| hlsl.samplegrad.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval10' ( temp 4-component vector of float) |
| 0:31 textureGradOffset ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler1D) |
| 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 1.100000 |
| 0:31 Constant: |
| 0:31 1.200000 |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval11' ( temp 4-component vector of int) |
| 0:32 textureGradOffset ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler1D) |
| 0:32 'g_tTex1di4' ( uniform itexture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 1.100000 |
| 0:32 Constant: |
| 0:32 1.200000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval12' ( temp 4-component vector of uint) |
| 0:33 textureGradOffset ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler1D) |
| 0:33 'g_tTex1du4' ( uniform utexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 1.100000 |
| 0:33 Constant: |
| 0:33 1.200000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval20' ( temp 4-component vector of float) |
| 0:35 textureGradOffset ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'g_tTex2df4' ( uniform texture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval21' ( temp 4-component vector of int) |
| 0:36 textureGradOffset ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isampler2D) |
| 0:36 'g_tTex2di4' ( uniform itexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval22' ( temp 4-component vector of uint) |
| 0:37 textureGradOffset ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usampler2D) |
| 0:37 'g_tTex2du4' ( uniform utexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval30' ( temp 4-component vector of float) |
| 0:39 textureGradOffset ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler3D) |
| 0:39 'g_tTex3df4' ( uniform texture3D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval31' ( temp 4-component vector of int) |
| 0:40 textureGradOffset ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler3D) |
| 0:40 'g_tTex3di4' ( uniform itexture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval32' ( temp 4-component vector of uint) |
| 0:41 textureGradOffset ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler3D) |
| 0:41 'g_tTex3du4' ( uniform utexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? -1 (const int) |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 Color: direct index for structure ( temp 4-component vector of float) |
| 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:46 move second child to first child ( temp float) |
| 0:46 Depth: direct index for structure ( temp float) |
| 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval10' ( temp 4-component vector of float) |
| 0:31 textureGradOffset ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler1D) |
| 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 1.100000 |
| 0:31 Constant: |
| 0:31 1.200000 |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval11' ( temp 4-component vector of int) |
| 0:32 textureGradOffset ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler1D) |
| 0:32 'g_tTex1di4' ( uniform itexture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 1.100000 |
| 0:32 Constant: |
| 0:32 1.200000 |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval12' ( temp 4-component vector of uint) |
| 0:33 textureGradOffset ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler1D) |
| 0:33 'g_tTex1du4' ( uniform utexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 1.100000 |
| 0:33 Constant: |
| 0:33 1.200000 |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval20' ( temp 4-component vector of float) |
| 0:35 textureGradOffset ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'g_tTex2df4' ( uniform texture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval21' ( temp 4-component vector of int) |
| 0:36 textureGradOffset ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isampler2D) |
| 0:36 'g_tTex2di4' ( uniform itexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval22' ( temp 4-component vector of uint) |
| 0:37 textureGradOffset ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usampler2D) |
| 0:37 'g_tTex2du4' ( uniform utexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval30' ( temp 4-component vector of float) |
| 0:39 textureGradOffset ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler3D) |
| 0:39 'g_tTex3df4' ( uniform texture3D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval31' ( temp 4-component vector of int) |
