| hlsl.samplelevel.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'txval10' ( temp 4-component vector of float) |
| 0:27 textureLod ( temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:27 Constant: |
| 0:27 0.750000 |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of int) |
| 0:28 'txval11' ( temp 4-component vector of int) |
| 0:28 textureLod ( temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:28 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:28 Constant: |
| 0:28 0.750000 |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of uint) |
| 0:29 'txval12' ( temp 4-component vector of uint) |
| 0:29 textureLod ( temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:29 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:29 Constant: |
| 0:29 0.750000 |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval20' ( temp 4-component vector of float) |
| 0:31 textureLod ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:31 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:31 Constant: |
| 0:31 0.750000 |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval21' ( temp 4-component vector of int) |
| 0:32 textureLod ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:32 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval22' ( temp 4-component vector of uint) |
| 0:33 textureLod ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:33 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval40' ( temp 4-component vector of float) |
| 0:35 textureLod ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:35 Constant: |
| 0:35 0.750000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval41' ( temp 4-component vector of int) |
| 0:36 textureLod ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval42' ( temp 4-component vector of uint) |
| 0:37 textureLod ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 Color: direct index for structure ( temp 4-component vector of float) |
| 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child ( temp float) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Branch: Return with expression |
| 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'txval10' ( temp 4-component vector of float) |
| 0:27 textureLod ( temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler ( temp sampler1DArray) |
| 0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:27 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:27 Constant: |
| 0:27 0.750000 |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of int) |
| 0:28 'txval11' ( temp 4-component vector of int) |
| 0:28 textureLod ( temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler ( temp isampler1DArray) |
| 0:28 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:28 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:28 Constant: |
| 0:28 0.750000 |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of uint) |
| 0:29 'txval12' ( temp 4-component vector of uint) |
| 0:29 textureLod ( temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler ( temp usampler1DArray) |
| 0:29 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:29 Constant: |
| 0:29 0.750000 |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval20' ( temp 4-component vector of float) |
| 0:31 textureLod ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:31 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:31 Constant: |
| 0:31 0.750000 |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval21' ( temp 4-component vector of int) |
| 0:32 textureLod ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:32 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval22' ( temp 4-component vector of uint) |
| 0:33 textureLod ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:33 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval40' ( temp 4-component vector of float) |
| 0:35 textureLod ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:35 Constant: |
| 0:35 0.750000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval41' ( temp 4-component vector of int) |
| 0:36 textureLod ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval42' ( temp 4-component vector of uint) |
| 0:37 textureLod ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 Color: direct index for structure ( temp 4-component vector of float) |
| 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child ( temp float) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Branch: Return with expression |
| 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 147 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 139 143 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 33 "txval11" |
| Name 36 "g_tTex1di4a" |
| Name 47 "txval12" |
| Name 50 "g_tTex1du4a" |
| Name 58 "txval20" |
| Name 61 "g_tTex2df4a" |
| Name 69 "txval21" |
| Name 72 "g_tTex2di4a" |
| Name 80 "txval22" |
| Name 83 "g_tTex2du4a" |
| Name 92 "txval40" |
| Name 95 "g_tTexcdf4a" |
| Name 102 "txval41" |
| Name 105 "g_tTexcdi4a" |
| Name 112 "txval42" |
| Name 115 "g_tTexcdu4a" |
| Name 126 "psout" |
| Name 136 "flattenTemp" |
| Name 139 "@entryPointOutput.Color" |
| Name 143 "@entryPointOutput.Depth" |
| Name 146 "g_tTex1df4" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 16(g_tTex1df4a) Binding 1 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 36(g_tTex1di4a) DescriptorSet 0 |
| Decorate 36(g_tTex1di4a) Binding 0 |
| Decorate 50(g_tTex1du4a) DescriptorSet 0 |
| Decorate 50(g_tTex1du4a) Binding 0 |
| Decorate 61(g_tTex2df4a) DescriptorSet 0 |
| Decorate 61(g_tTex2df4a) Binding 0 |
| Decorate 72(g_tTex2di4a) DescriptorSet 0 |
| Decorate 72(g_tTex2di4a) Binding 0 |
| Decorate 83(g_tTex2du4a) DescriptorSet 0 |
| Decorate 83(g_tTex2du4a) Binding 0 |
