| hlsl.samplebias.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:23 'txval10' ( temp 4-component vector of float) |
| 0:23 textureOffset ( temp 4-component vector of float) |
| 0:23 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:23 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:23 Constant: |
| 0:23 0.500000 |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of int) |
| 0:24 'txval11' ( temp 4-component vector of int) |
| 0:24 textureOffset ( temp 4-component vector of int) |
| 0:24 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:24 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:24 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:24 Constant: |
| 0:24 0.500000 |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of uint) |
| 0:25 'txval12' ( temp 4-component vector of uint) |
| 0:25 textureOffset ( temp 4-component vector of uint) |
| 0:25 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:25 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:25 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'txval20' ( temp 4-component vector of float) |
| 0:27 textureOffset ( temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:27 'g_tTex2df4' ( uniform texture2DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:27 Constant: |
| 0:27 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of int) |
| 0:28 'txval21' ( temp 4-component vector of int) |
| 0:28 textureOffset ( temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:28 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:28 Constant: |
| 0:28 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of uint) |
| 0:29 'txval22' ( temp 4-component vector of uint) |
| 0:29 textureOffset ( temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:29 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:29 Constant: |
| 0:29 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child ( temp float) |
| 0:34 Depth: direct index for structure ( temp float) |
| 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Branch: Return with expression |
| 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:20 Color: direct index for structure ( temp 4-component vector of float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:20 Depth: direct index for structure ( temp float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:23 'txval10' ( temp 4-component vector of float) |
| 0:23 textureOffset ( temp 4-component vector of float) |
| 0:23 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:23 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:23 Constant: |
| 0:23 0.500000 |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of int) |
| 0:24 'txval11' ( temp 4-component vector of int) |
| 0:24 textureOffset ( temp 4-component vector of int) |
| 0:24 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:24 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:24 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:24 Constant: |
| 0:24 0.500000 |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of uint) |
| 0:25 'txval12' ( temp 4-component vector of uint) |
| 0:25 textureOffset ( temp 4-component vector of uint) |
| 0:25 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:25 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:25 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:25 Constant: |
| 0:25 0.500000 |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'txval20' ( temp 4-component vector of float) |
| 0:27 textureOffset ( temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:27 'g_tTex2df4' ( uniform texture2DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:27 Constant: |
| 0:27 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of int) |
| 0:28 'txval21' ( temp 4-component vector of int) |
| 0:28 textureOffset ( temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:28 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:28 Constant: |
| 0:28 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of uint) |
| 0:29 'txval22' ( temp 4-component vector of uint) |
| 0:29 textureOffset ( temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:29 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:29 Constant: |
| 0:29 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child ( temp float) |
| 0:34 Depth: direct index for structure ( temp float) |
| 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Branch: Return with expression |
| 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:20 Color: direct index for structure ( temp 4-component vector of float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:20 Depth: direct index for structure ( temp float) |
| 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Constant: |
| 0:20 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4' ( uniform utexture2DArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 118 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 110 114 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 34 "txval11" |
| Name 37 "g_tTex1di4" |
| Name 49 "txval12" |
| Name 52 "g_tTex1du4" |
| Name 61 "txval20" |
| Name 64 "g_tTex2df4" |
| Name 74 "txval21" |
| Name 77 "g_tTex2di4" |
| Name 84 "txval22" |
| Name 87 "g_tTex2du4" |
| Name 98 "psout" |
| Name 107 "flattenTemp" |
| Name 110 "@entryPointOutput.Color" |
| Name 114 "@entryPointOutput.Depth" |
| Name 117 "g_tTex1df4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 37(g_tTex1di4) DescriptorSet 0 |
| Decorate 37(g_tTex1di4) Binding 0 |
| Decorate 52(g_tTex1du4) DescriptorSet 0 |
| Decorate 52(g_tTex1du4) Binding 0 |
| Decorate 64(g_tTex2df4) DescriptorSet 0 |
| Decorate 64(g_tTex2df4) Binding 0 |
| Decorate 77(g_tTex2di4) DescriptorSet 0 |
| Decorate 77(g_tTex2di4) Binding 0 |
| Decorate 87(g_tTex2du4) DescriptorSet 0 |
| Decorate 87(g_tTex2du4) Binding 0 |
| Decorate 110(@entryPointOutput.Color) Location 0 |
| Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 117(g_tTex1df4a) DescriptorSet 0 |
| Decorate 117(g_tTex1df4a) Binding 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1056964608 |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 0 |
| 32: TypeVector 29(int) 4 |
| 33: TypePointer Function 32(ivec4) |
| 35: TypeImage 29(int) 1D array sampled format:Unknown |
| 36: TypePointer UniformConstant 35 |
| 37(g_tTex1di4): 36(ptr) Variable UniformConstant |
| 40: TypeSampledImage 35 |
| 42: 6(float) Constant 1050253722 |
| 43: 24(fvec2) ConstantComposite 26 42 |
| 44: 29(int) Constant 1 |
| 46: TypeInt 32 0 |
| 47: TypeVector 46(int) 4 |
| 48: TypePointer Function 47(ivec4) |
| 50: TypeImage 46(int) 1D array sampled format:Unknown |
| 51: TypePointer UniformConstant 50 |
| 52(g_tTex1du4): 51(ptr) Variable UniformConstant |
| 55: TypeSampledImage 50 |
| 57: 6(float) Constant 1053609165 |
| 58: 24(fvec2) ConstantComposite 42 57 |
| 59: 29(int) Constant 2 |
| 62: TypeImage 6(float) 2D array sampled format:Unknown |
| 63: TypePointer UniformConstant 62 |
| 64(g_tTex2df4): 63(ptr) Variable UniformConstant |
| 67: TypeSampledImage 62 |
| 69: TypeVector 6(float) 3 |
| 70: 69(fvec3) ConstantComposite 25 26 42 |
| 71: TypeVector 29(int) 2 |
| 72: 71(ivec2) ConstantComposite 30 30 |
| 75: TypeImage 29(int) 2D array sampled format:Unknown |
| 76: TypePointer UniformConstant 75 |
| 77(g_tTex2di4): 76(ptr) Variable UniformConstant |
| 80: TypeSampledImage 75 |
| 82: 69(fvec3) ConstantComposite 42 57 28 |
| 85: TypeImage 46(int) 2D array sampled format:Unknown |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex2du4): 86(ptr) Variable UniformConstant |
| 90: TypeSampledImage 85 |
| 92: 6(float) Constant 1058642330 |
| 93: 6(float) Constant 1060320051 |
| 94: 69(fvec3) ConstantComposite 28 92 93 |
| 95: 71(ivec2) ConstantComposite 30 44 |
| 97: TypePointer Function 8(PS_OUTPUT) |
| 99: 6(float) Constant 1065353216 |
| 100: 7(fvec4) ConstantComposite 99 99 99 99 |
| 102: TypePointer Function 6(float) |
| 109: TypePointer Output 7(fvec4) |
| 110(@entryPointOutput.Color): 109(ptr) Variable Output |
| 113: TypePointer Output 6(float) |
| 114(@entryPointOutput.Depth): 113(ptr) Variable Output |
| 117(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 107(flattenTemp): 97(ptr) Variable Function |
| 108:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 107(flattenTemp) 108 |
| 111: 12(ptr) AccessChain 107(flattenTemp) 30 |
| 112: 7(fvec4) Load 111 |
| Store 110(@entryPointOutput.Color) 112 |
| 115: 102(ptr) AccessChain 107(flattenTemp) 44 |
| 116: 6(float) Load 115 |
| Store 114(@entryPointOutput.Depth) 116 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 34(txval11): 33(ptr) Variable Function |
| 49(txval12): 48(ptr) Variable Function |
| 61(txval20): 12(ptr) Variable Function |
| 74(txval21): 33(ptr) Variable Function |
| 84(txval22): 48(ptr) Variable Function |
| 98(psout): 97(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 31: 7(fvec4) ImageSampleImplicitLod 23 27 Bias ConstOffset 30 28 |
| Store 13(txval10) 31 |
| 38: 35 Load 37(g_tTex1di4) |
| 39: 18 Load 20(g_sSamp) |
| 41: 40 SampledImage 38 39 |
| 45: 32(ivec4) ImageSampleImplicitLod 41 43 Bias ConstOffset 44 28 |
| Store 34(txval11) 45 |
| 53: 50 Load 52(g_tTex1du4) |
| 54: 18 Load 20(g_sSamp) |
| 56: 55 SampledImage 53 54 |
| 60: 47(ivec4) ImageSampleImplicitLod 56 58 Bias ConstOffset 59 28 |
| Store 49(txval12) 60 |
| 65: 62 Load 64(g_tTex2df4) |
| 66: 18 Load 20(g_sSamp) |
| 68: 67 SampledImage 65 66 |
| 73: 7(fvec4) ImageSampleImplicitLod 68 70 Bias ConstOffset 72 28 |
| Store 61(txval20) 73 |
| 78: 75 Load 77(g_tTex2di4) |
| 79: 18 Load 20(g_sSamp) |
| 81: 80 SampledImage 78 79 |
| 83: 32(ivec4) ImageSampleImplicitLod 81 82 Bias ConstOffset 72 28 |
| Store 74(txval21) 83 |
| 88: 85 Load 87(g_tTex2du4) |
| 89: 18 Load 20(g_sSamp) |
| 91: 90 SampledImage 88 89 |
| 96: 47(ivec4) ImageSampleImplicitLod 91 94 Bias ConstOffset 95 28 |
| Store 84(txval22) 96 |
| 101: 12(ptr) AccessChain 98(psout) 30 |
| Store 101 100 |
| 103: 102(ptr) AccessChain 98(psout) 44 |
| Store 103 99 |
| 104:8(PS_OUTPUT) Load 98(psout) |
| ReturnValue 104 |
| FunctionEnd |