| hlsl.shift.per-set.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:34 Function Definition: @main( ( temp 4-component vector of float) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:35 't1' (layout( set=1 binding=1) uniform texture1D) |
| 0:36 't2' (layout( set=1 binding=2) uniform texture2D) |
| 0:37 't3' (layout( set=2 binding=1) uniform texture3D) |
| 0:38 direct index (layout( row_major std430) buffer 4-component vector of float) |
| 0:38 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float) |
| 0:38 't4' (layout( set=3 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:38 Constant: |
| 0:38 0 (const uint) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:39 indirect index (layout( row_major std430) buffer uint) |
| 0:39 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) |
| 0:39 't5' (layout( set=3 binding=2 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:39 Constant: |
| 0:39 0 (const uint) |
| 0:39 right-shift ( temp int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:40 't6' (layout( set=3 binding=3 rgba32f) uniform textureBuffer) |
| 0:42 's1' (layout( set=1 binding=1) uniform sampler) |
| 0:43 's2' (layout( set=2 binding=2) uniform sampler) |
| 0:45 'u1' (layout( set=1 binding=1 rgba32f) uniform image1D) |
| 0:46 'u2' (layout( set=2 binding=2 rgba32f) uniform image2D) |
| 0:47 'u3' (layout( set=2 binding=3 rgba32f) uniform image3D) |
| 0:49 imageLoad ( temp float) |
| 0:49 'u4' (layout( set=1 binding=4 r32f) uniform imageBuffer) |
| 0:49 Constant: |
| 0:49 0 (const int) |
| 0:50 indirect index (layout( row_major std430) buffer uint) |
| 0:50 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) |
| 0:50 'u5' (layout( set=2 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:50 Constant: |
| 0:50 0 (const uint) |
| 0:50 right-shift ( temp int) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:50 Constant: |
| 0:50 2 (const int) |
| 0:51 direct index (layout( row_major std430) buffer float) |
| 0:51 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float) |
| 0:51 'u6' (layout( set=3 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:51 Constant: |
| 0:51 0 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 'u7' (layout( set=4 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:53 'u8' (layout( set=5 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:55 cb1: direct index for structure (layout( row_major std140) uniform int) |
| 0:55 'anon@0' (layout( set=6 binding=1 row_major std140) uniform block{layout( row_major std140) uniform int cb1}) |
| 0:55 Constant: |
| 0:55 0 (const uint) |
| 0:56 tb1: direct index for structure (layout( row_major std430) buffer int) |
| 0:56 'anon@1' (layout( binding=7 row_major std430) readonly buffer block{layout( row_major std430) buffer int tb1}) |
| 0:56 Constant: |
| 0:56 0 (const uint) |
| 0:57 'ts6' (layout( set=6 binding=1) uniform texture3D) |
| 0:59 Branch: Return with expression |
| 0:59 Constant: |
| 0:59 0.000000 |
| 0:59 0.000000 |
| 0:59 0.000000 |
| 0:59 0.000000 |
| 0:34 Function Definition: main( ( temp void) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:34 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 's1' (layout( set=1 binding=1) uniform sampler) |
| 0:? 's2' (layout( set=2 binding=2) uniform sampler) |
| 0:? 't1' (layout( set=1 binding=1) uniform texture1D) |
| 0:? 't2' (layout( set=1 binding=2) uniform texture2D) |
| 0:? 't3' (layout( set=2 binding=1) uniform texture3D) |
| 0:? 'ts6' (layout( set=6 binding=1) uniform texture3D) |
| 0:? 't4' (layout( set=3 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? 't5' (layout( set=3 binding=2 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? 't6' (layout( set=3 binding=3 rgba32f) uniform textureBuffer) |
