vector of float) |
| 0:16 direct index ( temp 2-component vector of float) |
| 0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:16 Constant: |
| 0:16 2 (const int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 x: direct index for structure ( temp float) |
| 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:17 Constant: |
| 0:17 3 (const int) |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:18 move second child to first child ( temp int) |
| 0:18 n: direct index for structure ( temp int) |
| 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:18 Constant: |
| 0:18 4 (const int) |
| 0:18 Constant: |
| 0:18 3 (const int) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp int) |
| 0:20 'i' ( temp int) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Loop with condition tested first |
| 0:20 Loop Condition |
| 0:20 Compare Less Than ( temp bool) |
| 0:20 'i' ( temp int) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Loop Body |
| 0:? Sequence |
| 0:21 add second child into first child ( temp 2-component vector of float) |
| 0:21 vector swizzle ( temp 2-component vector of float) |
| 0:21 indirect index ( temp 3-component vector of float) |
| 0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) |
| 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 'i' ( temp int) |
| 0:21 Sequence |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 indirect index ( temp 2-component vector of float) |
| 0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:21 Constant: |
| 0:21 2 (const int) |
| 0:21 'i' ( temp int) |
| 0:20 Loop Terminal Expression |
| 0:20 Pre-Increment ( temp int) |
| 0:20 'i' ( temp int) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:26 Branch: Return with expression |
| 0:26 add ( temp 4-component vector of float) |
| 0:26 'pos' ( in 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:26 direct index ( temp 3-component vector of float) |
| 0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) |
| 0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0.000000 |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:12 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:14 move second child to first child ( temp texture2D) |
| 0:14 tex: direct index for structure ( temp texture2D) |
| 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:14 'tex' ( uniform texture2D) |
| 0:15 move second child to first child ( temp 3-component vector of float) |
| 0:15 direct index ( temp 3-component vector of float) |
| 0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) |
| 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:16 move second child to first child ( temp 2-component vector of float) |
| 0:16 direct index ( temp 2-component vector of float) |
| 0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:16 Constant: |
| 0:16 2 (const int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 x: direct index for structure ( temp float) |
| 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:17 Constant: |
| 0:17 3 (const int) |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:18 move second child to first child ( temp int) |
| 0:18 n: direct index for structure ( temp int) |
| 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:18 Constant: |
| 0:18 4 (const int) |
| 0:18 Constant: |
| 0:18 3 (const int) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp int) |
| 0:20 'i' ( temp int) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Loop with condition tested first |
| 0:20 Loop Condition |
| 0:20 Compare Less Than ( temp bool) |
| 0:20 'i' ( temp int) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:20 Loop Body |
| 0:? Sequence |
| 0:21 add second child into first child ( temp 2-component vector of float) |
| 0:21 vector swizzle ( temp 2-component vector of float) |
| 0:21 indirect index ( temp 3-component vector of float) |
| 0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) |
| 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 'i' ( temp int) |
| 0:21 Sequence |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 indirect index ( temp 2-component vector of float) |
| 0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:21 Constant: |
| 0:21 2 (const int) |
| 0:21 'i' ( temp int) |
| 0:20 Loop Terminal Expression |
