| hlsl.staticFuncInit.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:12Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp float) |
| 0:1 'x' ( global float) |
| 0:1 Constant: |
| 0:1 1.000000 |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp float) |
| 0:5 'x' ( global float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:4 Function Definition: f1( ( temp float) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:6 add second child into first child ( temp float) |
| 0:6 'x' ( global float) |
| 0:6 Constant: |
| 0:6 10.000000 |
| 0:7 Branch: Return with expression |
| 0:7 'x' ( global float) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'x' ( global float) |
| 0:12 Constant: |
| 0:12 7.000000 |
| 0:11 Function Definition: f2(f1; ( temp float) |
| 0:11 Function Parameters: |
| 0:11 'p' ( in float) |
| 0:? Sequence |
| 0:13 add second child into first child ( temp float) |
| 0:13 'x' ( global float) |
| 0:13 'p' ( in float) |
| 0:14 Branch: Return with expression |
| 0:14 'x' ( global float) |
| 0:18 Function Definition: @main( ( temp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:19 Branch: Return with expression |
| 0:19 Construct vec4 ( temp 4-component vector of float) |
| 0:19 add ( temp float) |
| 0:19 add ( temp float) |
| 0:19 add ( temp float) |
| 0:19 add ( temp float) |
| 0:19 'x' ( global float) |
| 0:19 Function Call: f1( ( temp float) |
| 0:19 Function Call: f1( ( temp float) |
| 0:19 Function Call: f2(f1; ( temp float) |
| 0:19 Constant: |
| 0:19 5.000000 |
| 0:19 Function Call: f2(f1; ( temp float) |
| 0:19 'x' ( global float) |
| 0:18 Function Definition: main( ( temp void) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:18 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'x' ( global float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:12Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp float) |
| 0:1 'x' ( global float) |
| 0:1 Constant: |
| 0:1 1.000000 |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp float) |
| 0:5 'x' ( global float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:4 Function Definition: f1( ( temp float) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:6 add second child into first child ( temp float) |
| 0:6 'x' ( global float) |
| 0:6 Constant: |
| 0:6 10.000000 |
| 0:7 Branch: Return with expression |
| 0:7 'x' ( global float) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'x' ( global float) |
| 0:12 Constant: |
| 0:12 7.000000 |
| 0:11 Function Definition: f2(f1; ( temp float) |
| 0:11 Function Parameters: |
| 0:11 'p' ( in float) |
| 0:? Sequence |
| 0:13 add second child into first child ( temp float) |
| 0:13 'x' ( global float) |
| 0:13 'p' ( in float) |
| 0:14 Branch: Return with expression |
| 0:14 'x' ( global float) |
| 0:18 Function Definition: @main( ( temp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:19 Branch: Return with expression |
| 0:19 Construct vec4 ( temp 4-component vector of float) |
| 0:19 add ( temp float) |
| 0:19 add ( temp float) |
| 0:19 add ( temp float) |
| 0:19 add ( temp float) |
| 0:19 'x' ( global float) |
| 0:19 Function Call: f1( ( temp float) |
| 0:19 Function Call: f1( ( temp float) |
| 0:19 Function Call: f2(f1; ( temp float) |
| 0:19 Constant: |
| 0:19 5.000000 |
| 0:19 Function Call: f2(f1; ( temp float) |
| 0:19 'x' ( global float) |
| 0:18 Function Definition: main( ( temp void) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:18 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'x' ( global float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 57 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 55 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "f1(" |
| Name 13 "f2(f1;" |
| Name 12 "p" |
| Name 17 "@main(" |
| Name 20 "x" |
| Name 22 "x" |
| Name 24 "x" |
| Name 44 "param" |
| Name 47 "param" |
| Name 55 "@entryPointOutput" |
| Decorate 55(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeFunction 6(float) |
| 10: TypePointer Function 6(float) |
| 11: TypeFunction 6(float) 10(ptr) |
| 15: TypeVector 6(float) 4 |
| 16: TypeFunction 15(fvec4) |
| 19: TypePointer Private 6(float) |
| 20(x): 19(ptr) Variable Private |
| 21: 6(float) Constant 1065353216 |
| 22(x): 19(ptr) Variable Private |
| 23: 6(float) Constant 1073741824 |
| 24(x): 19(ptr) Variable Private |
| 25: 6(float) Constant 1088421888 |
| 26: 6(float) Constant 1092616192 |
| 43: 6(float) Constant 1084227584 |
| 54: TypePointer Output 15(fvec4) |
| 55(@entryPointOutput): 54(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 20(x) 21 |
| Store 22(x) 23 |
| Store 24(x) 25 |
| 56: 15(fvec4) FunctionCall 17(@main() |
| Store 55(@entryPointOutput) 56 |
| Return |
| FunctionEnd |
| 8(f1(): 6(float) Function None 7 |
| 9: Label |
| 27: 6(float) Load 22(x) |
| 28: 6(float) FAdd 27 26 |
| Store 22(x) 28 |
| 29: 6(float) Load 22(x) |
| ReturnValue 29 |
| FunctionEnd |
| 13(f2(f1;): 6(float) Function None 11 |
| 12(p): 10(ptr) FunctionParameter |
| 14: Label |
| 32: 6(float) Load 12(p) |
| 33: 6(float) Load 24(x) |
| 34: 6(float) FAdd 33 32 |
| Store 24(x) 34 |
| 35: 6(float) Load 24(x) |
| ReturnValue 35 |
| FunctionEnd |
| 17(@main(): 15(fvec4) Function None 16 |
| 18: Label |
| 44(param): 10(ptr) Variable Function |
| 47(param): 10(ptr) Variable Function |
| 38: 6(float) Load 20(x) |
| 39: 6(float) FunctionCall 8(f1() |
| 40: 6(float) FAdd 38 39 |
| 41: 6(float) FunctionCall 8(f1() |
| 42: 6(float) FAdd 40 41 |
| Store 44(param) 43 |
| 45: 6(float) FunctionCall 13(f2(f1;) 44(param) |
| 46: 6(float) FAdd 42 45 |
| 48: 6(float) Load 20(x) |
| Store 47(param) 48 |
| 49: 6(float) FunctionCall 13(f2(f1;) 47(param) |
| 50: 6(float) FAdd 46 49 |
| 51: 15(fvec4) CompositeConstruct 50 50 50 50 |
| ReturnValue 51 |
| FunctionEnd |