| 0:40 textureGradOffset ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler3D) |
| 0:40 'g_tTex3di4' ( uniform itexture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval32' ( temp 4-component vector of uint) |
| 0:41 textureGradOffset ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler3D) |
| 0:41 'g_tTex3du4' ( uniform utexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1.100000 |
| 0:? 1.200000 |
| 0:? 1.300000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:? -1 (const int) |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 Color: direct index for structure ( temp 4-component vector of float) |
| 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 Constant: |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:45 1.000000 |
| 0:46 move second child to first child ( temp float) |
| 0:46 Depth: direct index for structure ( temp float) |
| 0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:48 Branch: Return with expression |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 166 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 149 153 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 32 "txval11" |
| Name 35 "g_tTex1di4" |
| Name 45 "txval12" |
| Name 48 "g_tTex1du4" |
| Name 55 "txval20" |
| Name 58 "g_tTex2df4" |
| Name 70 "txval21" |
| Name 73 "g_tTex2di4" |
| Name 82 "txval22" |
| Name 85 "g_tTex2du4" |
| Name 96 "txval30" |
| Name 99 "g_tTex3df4" |
| Name 111 "txval31" |
| Name 114 "g_tTex3di4" |
| Name 122 "txval32" |
| Name 125 "g_tTex3du4" |
| Name 137 "psout" |
| Name 146 "flattenTemp" |
| Name 149 "@entryPointOutput.Color" |
| Name 153 "@entryPointOutput.Depth" |
| Name 156 "g_tTex1df4a" |
| Name 159 "g_tTexcdf4" |
| Name 162 "g_tTexcdi4" |
| Name 165 "g_tTexcdu4" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 35(g_tTex1di4) DescriptorSet 0 |
| Decorate 35(g_tTex1di4) Binding 0 |
| Decorate 48(g_tTex1du4) DescriptorSet 0 |
| Decorate 48(g_tTex1du4) Binding 0 |
| Decorate 58(g_tTex2df4) DescriptorSet 0 |
| Decorate 58(g_tTex2df4) Binding 0 |
| Decorate 73(g_tTex2di4) DescriptorSet 0 |
| Decorate 73(g_tTex2di4) Binding 0 |
| Decorate 85(g_tTex2du4) DescriptorSet 0 |
| Decorate 85(g_tTex2du4) Binding 0 |
| Decorate 99(g_tTex3df4) DescriptorSet 0 |
| Decorate 99(g_tTex3df4) Binding 0 |
| Decorate 114(g_tTex3di4) DescriptorSet 0 |
| Decorate 114(g_tTex3di4) Binding 0 |
| Decorate 125(g_tTex3du4) DescriptorSet 0 |
| Decorate 125(g_tTex3du4) Binding 0 |
| Decorate 149(@entryPointOutput.Color) Location 0 |
| Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 156(g_tTex1df4a) DescriptorSet 0 |
| Decorate 156(g_tTex1df4a) Binding 1 |
| Decorate 159(g_tTexcdf4) DescriptorSet 0 |
| Decorate 159(g_tTexcdf4) Binding 0 |
| Decorate 162(g_tTexcdi4) DescriptorSet 0 |
| Decorate 162(g_tTexcdi4) Binding 0 |
| Decorate 165(g_tTexcdu4) DescriptorSet 0 |
| Decorate 165(g_tTexcdu4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: 6(float) Constant 1066192077 |
| 26: 6(float) Constant 1067030938 |
| 27: TypeInt 32 1 |
| 28: 27(int) Constant 1 |
| 30: TypeVector 27(int) 4 |
| 31: TypePointer Function 30(ivec4) |
| 33: TypeImage 27(int) 1D sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex1di4): 34(ptr) Variable UniformConstant |
| 38: TypeSampledImage 33 |
| 40: 6(float) Constant 1045220557 |
| 42: TypeInt 32 0 |
| 43: TypeVector 42(int) 4 |
| 44: TypePointer Function 43(ivec4) |
| 46: TypeImage 42(int) 1D sampled format:Unknown |
| 47: TypePointer UniformConstant 46 |
| 48(g_tTex1du4): 47(ptr) Variable UniformConstant |
| 51: TypeSampledImage 46 |
| 53: 6(float) Constant 1050253722 |
| 56: TypeImage 6(float) 2D sampled format:Unknown |
| 57: TypePointer UniformConstant 56 |
| 58(g_tTex2df4): 57(ptr) Variable UniformConstant |
| 61: TypeSampledImage 56 |
| 63: TypeVector 6(float) 2 |
| 64: 63(fvec2) ConstantComposite 24 40 |
| 65: 63(fvec2) ConstantComposite 25 26 |
| 66: TypeVector 27(int) 2 |
| 67: 27(int) Constant 0 |
| 68: 66(ivec2) ConstantComposite 28 67 |
| 71: TypeImage 27(int) 2D sampled format:Unknown |
| 72: TypePointer UniformConstant 71 |
| 73(g_tTex2di4): 72(ptr) Variable UniformConstant |
| 76: TypeSampledImage 71 |
| 78: 6(float) Constant 1053609165 |
| 79: 63(fvec2) ConstantComposite 53 78 |
| 80: 66(ivec2) ConstantComposite 28 28 |
| 83: TypeImage 42(int) 2D sampled format:Unknown |
| 84: TypePointer UniformConstant 83 |
| 85(g_tTex2du4): 84(ptr) Variable UniformConstant |
| 88: TypeSampledImage 83 |
| 90: 6(float) Constant 1056964608 |
| 91: 6(float) Constant 1058642330 |
| 92: 63(fvec2) ConstantComposite 90 91 |