| 0:20 Pre-Increment ( temp int) |
| 0:20 'i' ( temp int) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:26 Branch: Return with expression |
| 0:26 add ( temp 4-component vector of float) |
| 0:26 'pos' ( in 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:26 direct index ( temp 3-component vector of float) |
| 0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) |
| 0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0.000000 |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:12 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 90 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 83 86 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "pos" |
| Name 22 "Packed" |
| MemberName 22(Packed) 0 "tex" |
| MemberName 22(Packed) 1 "pos" |
| MemberName 22(Packed) 2 "uv" |
| MemberName 22(Packed) 3 "x" |
| MemberName 22(Packed) 4 "n" |
| Name 24 "packed" |
| Name 27 "tex" |
| Name 47 "i" |
| Name 69 "packed2" |
| Name 81 "pos" |
| Name 83 "pos" |
| Name 86 "@entryPointOutput" |
| Name 87 "param" |
| Decorate 27(tex) DescriptorSet 0 |
| Decorate 27(tex) Binding 0 |
| Decorate 83(pos) Location 0 |
| Decorate 86(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeImage 6(float) 2D sampled format:Unknown |
| 14: TypeVector 6(float) 3 |
| 15: TypeInt 32 0 |
| 16: 15(int) Constant 3 |
| 17: TypeArray 14(fvec3) 16 |
| 18: TypeVector 6(float) 2 |
| 19: 15(int) Constant 2 |
| 20: TypeArray 18(fvec2) 19 |
| 21: TypeInt 32 1 |
| 22(Packed): TypeStruct 13 17 20 6(float) 21(int) |
| 23: TypePointer Function 22(Packed) |
| 25: 21(int) Constant 0 |
| 26: TypePointer UniformConstant 13 |
| 27(tex): 26(ptr) Variable UniformConstant |
| 29: TypePointer Function 13 |
| 31: 21(int) Constant 1 |
| 32: 6(float) Constant 0 |
| 33: 14(fvec3) ConstantComposite 32 32 32 |
| 34: TypePointer Function 14(fvec3) |
| 36: 21(int) Constant 2 |
| 37: 6(float) Constant 1065353216 |
| 38: 18(fvec2) ConstantComposite 32 37 |
| 39: TypePointer Function 18(fvec2) |
| 41: 21(int) Constant 3 |
| 42: TypePointer Function 6(float) |
| 44: 21(int) Constant 4 |
| 45: TypePointer Function 21(int) |
| 54: TypeBool |
| 82: TypePointer Input 7(fvec4) |
| 83(pos): 82(ptr) Variable Input |
| 85: TypePointer Output 7(fvec4) |
| 86(@entryPointOutput): 85(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 81(pos): 8(ptr) Variable Function |
| 87(param): 8(ptr) Variable Function |
| 84: 7(fvec4) Load 83(pos) |
| Store 81(pos) 84 |
| 88: 7(fvec4) Load 81(pos) |
| Store 87(param) 88 |
| 89: 7(fvec4) FunctionCall 11(@main(vf4;) 87(param) |
| Store 86(@entryPointOutput) 89 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(pos): 8(ptr) FunctionParameter |
| 12: Label |
| 24(packed): 23(ptr) Variable Function |
| 47(i): 45(ptr) Variable Function |
| 69(packed2): 23(ptr) Variable Function |
| 28: 13 Load 27(tex) |
| 30: 29(ptr) AccessChain 24(packed) 25 |
| Store 30 28 |
| 35: 34(ptr) AccessChain 24(packed) 31 25 |
| Store 35 33 |
| 40: 39(ptr) AccessChain 24(packed) 36 25 |
| Store 40 38 |
| 43: 42(ptr) AccessChain 24(packed) 41 |
| Store 43 37 |
| 46: 45(ptr) AccessChain 24(packed) 44 |
| Store 46 41 |
| Store 47(i) 25 |
| Branch 48 |
| 48: Label |
| LoopMerge 50 51 None |
| Branch 52 |
| 52: Label |
| 53: 21(int) Load 47(i) |
| 55: 54(bool) SLessThan 53 31 |
| BranchConditional 55 49 50 |
| 49: Label |
| 56: 21(int) Load 47(i) |
| 57: 21(int) Load 47(i) |
| 58: 39(ptr) AccessChain 24(packed) 36 57 |
| 59: 18(fvec2) Load 58 |
| 60: 34(ptr) AccessChain 24(packed) 31 56 |
| 61: 14(fvec3) Load 60 |
| 62: 18(fvec2) VectorShuffle 61 61 0 1 |
| 63: 18(fvec2) FAdd 62 59 |
| 64: 34(ptr) AccessChain 24(packed) 31 56 |
| 65: 14(fvec3) Load 64 |
| 66: 14(fvec3) VectorShuffle 65 63 3 4 2 |
| Store 64 66 |
| Branch 51 |
| 51: Label |
| 67: 21(int) Load 47(i) |
| 68: 21(int) IAdd 67 31 |
| Store 47(i) 68 |
| Branch 48 |
| 50: Label |
| 70: 22(Packed) Load 24(packed) |
| Store 69(packed2) 70 |
| 71: 7(fvec4) Load 10(pos) |
| 72: 34(ptr) AccessChain 69(packed2) 31 25 |
| 73: 14(fvec3) Load 72 |
| 74: 6(float) CompositeExtract 73 0 |
| 75: 6(float) CompositeExtract 73 1 |
| 76: 6(float) CompositeExtract 73 2 |
| 77: 7(fvec4) CompositeConstruct 74 75 76 32 |
| 78: 7(fvec4) FAdd 71 77 |
| ReturnValue 78 |
| FunctionEnd |