blob: f516ea09f3beae60709e7e89e0dbfaab7388d8fe [file] [log] [blame]
hlsl.struct.split.trivial.vert
Shader version: 500
0:? Sequence
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Parameters:
0:16 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:16 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Pos: direct index for structure ( temp 4-component vector of float)
0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add ( temp 4-component vector of float)
0:19 Pos_in: direct index for structure ( temp 4-component vector of float)
0:19 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:19 Constant:
0:19 0 (const int)
0:19 'Pos_loose' ( in 4-component vector of float)
0:21 Branch: Return with expression
0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'vsin.Pos_in' (layout( location=0) in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? 'Pos_loose' ( temp 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:16 Pos: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:? 'Pos_loose' ( temp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:? 'vsin.Pos_in' (layout( location=0) in 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Parameters:
0:16 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:16 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Pos: direct index for structure ( temp 4-component vector of float)
0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add ( temp 4-component vector of float)
0:19 Pos_in: direct index for structure ( temp 4-component vector of float)
0:19 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
0:19 Constant:
0:19 0 (const int)
0:19 'Pos_loose' ( in 4-component vector of float)
0:21 Branch: Return with expression
0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Pos_in: direct index for structure ( temp 4-component vector of float)
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'vsin.Pos_in' (layout( location=0) in 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? 'Pos_loose' ( temp 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:16 Pos: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
0:? 'Pos_loose' ( temp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:? 'vsin.Pos_in' (layout( location=0) in 4-component vector of float)
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 31 35 38
Source HLSL 500
Name 4 "main"
Name 8 "VS_INPUT"
MemberName 8(VS_INPUT) 0 "Pos_in"
Name 11 "VS_OUTPUT"
MemberName 11(VS_OUTPUT) 0 "Pos"
Name 15 "@main(struct-VS_INPUT-vf41;vf4;"
Name 13 "vsin"
Name 14 "Pos_loose"
Name 18 "vsout"
Name 29 "vsin"
Name 31 "vsin.Pos_in"
Name 34 "Pos_loose"
Name 35 "Pos_loose"
Name 38 "@entryPointOutput.Pos"
Name 39 "param"
Name 41 "param"
Decorate 31(vsin.Pos_in) Location 0
Decorate 35(Pos_loose) Location 1
Decorate 38(@entryPointOutput.Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_INPUT): TypeStruct 7(fvec4)
9: TypePointer Function 8(VS_INPUT)
10: TypePointer Function 7(fvec4)
11(VS_OUTPUT): TypeStruct 7(fvec4)
12: TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr)
17: TypePointer Function 11(VS_OUTPUT)
19: TypeInt 32 1
20: 19(int) Constant 0
30: TypePointer Input 7(fvec4)
31(vsin.Pos_in): 30(ptr) Variable Input
35(Pos_loose): 30(ptr) Variable Input
37: TypePointer Output 7(fvec4)
38(@entryPointOutput.Pos): 37(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29(vsin): 9(ptr) Variable Function
34(Pos_loose): 10(ptr) Variable Function
39(param): 9(ptr) Variable Function
41(param): 10(ptr) Variable Function
32: 7(fvec4) Load 31(vsin.Pos_in)
33: 10(ptr) AccessChain 29(vsin) 20
Store 33 32
36: 7(fvec4) Load 35(Pos_loose)
Store 34(Pos_loose) 36
40: 8(VS_INPUT) Load 29(vsin)
Store 39(param) 40
42: 7(fvec4) Load 34(Pos_loose)
Store 41(param) 42
43:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 39(param) 41(param)
44: 7(fvec4) CompositeExtract 43 0
Store 38(@entryPointOutput.Pos) 44
Return
FunctionEnd
15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12
13(vsin): 9(ptr) FunctionParameter
14(Pos_loose): 10(ptr) FunctionParameter
16: Label
18(vsout): 17(ptr) Variable Function
21: 10(ptr) AccessChain 13(vsin) 20
22: 7(fvec4) Load 21
23: 7(fvec4) Load 14(Pos_loose)
24: 7(fvec4) FAdd 22 23
25: 10(ptr) AccessChain 18(vsout) 20
Store 25 24
26:11(VS_OUTPUT) Load 18(vsout)
ReturnValue 26
FunctionEnd