| 93: 27(int) Constant 4294967295 |
| 94: 66(ivec2) ConstantComposite 28 93 |
| 97: TypeImage 6(float) 3D sampled format:Unknown |
| 98: TypePointer UniformConstant 97 |
| 99(g_tTex3df4): 98(ptr) Variable UniformConstant |
| 102: TypeSampledImage 97 |
| 104: TypeVector 6(float) 3 |
| 105: 104(fvec3) ConstantComposite 24 40 53 |
| 106: 6(float) Constant 1067869798 |
| 107: 104(fvec3) ConstantComposite 25 26 106 |
| 108: TypeVector 27(int) 3 |
| 109: 108(ivec3) ConstantComposite 28 67 28 |
| 112: TypeImage 27(int) 3D sampled format:Unknown |
| 113: TypePointer UniformConstant 112 |
| 114(g_tTex3di4): 113(ptr) Variable UniformConstant |
| 117: TypeSampledImage 112 |
| 119: 104(fvec3) ConstantComposite 78 90 91 |
| 120: 108(ivec3) ConstantComposite 28 28 28 |
| 123: TypeImage 42(int) 3D sampled format:Unknown |
| 124: TypePointer UniformConstant 123 |
| 125(g_tTex3du4): 124(ptr) Variable UniformConstant |
| 128: TypeSampledImage 123 |
| 130: 6(float) Constant 1060320051 |
| 131: 6(float) Constant 1061997773 |
| 132: 6(float) Constant 1063675494 |
| 133: 104(fvec3) ConstantComposite 130 131 132 |
| 134: 108(ivec3) ConstantComposite 28 67 93 |
| 136: TypePointer Function 8(PS_OUTPUT) |
| 138: 6(float) Constant 1065353216 |
| 139: 7(fvec4) ConstantComposite 138 138 138 138 |
| 141: TypePointer Function 6(float) |
| 148: TypePointer Output 7(fvec4) |
| 149(@entryPointOutput.Color): 148(ptr) Variable Output |
| 152: TypePointer Output 6(float) |
| 153(@entryPointOutput.Depth): 152(ptr) Variable Output |
| 156(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 157: TypeImage 6(float) Cube sampled format:Unknown |
| 158: TypePointer UniformConstant 157 |
| 159(g_tTexcdf4): 158(ptr) Variable UniformConstant |
| 160: TypeImage 27(int) Cube sampled format:Unknown |
| 161: TypePointer UniformConstant 160 |
| 162(g_tTexcdi4): 161(ptr) Variable UniformConstant |
| 163: TypeImage 42(int) Cube sampled format:Unknown |
| 164: TypePointer UniformConstant 163 |
| 165(g_tTexcdu4): 164(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 146(flattenTemp): 136(ptr) Variable Function |
| 147:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 146(flattenTemp) 147 |
| 150: 12(ptr) AccessChain 146(flattenTemp) 67 |
| 151: 7(fvec4) Load 150 |
| Store 149(@entryPointOutput.Color) 151 |
| 154: 141(ptr) AccessChain 146(flattenTemp) 28 |
| 155: 6(float) Load 154 |
| Store 153(@entryPointOutput.Depth) 155 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 32(txval11): 31(ptr) Variable Function |
| 45(txval12): 44(ptr) Variable Function |
| 55(txval20): 12(ptr) Variable Function |
| 70(txval21): 31(ptr) Variable Function |
| 82(txval22): 44(ptr) Variable Function |
| 96(txval30): 12(ptr) Variable Function |
| 111(txval31): 31(ptr) Variable Function |
| 122(txval32): 44(ptr) Variable Function |
| 137(psout): 136(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28 |
| Store 13(txval10) 29 |
| 36: 33 Load 35(g_tTex1di4) |
| 37: 18 Load 20(g_sSamp) |
| 39: 38 SampledImage 36 37 |
| 41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28 |
| Store 32(txval11) 41 |
| 49: 46 Load 48(g_tTex1du4) |
| 50: 18 Load 20(g_sSamp) |
| 52: 51 SampledImage 49 50 |
| 54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28 |
| Store 45(txval12) 54 |
| 59: 56 Load 58(g_tTex2df4) |
| 60: 18 Load 20(g_sSamp) |
| 62: 61 SampledImage 59 60 |
| 69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68 |
| Store 55(txval20) 69 |
| 74: 71 Load 73(g_tTex2di4) |
| 75: 18 Load 20(g_sSamp) |
| 77: 76 SampledImage 74 75 |
| 81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80 |
| Store 70(txval21) 81 |
| 86: 83 Load 85(g_tTex2du4) |
| 87: 18 Load 20(g_sSamp) |
| 89: 88 SampledImage 86 87 |
| 95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94 |
| Store 82(txval22) 95 |
| 100: 97 Load 99(g_tTex3df4) |
| 101: 18 Load 20(g_sSamp) |
| 103: 102 SampledImage 100 101 |
| 110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109 |
| Store 96(txval30) 110 |
| 115: 112 Load 114(g_tTex3di4) |
| 116: 18 Load 20(g_sSamp) |
| 118: 117 SampledImage 115 116 |
| 121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120 |
| Store 111(txval31) 121 |
| 126: 123 Load 125(g_tTex3du4) |
| 127: 18 Load 20(g_sSamp) |
| 129: 128 SampledImage 126 127 |
| 135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134 |
| Store 122(txval32) 135 |
| 140: 12(ptr) AccessChain 137(psout) 67 |
| Store 140 139 |
| 142: 141(ptr) AccessChain 137(psout) 28 |
| Store 142 138 |
| 143:8(PS_OUTPUT) Load 137(psout) |
| ReturnValue 143 |
| FunctionEnd |