| hlsl.sample.sub-vec4.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp float) |
| 0:17 'txval10' ( temp float) |
| 0:17 Construct float ( temp float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:17 Construct combined texture-sampler ( temp sampler1D) |
| 0:17 'g_tTex1df1' ( uniform texture1D) |
| 0:17 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:17 Constant: |
| 0:17 0.100000 |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp 2-component vector of float) |
| 0:18 'txval11' ( temp 2-component vector of float) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:18 Construct combined texture-sampler ( temp sampler1D) |
| 0:18 'g_tTex1df2' ( uniform texture1D) |
| 0:18 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:18 Constant: |
| 0:18 0.200000 |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 3-component vector of float) |
| 0:19 'txval12' ( temp 3-component vector of float) |
| 0:19 Construct vec3 ( temp 3-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:19 Construct combined texture-sampler ( temp sampler1D) |
| 0:19 'g_tTex1df3' ( uniform texture1D) |
| 0:19 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:19 Constant: |
| 0:19 0.200000 |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 'txval13' ( temp 4-component vector of float) |
| 0:20 texture ( temp 4-component vector of float) |
| 0:20 Construct combined texture-sampler ( temp sampler1D) |
| 0:20 'g_tTex1df4' ( uniform texture1D) |
| 0:20 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:20 Constant: |
| 0:20 0.200000 |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 Color: direct index for structure ( temp 4-component vector of float) |
| 0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 Constant: |
| 0:22 1.000000 |
| 0:22 1.000000 |
| 0:22 1.000000 |
| 0:22 1.000000 |
| 0:23 Branch: Return with expression |
| 0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Definition: main( ( temp void) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:14 Color: direct index for structure ( temp 4-component vector of float) |
| 0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df1' ( uniform texture1D) |
| 0:? 'g_tTex1df2' ( uniform texture1D) |
| 0:? 'g_tTex1df3' ( uniform texture1D) |
| 0:? 'g_tTex1df4' ( uniform texture1D) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp float) |
| 0:17 'txval10' ( temp float) |
| 0:17 Construct float ( temp float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:17 Construct combined texture-sampler ( temp sampler1D) |
| 0:17 'g_tTex1df1' ( uniform texture1D) |
| 0:17 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:17 Constant: |
| 0:17 0.100000 |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp 2-component vector of float) |
| 0:18 'txval11' ( temp 2-component vector of float) |
| 0:18 Construct vec2 ( temp 2-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:18 Construct combined texture-sampler ( temp sampler1D) |
| 0:18 'g_tTex1df2' ( uniform texture1D) |
| 0:18 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:18 Constant: |
| 0:18 0.200000 |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 3-component vector of float) |
| 0:19 'txval12' ( temp 3-component vector of float) |
| 0:19 Construct vec3 ( temp 3-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:19 Construct combined texture-sampler ( temp sampler1D) |
| 0:19 'g_tTex1df3' ( uniform texture1D) |
| 0:19 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:19 Constant: |
| 0:19 0.200000 |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:20 'txval13' ( temp 4-component vector of float) |
| 0:20 texture ( temp 4-component vector of float) |
| 0:20 Construct combined texture-sampler ( temp sampler1D) |
| 0:20 'g_tTex1df4' ( uniform texture1D) |
