| hlsl.samplecmp.negative.frag |
| ERROR: 0:10: '' : expected: SamplerComparisonState |
| ERROR: 1 compilation errors. No code generated. |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:8 Function Definition: @main( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:9 texture ( temp float) |
| 0:9 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:9 'g_shadowTex' ( uniform texture2DShadow) |
| 0:9 'g_shadowSamplerComp' ( uniform sampler) |
| 0:9 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:10 ERROR: Bad aggregation op |
| ( temp float) |
| 0:10 'g_nonShadowTex' ( uniform texture2D) |
| 0:10 'g_shadowSampler' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:12 Branch: Return with expression |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_nonShadowTex' ( uniform texture2D) |
| 0:? 'g_shadowTex' ( uniform texture2DShadow) |
| 0:? 'g_shadowSampler' ( uniform sampler) |
| 0:? 'g_shadowSamplerComp' ( uniform sampler) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:8 Function Definition: @main( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:9 texture ( temp float) |
| 0:9 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:9 'g_shadowTex' ( uniform texture2DShadow) |
| 0:9 'g_shadowSamplerComp' ( uniform sampler) |
| 0:9 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:10 ERROR: Bad aggregation op |
| ( temp float) |
| 0:10 'g_nonShadowTex' ( uniform texture2D) |
| 0:10 'g_shadowSampler' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:12 Branch: Return with expression |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_nonShadowTex' ( uniform texture2D) |
| 0:? 'g_shadowTex' ( uniform texture2DShadow) |
| 0:? 'g_shadowSampler' ( uniform sampler) |
| 0:? 'g_shadowSamplerComp' ( uniform sampler) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |