blob: 996b3f8704135b965ae926ad8288cac1b70f0f93 [file] [log] [blame]
hlsl.samplecmp.negative2.frag
ERROR: 0:7: '' : expected: SamplerComparisonState
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:6 Function Definition: @main( ( temp 4-component vector of float)
0:6 Function Parameters:
0:? Sequence
0:7 ERROR: Bad aggregation op
( temp 4-component vector of float)
0:7 'g_shadowTex' ( uniform texture2D)
0:7 'g_shadowSampler' ( uniform sampler)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:7 Constant:
0:7 0.000000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_shadowTex' ( uniform texture2D)
0:? 'g_shadowSampler' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:6 Function Definition: @main( ( temp 4-component vector of float)
0:6 Function Parameters:
0:? Sequence
0:7 ERROR: Bad aggregation op
( temp 4-component vector of float)
0:7 'g_shadowTex' ( uniform texture2D)
0:7 'g_shadowSampler' ( uniform sampler)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:7 Constant:
0:7 0.000000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_shadowTex' ( uniform texture2D)
0:? 'g_shadowSampler' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link