| 0:? 'u1' (layout( set=1 binding=1 rgba32f) uniform image1D) |
| 0:? 'u2' (layout( set=2 binding=2 rgba32f) uniform image2D) |
| 0:? 'u3' (layout( set=2 binding=3 rgba32f) uniform image3D) |
| 0:? 'u4' (layout( set=1 binding=4 r32f) uniform imageBuffer) |
| 0:? 'u5' (layout( set=2 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? 'u6' (layout( set=3 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:? 'u7' (layout( set=4 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:? 'u8' (layout( set=5 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:? 'anon@0' (layout( set=6 binding=1 row_major std140) uniform block{layout( row_major std140) uniform int cb1}) |
| 0:? 'anon@1' (layout( binding=7 row_major std430) readonly buffer block{layout( row_major std430) buffer int tb1}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:34 Function Definition: @main( ( temp 4-component vector of float) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:35 't1' (layout( set=1 binding=1) uniform texture1D) |
| 0:36 't2' (layout( set=1 binding=2) uniform texture2D) |
| 0:37 't3' (layout( set=2 binding=1) uniform texture3D) |
| 0:38 direct index (layout( row_major std430) buffer 4-component vector of float) |
| 0:38 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float) |
| 0:38 't4' (layout( set=3 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:38 Constant: |
| 0:38 0 (const uint) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:39 indirect index (layout( row_major std430) buffer uint) |
| 0:39 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) |
| 0:39 't5' (layout( set=3 binding=2 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:39 Constant: |
| 0:39 0 (const uint) |
| 0:39 right-shift ( temp int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:40 't6' (layout( set=3 binding=3 rgba32f) uniform textureBuffer) |
| 0:42 's1' (layout( set=1 binding=1) uniform sampler) |
| 0:43 's2' (layout( set=2 binding=2) uniform sampler) |
| 0:45 'u1' (layout( set=1 binding=1 rgba32f) uniform image1D) |
| 0:46 'u2' (layout( set=2 binding=2 rgba32f) uniform image2D) |
| 0:47 'u3' (layout( set=2 binding=3 rgba32f) uniform image3D) |
| 0:49 imageLoad ( temp float) |
| 0:49 'u4' (layout( set=1 binding=4 r32f) uniform imageBuffer) |
| 0:49 Constant: |
| 0:49 0 (const int) |
| 0:50 indirect index (layout( row_major std430) buffer uint) |
| 0:50 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) |
| 0:50 'u5' (layout( set=2 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:50 Constant: |
| 0:50 0 (const uint) |
| 0:50 right-shift ( temp int) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:50 Constant: |
| 0:50 2 (const int) |
| 0:51 direct index (layout( row_major std430) buffer float) |
| 0:51 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float) |
| 0:51 'u6' (layout( set=3 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:51 Constant: |
| 0:51 0 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 'u7' (layout( set=4 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:53 'u8' (layout( set=5 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:55 cb1: direct index for structure (layout( row_major std140) uniform int) |
| 0:55 'anon@0' (layout( set=6 binding=1 row_major std140) uniform block{layout( row_major std140) uniform int cb1}) |
| 0:55 Constant: |
| 0:55 0 (const uint) |
| 0:56 tb1: direct index for structure (layout( row_major std430) buffer int) |
| 0:56 'anon@1' (layout( binding=7 row_major std430) readonly buffer block{layout( row_major std430) buffer int tb1}) |
| 0:56 Constant: |
| 0:56 0 (const uint) |
| 0:57 'ts6' (layout( set=6 binding=1) uniform texture3D) |
| 0:59 Branch: Return with expression |
| 0:59 Constant: |
| 0:59 0.000000 |
| 0:59 0.000000 |
| 0:59 0.000000 |
| 0:59 0.000000 |
| 0:34 Function Definition: main( ( temp void) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:34 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 's1' (layout( set=1 binding=1) uniform sampler) |
| 0:? 's2' (layout( set=2 binding=2) uniform sampler) |
| 0:? 't1' (layout( set=1 binding=1) uniform texture1D) |
| 0:? 't2' (layout( set=1 binding=2) uniform texture2D) |
| 0:? 't3' (layout( set=2 binding=1) uniform texture3D) |
| 0:? 'ts6' (layout( set=6 binding=1) uniform texture3D) |
| 0:? 't4' (layout( set=3 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? 't5' (layout( set=3 binding=2 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? 't6' (layout( set=3 binding=3 rgba32f) uniform textureBuffer) |
| 0:? 'u1' (layout( set=1 binding=1 rgba32f) uniform image1D) |
| 0:? 'u2' (layout( set=2 binding=2 rgba32f) uniform image2D) |
| 0:? 'u3' (layout( set=2 binding=3 rgba32f) uniform image3D) |
| 0:? 'u4' (layout( set=1 binding=4 r32f) uniform imageBuffer) |
| 0:? 'u5' (layout( set=2 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:? 'u6' (layout( set=3 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:? 'u7' (layout( set=4 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:? 'u8' (layout( set=5 binding=4 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of float @data}) |
| 0:? 'anon@0' (layout( set=6 binding=1 row_major std140) uniform block{layout( row_major std140) uniform int cb1}) |
| 0:? 'anon@1' (layout( binding=7 row_major std430) readonly buffer block{layout( row_major std430) buffer int tb1}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| Uniform reflection: |
| t1: offset -1, type 8b5d, size 1, index -1, binding 21, stages 16 |
| t2: offset -1, type 8b5e, size 1, index -1, binding 22, stages 16 |
| t3: offset -1, type 8b5f, size 1, index -1, binding 26, stages 16 |
| t4.@data: offset 0, type 8b52, size 1, index 0, binding -1, stages 16, arrayStride 16, topLevelArrayStride 16 |
| t5.@data: offset 0, type 1405, size 0, index 1, binding -1, stages 16, arrayStride 4, topLevelArrayStride 4 |
| t6: offset -1, type 8dc2, size 1, index -1, binding 23, stages 16 |
| s1: offset -1, type 0, size 1, index -1, binding 11, stages 16 |
| s2: offset -1, type 0, size 1, index -1, binding 17, stages 16 |
| u1: offset -1, type 904c, size 1, index -1, binding 31, stages 16 |
| u2: offset -1, type 904d, size 1, index -1, binding 42, stages 16 |
| u3: offset -1, type 904e, size 1, index -1, binding 43, stages 16 |
| u4: offset -1, type 9051, size 1, index -1, binding 34, stages 16 |
| u5.@data: offset 0, type 1405, size 0, index 2, binding -1, stages 16, arrayStride 4, topLevelArrayStride 4 |
| u6.@data: offset 0, type 1406, size 1, index 3, binding -1, stages 16, arrayStride 4, topLevelArrayStride 4 |
| cb1: offset 0, type 1404, size 1, index 4, binding -1, stages 16 |
| tb1: offset 0, type 1404, size 1, index 5, binding -1, stages 16 |
| ts6: offset -1, type 8b5f, size 1, index -1, binding 71, stages 16 |
| |
| Uniform block reflection: |
| t4: offset -1, type ffffffff, size 0, index -1, binding 21, stages 16, numMembers 1 |
| t5: offset -1, type ffffffff, size 0, index -1, binding 22, stages 16, numMembers 1 |
| u5: offset -1, type ffffffff, size 0, index -1, binding 44, stages 16, numMembers 1 |
| u6: offset -1, type ffffffff, size 0, index -1, binding 34, stages 16, numMembers 1 |
| cb: offset -1, type ffffffff, size 4, index -1, binding 51, stages 16, numMembers 1 |
| tb: offset -1, type ffffffff, size 4, index -1, binding 27, stages 16, numMembers 1 |
| |
| Buffer variable reflection: |
| |
| Buffer block reflection: |
| |
| Pipeline input reflection: |
| |
| Pipeline output reflection: |
| @entryPointOutput: offset 0, type 8b52, size 1, index 0, binding -1, stages 16 |
| |