| Decorate 95(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 95(g_tTexcdf4a) Binding 0 |
| Decorate 105(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 105(g_tTexcdi4a) Binding 0 |
| Decorate 115(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 115(g_tTexcdu4a) Binding 0 |
| Decorate 139(@entryPointOutput.Color) Location 0 |
| Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 146(g_tTex1df4) DescriptorSet 0 |
| Decorate 146(g_tTex1df4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1061158912 |
| 30: TypeInt 32 1 |
| 31: TypeVector 30(int) 4 |
| 32: TypePointer Function 31(ivec4) |
| 34: TypeImage 30(int) 1D array sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex1di4a): 35(ptr) Variable UniformConstant |
| 39: TypeSampledImage 34 |
| 41: 6(float) Constant 1050253722 |
| 42: 24(fvec2) ConstantComposite 26 41 |
| 44: TypeInt 32 0 |
| 45: TypeVector 44(int) 4 |
| 46: TypePointer Function 45(ivec4) |
| 48: TypeImage 44(int) 1D array sampled format:Unknown |
| 49: TypePointer UniformConstant 48 |
| 50(g_tTex1du4a): 49(ptr) Variable UniformConstant |
| 53: TypeSampledImage 48 |
| 55: 6(float) Constant 1053609165 |
| 56: 24(fvec2) ConstantComposite 41 55 |
| 59: TypeImage 6(float) 2D array sampled format:Unknown |
| 60: TypePointer UniformConstant 59 |
| 61(g_tTex2df4a): 60(ptr) Variable UniformConstant |
| 64: TypeSampledImage 59 |
| 66: TypeVector 6(float) 3 |
| 67: 66(fvec3) ConstantComposite 25 26 41 |
| 70: TypeImage 30(int) 2D array sampled format:Unknown |
| 71: TypePointer UniformConstant 70 |
| 72(g_tTex2di4a): 71(ptr) Variable UniformConstant |
| 75: TypeSampledImage 70 |
| 77: 6(float) Constant 1056964608 |
| 78: 66(fvec3) ConstantComposite 41 55 77 |
| 81: TypeImage 44(int) 2D array sampled format:Unknown |
| 82: TypePointer UniformConstant 81 |
| 83(g_tTex2du4a): 82(ptr) Variable UniformConstant |
| 86: TypeSampledImage 81 |
| 88: 6(float) Constant 1058642330 |
| 89: 6(float) Constant 1060320051 |
| 90: 66(fvec3) ConstantComposite 77 88 89 |
| 93: TypeImage 6(float) Cube array sampled format:Unknown |
| 94: TypePointer UniformConstant 93 |
| 95(g_tTexcdf4a): 94(ptr) Variable UniformConstant |
| 98: TypeSampledImage 93 |
| 100: 7(fvec4) ConstantComposite 25 26 41 55 |
| 103: TypeImage 30(int) Cube array sampled format:Unknown |
| 104: TypePointer UniformConstant 103 |
| 105(g_tTexcdi4a): 104(ptr) Variable UniformConstant |
| 108: TypeSampledImage 103 |
| 110: 7(fvec4) ConstantComposite 55 77 88 89 |
| 113: TypeImage 44(int) Cube array sampled format:Unknown |
| 114: TypePointer UniformConstant 113 |
| 115(g_tTexcdu4a): 114(ptr) Variable UniformConstant |
| 118: TypeSampledImage 113 |
| 120: 6(float) Constant 1061997773 |
| 121: 6(float) Constant 1063675494 |
| 122: 6(float) Constant 1065353216 |
| 123: 7(fvec4) ConstantComposite 89 120 121 122 |
| 125: TypePointer Function 8(PS_OUTPUT) |
| 127: 30(int) Constant 0 |
| 128: 7(fvec4) ConstantComposite 122 122 122 122 |
| 130: 30(int) Constant 1 |
| 131: TypePointer Function 6(float) |
| 138: TypePointer Output 7(fvec4) |
| 139(@entryPointOutput.Color): 138(ptr) Variable Output |
| 142: TypePointer Output 6(float) |
| 143(@entryPointOutput.Depth): 142(ptr) Variable Output |
| 146(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 136(flattenTemp): 125(ptr) Variable Function |
| 137:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 136(flattenTemp) 137 |
| 140: 12(ptr) AccessChain 136(flattenTemp) 127 |
| 141: 7(fvec4) Load 140 |
| Store 139(@entryPointOutput.Color) 141 |
| 144: 131(ptr) AccessChain 136(flattenTemp) 130 |
| 145: 6(float) Load 144 |
| Store 143(@entryPointOutput.Depth) 145 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 33(txval11): 32(ptr) Variable Function |
| 47(txval12): 46(ptr) Variable Function |
| 58(txval20): 12(ptr) Variable Function |
| 69(txval21): 32(ptr) Variable Function |
| 80(txval22): 46(ptr) Variable Function |
| 92(txval40): 12(ptr) Variable Function |
| 102(txval41): 32(ptr) Variable Function |
| 112(txval42): 46(ptr) Variable Function |
| 126(psout): 125(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28 |
| Store 13(txval10) 29 |
| 37: 34 Load 36(g_tTex1di4a) |
| 38: 18 Load 20(g_sSamp) |
| 40: 39 SampledImage 37 38 |
| 43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28 |
| Store 33(txval11) 43 |
| 51: 48 Load 50(g_tTex1du4a) |
| 52: 18 Load 20(g_sSamp) |
| 54: 53 SampledImage 51 52 |
| 57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28 |
| Store 47(txval12) 57 |
| 62: 59 Load 61(g_tTex2df4a) |
| 63: 18 Load 20(g_sSamp) |
| 65: 64 SampledImage 62 63 |
| 68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28 |
| Store 58(txval20) 68 |
| 73: 70 Load 72(g_tTex2di4a) |
| 74: 18 Load 20(g_sSamp) |
| 76: 75 SampledImage 73 74 |
| 79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28 |
| Store 69(txval21) 79 |
| 84: 81 Load 83(g_tTex2du4a) |
| 85: 18 Load 20(g_sSamp) |
| 87: 86 SampledImage 84 85 |
| 91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28 |
| Store 80(txval22) 91 |
| 96: 93 Load 95(g_tTexcdf4a) |
| 97: 18 Load 20(g_sSamp) |
| 99: 98 SampledImage 96 97 |
| 101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28 |
| Store 92(txval40) 101 |
| 106: 103 Load 105(g_tTexcdi4a) |
| 107: 18 Load 20(g_sSamp) |
| 109: 108 SampledImage 106 107 |
| 111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28 |
| Store 102(txval41) 111 |
| 116: 113 Load 115(g_tTexcdu4a) |
| 117: 18 Load 20(g_sSamp) |
| 119: 118 SampledImage 116 117 |
| 124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28 |
| Store 112(txval42) 124 |
| 129: 12(ptr) AccessChain 126(psout) 127 |
| Store 129 128 |
| 132: 131(ptr) AccessChain 126(psout) 130 |
| Store 132 122 |
| 133:8(PS_OUTPUT) Load 126(psout) |
| ReturnValue 133 |
| FunctionEnd |