| 0:20 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:20 Constant: |
| 0:20 0.200000 |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 Color: direct index for structure ( temp 4-component vector of float) |
| 0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 Constant: |
| 0:22 1.000000 |
| 0:22 1.000000 |
| 0:22 1.000000 |
| 0:22 1.000000 |
| 0:23 Branch: Return with expression |
| 0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Definition: main( ( temp void) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:14 Color: direct index for structure ( temp 4-component vector of float) |
| 0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df1' ( uniform texture1D) |
| 0:? 'g_tTex1df2' ( uniform texture1D) |
| 0:? 'g_tTex1df3' ( uniform texture1D) |
| 0:? 'g_tTex1df4' ( uniform texture1D) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 72 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 69 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df1" |
| Name 20 "g_sSamp" |
| Name 29 "txval11" |
| Name 30 "g_tTex1df2" |
| Name 41 "txval12" |
| Name 42 "g_tTex1df3" |
| Name 52 "txval13" |
| Name 53 "g_tTex1df4" |
| Name 59 "psout" |
| Name 69 "@entryPointOutput.Color" |
| Decorate 16(g_tTex1df1) DescriptorSet 0 |
| Decorate 16(g_tTex1df1) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 30(g_tTex1df2) DescriptorSet 0 |
| Decorate 30(g_tTex1df2) Binding 0 |
| Decorate 42(g_tTex1df3) DescriptorSet 0 |
| Decorate 42(g_tTex1df3) Binding 0 |
| Decorate 53(g_tTex1df4) DescriptorSet 0 |
| Decorate 53(g_tTex1df4) Binding 0 |
| Decorate 69(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df1): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 27: TypeVector 6(float) 2 |
| 28: TypePointer Function 27(fvec2) |
| 30(g_tTex1df2): 15(ptr) Variable UniformConstant |
| 34: 6(float) Constant 1045220557 |
| 39: TypeVector 6(float) 3 |
| 40: TypePointer Function 39(fvec3) |
| 42(g_tTex1df3): 15(ptr) Variable UniformConstant |
| 51: TypePointer Function 7(fvec4) |
| 53(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 58: TypePointer Function 8(PS_OUTPUT) |
| 60: TypeInt 32 1 |
| 61: 60(int) Constant 0 |
| 62: 6(float) Constant 1065353216 |
| 63: 7(fvec4) ConstantComposite 62 62 62 62 |
| 68: TypePointer Output 7(fvec4) |
| 69(@entryPointOutput.Color): 68(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 70:8(PS_OUTPUT) FunctionCall 10(@main() |
| 71: 7(fvec4) CompositeExtract 70 0 |
| Store 69(@entryPointOutput.Color) 71 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 29(txval11): 28(ptr) Variable Function |
| 41(txval12): 40(ptr) Variable Function |
| 52(txval13): 51(ptr) Variable Function |
| 59(psout): 58(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df1) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 25: 7(fvec4) ImageSampleImplicitLod 23 24 |
| 26: 6(float) CompositeExtract 25 0 |
| Store 13(txval10) 26 |
| 31: 14 Load 30(g_tTex1df2) |
| 32: 18 Load 20(g_sSamp) |
| 33: 22 SampledImage 31 32 |
| 35: 7(fvec4) ImageSampleImplicitLod 33 34 |
| 36: 6(float) CompositeExtract 35 0 |
| 37: 6(float) CompositeExtract 35 1 |
| 38: 27(fvec2) CompositeConstruct 36 37 |
| Store 29(txval11) 38 |
| 43: 14 Load 42(g_tTex1df3) |
| 44: 18 Load 20(g_sSamp) |
| 45: 22 SampledImage 43 44 |
| 46: 7(fvec4) ImageSampleImplicitLod 45 34 |
| 47: 6(float) CompositeExtract 46 0 |
| 48: 6(float) CompositeExtract 46 1 |
| 49: 6(float) CompositeExtract 46 2 |
| 50: 39(fvec3) CompositeConstruct 47 48 49 |
| Store 41(txval12) 50 |
| 54: 14 Load 53(g_tTex1df4) |
| 55: 18 Load 20(g_sSamp) |
| 56: 22 SampledImage 54 55 |
| 57: 7(fvec4) ImageSampleImplicitLod 56 34 |
| Store 52(txval13) 57 |
| 64: 51(ptr) AccessChain 59(psout) 61 |
| Store 64 63 |
| 65:8(PS_OUTPUT) Load 59(psout) |
| ReturnValue 65 |
| FunctionEnd |