blob: ae470376f1f4e84d81487c9268b0606bc481545b [file] [log] [blame]
hlsl.structIoFourWay.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Parameters:
0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? Sequence
0:17 Branch: Return with expression
0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:15 f: direct index for structure ( temp float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 0 (const int)
0:? 't.f' (layout( location=0) in float)
0:15 move second child to first child ( temp float)
0:15 g: direct index for structure ( temp float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 1 (const int)
0:? 't.g' (layout( location=1) centroid in float)
0:15 move second child to first child ( temp float)
0:15 d: direct index for structure ( temp float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 2 (const int)
0:? 't.d' (layout( location=2) in float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 normal: direct index for structure ( temp 4-component vector of float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 3 (const int)
0:? 't.normal' (layout( location=3) in 4-component vector of float)
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.f' (layout( location=0) out float)
0:15 f: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.g' (layout( location=1) out float)
0:15 g: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 1 (const int)
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.d' ( out float FragDepth)
0:15 d: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
0:15 normal: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 3 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? '@entryPointOutput.d' ( out float FragDepth)
0:? '@entryPointOutput.f' (layout( location=0) out float)
0:? '@entryPointOutput.g' (layout( location=1) out float)
0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
0:? 't.f' (layout( location=0) in float)
0:? 't.g' (layout( location=1) centroid in float)
0:? 't.d' (layout( location=2) in float)
0:? 't.normal' (layout( location=3) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Parameters:
0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? Sequence
0:17 Branch: Return with expression
0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:15 f: direct index for structure ( temp float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 0 (const int)
0:? 't.f' (layout( location=0) in float)
0:15 move second child to first child ( temp float)
0:15 g: direct index for structure ( temp float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 1 (const int)
0:? 't.g' (layout( location=1) centroid in float)
0:15 move second child to first child ( temp float)
0:15 d: direct index for structure ( temp float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 2 (const int)
0:? 't.d' (layout( location=2) in float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 normal: direct index for structure ( temp 4-component vector of float)
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 3 (const int)
0:? 't.normal' (layout( location=3) in 4-component vector of float)
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.f' (layout( location=0) out float)
0:15 f: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.g' (layout( location=1) out float)
0:15 g: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 1 (const int)
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.d' ( out float FragDepth)
0:15 d: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
0:15 normal: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
0:15 Constant:
0:15 3 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
0:? '@entryPointOutput.d' ( out float FragDepth)
0:? '@entryPointOutput.f' (layout( location=0) out float)
0:? '@entryPointOutput.g' (layout( location=1) out float)
0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
0:? 't.f' (layout( location=0) in float)
0:? 't.g' (layout( location=1) centroid in float)
0:? 't.d' (layout( location=2) in float)
0:? 't.normal' (layout( location=3) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 65
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 22 27 31 36 45 48 51 55
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
ExecutionMode 4 DepthGreater
Source HLSL 500
Name 4 "main"
Name 8 "T"
MemberName 8(T) 0 "f"
MemberName 8(T) 1 "g"
MemberName 8(T) 2 "d"
MemberName 8(T) 3 "normal"
Name 12 "@main(struct-T-f1-f1-f1-vf41;"
Name 11 "t"
Name 14 "local"
Name 18 "t"
Name 22 "t.f"
Name 27 "t.g"
Name 31 "t.d"
Name 36 "t.normal"
Name 40 "flattenTemp"
Name 41 "param"
Name 45 "@entryPointOutput.f"
Name 48 "@entryPointOutput.g"
Name 51 "@entryPointOutput.d"
Name 55 "@entryPointOutput.normal"
Name 58 "T"
MemberName 58(T) 0 "f"
MemberName 58(T) 1 "g"
MemberName 58(T) 2 "d"
MemberName 58(T) 3 "normal"
Name 59 "$Global"
MemberName 59($Global) 0 "s"
Name 61 ""
Name 62 "buff"
MemberName 62(buff) 0 "t"
Name 64 ""
Decorate 22(t.f) Location 0
Decorate 27(t.g) Centroid
Decorate 27(t.g) Location 1
Decorate 31(t.d) Location 2
Decorate 36(t.normal) Location 3
Decorate 45(@entryPointOutput.f) Location 0
Decorate 48(@entryPointOutput.g) Location 1
Decorate 51(@entryPointOutput.d) BuiltIn FragDepth
Decorate 55(@entryPointOutput.normal) Location 2
MemberDecorate 58(T) 0 Offset 68
MemberDecorate 58(T) 1 Offset 72
MemberDecorate 58(T) 2 Offset 76
MemberDecorate 58(T) 3 Offset 80
MemberDecorate 59($Global) 0 Offset 0
Decorate 59($Global) Block
Decorate 61 DescriptorSet 0
Decorate 61 Binding 0
MemberDecorate 62(buff) 0 Offset 96
Decorate 62(buff) Block
Decorate 64 DescriptorSet 0
Decorate 64 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
9: TypePointer Function 8(T)
10: TypeFunction 8(T) 9(ptr)
19: TypeInt 32 1
20: 19(int) Constant 0
21: TypePointer Input 6(float)
22(t.f): 21(ptr) Variable Input
24: TypePointer Function 6(float)
26: 19(int) Constant 1
27(t.g): 21(ptr) Variable Input
30: 19(int) Constant 2
31(t.d): 21(ptr) Variable Input
34: 19(int) Constant 3
35: TypePointer Input 7(fvec4)
36(t.normal): 35(ptr) Variable Input
38: TypePointer Function 7(fvec4)
44: TypePointer Output 6(float)
45(@entryPointOutput.f): 44(ptr) Variable Output
48(@entryPointOutput.g): 44(ptr) Variable Output
51(@entryPointOutput.d): 44(ptr) Variable Output
54: TypePointer Output 7(fvec4)
55(@entryPointOutput.normal): 54(ptr) Variable Output
58(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
59($Global): TypeStruct 58(T)
60: TypePointer Uniform 59($Global)
61: 60(ptr) Variable Uniform
62(buff): TypeStruct 58(T)
63: TypePointer Uniform 62(buff)
64: 63(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
18(t): 9(ptr) Variable Function
40(flattenTemp): 9(ptr) Variable Function
41(param): 9(ptr) Variable Function
23: 6(float) Load 22(t.f)
25: 24(ptr) AccessChain 18(t) 20
Store 25 23
28: 6(float) Load 27(t.g)
29: 24(ptr) AccessChain 18(t) 26
Store 29 28
32: 6(float) Load 31(t.d)
33: 24(ptr) AccessChain 18(t) 30
Store 33 32
37: 7(fvec4) Load 36(t.normal)
39: 38(ptr) AccessChain 18(t) 34
Store 39 37
42: 8(T) Load 18(t)
Store 41(param) 42
43: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 41(param)
Store 40(flattenTemp) 43
46: 24(ptr) AccessChain 40(flattenTemp) 20
47: 6(float) Load 46
Store 45(@entryPointOutput.f) 47
49: 24(ptr) AccessChain 40(flattenTemp) 26
50: 6(float) Load 49
Store 48(@entryPointOutput.g) 50
52: 24(ptr) AccessChain 40(flattenTemp) 30
53: 6(float) Load 52
Store 51(@entryPointOutput.d) 53
56: 38(ptr) AccessChain 40(flattenTemp) 34
57: 7(fvec4) Load 56
Store 55(@entryPointOutput.normal) 57
Return
FunctionEnd
12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10
11(t): 9(ptr) FunctionParameter
13: Label
14(local): 9(ptr) Variable Function
15: 8(T) Load 14(local)
ReturnValue 15
FunctionEnd