| hlsl.structIoFourWay.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_greater |
| 0:? Sequence |
| 0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Function Parameters: |
| 0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:? Sequence |
| 0:17 Branch: Return with expression |
| 0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp float) |
| 0:15 f: direct index for structure ( temp float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? 't.f' (layout( location=0) in float) |
| 0:15 move second child to first child ( temp float) |
| 0:15 g: direct index for structure ( temp float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? 't.g' (layout( location=1) centroid in float) |
| 0:15 move second child to first child ( temp float) |
| 0:15 d: direct index for structure ( temp float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:? 't.d' (layout( location=2) in float) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 normal: direct index for structure ( temp 4-component vector of float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:? 't.normal' (layout( location=3) in 4-component vector of float) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.f' (layout( location=0) out float) |
| 0:15 f: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.g' (layout( location=1) out float) |
| 0:15 g: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.d' ( out float FragDepth) |
| 0:15 d: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) |
| 0:15 normal: direct index for structure ( temp 4-component vector of float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s}) |
| 0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t}) |
| 0:? '@entryPointOutput.d' ( out float FragDepth) |
| 0:? '@entryPointOutput.f' (layout( location=0) out float) |
| 0:? '@entryPointOutput.g' (layout( location=1) out float) |
| 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) |
| 0:? 't.f' (layout( location=0) in float) |
| 0:? 't.g' (layout( location=1) centroid in float) |
| 0:? 't.d' (layout( location=2) in float) |
| 0:? 't.normal' (layout( location=3) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_greater |
| 0:? Sequence |
| 0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Function Parameters: |
| 0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:? Sequence |
| 0:17 Branch: Return with expression |
| 0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp float) |
| 0:15 f: direct index for structure ( temp float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:? 't.f' (layout( location=0) in float) |
| 0:15 move second child to first child ( temp float) |
| 0:15 g: direct index for structure ( temp float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:? 't.g' (layout( location=1) centroid in float) |
| 0:15 move second child to first child ( temp float) |
| 0:15 d: direct index for structure ( temp float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:? 't.d' (layout( location=2) in float) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:15 normal: direct index for structure ( temp 4-component vector of float) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:? 't.normal' (layout( location=3) in 4-component vector of float) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.f' (layout( location=0) out float) |
| 0:15 f: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.g' (layout( location=1) out float) |
| 0:15 g: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.d' ( out float FragDepth) |
| 0:15 d: direct index for structure ( temp float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) |
| 0:15 normal: direct index for structure ( temp 4-component vector of float) |
| 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s}) |
| 0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t}) |
| 0:? '@entryPointOutput.d' ( out float FragDepth) |
| 0:? '@entryPointOutput.f' (layout( location=0) out float) |
| 0:? '@entryPointOutput.g' (layout( location=1) out float) |
| 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) |
| 0:? 't.f' (layout( location=0) in float) |
| 0:? 't.g' (layout( location=1) centroid in float) |
| 0:? 't.d' (layout( location=2) in float) |
| 0:? 't.normal' (layout( location=3) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 65 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 22 27 31 36 45 48 51 55 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| ExecutionMode 4 DepthGreater |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "T" |
| MemberName 8(T) 0 "f" |
| MemberName 8(T) 1 "g" |
| MemberName 8(T) 2 "d" |
| MemberName 8(T) 3 "normal" |
| Name 12 "@main(struct-T-f1-f1-f1-vf41;" |
| Name 11 "t" |
| Name 14 "local" |
| Name 18 "t" |
| Name 22 "t.f" |
| Name 27 "t.g" |
| Name 31 "t.d" |
| Name 36 "t.normal" |
| Name 40 "flattenTemp" |
| Name 41 "param" |
| Name 45 "@entryPointOutput.f" |
| Name 48 "@entryPointOutput.g" |
| Name 51 "@entryPointOutput.d" |
| Name 55 "@entryPointOutput.normal" |
| Name 58 "T" |
| MemberName 58(T) 0 "f" |
| MemberName 58(T) 1 "g" |
| MemberName 58(T) 2 "d" |
| MemberName 58(T) 3 "normal" |
| Name 59 "$Global" |
| MemberName 59($Global) 0 "s" |
| Name 61 "" |
| Name 62 "buff" |
| MemberName 62(buff) 0 "t" |
| Name 64 "" |
| Decorate 22(t.f) Location 0 |
| Decorate 27(t.g) Centroid |
| Decorate 27(t.g) Location 1 |
| Decorate 31(t.d) Location 2 |
| Decorate 36(t.normal) Location 3 |
| Decorate 45(@entryPointOutput.f) Location 0 |
| Decorate 48(@entryPointOutput.g) Location 1 |
| Decorate 51(@entryPointOutput.d) BuiltIn FragDepth |
| Decorate 55(@entryPointOutput.normal) Location 2 |
| MemberDecorate 58(T) 0 Offset 68 |
| MemberDecorate 58(T) 1 Offset 72 |
| MemberDecorate 58(T) 2 Offset 76 |
| MemberDecorate 58(T) 3 Offset 80 |
| MemberDecorate 59($Global) 0 Offset 0 |
| Decorate 59($Global) Block |
| Decorate 61 DescriptorSet 0 |
| Decorate 61 Binding 0 |
| MemberDecorate 62(buff) 0 Offset 96 |
| Decorate 62(buff) Block |
| Decorate 64 DescriptorSet 0 |
| Decorate 64 Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) |
| 9: TypePointer Function 8(T) |
| 10: TypeFunction 8(T) 9(ptr) |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 21: TypePointer Input 6(float) |
| 22(t.f): 21(ptr) Variable Input |
| 24: TypePointer Function 6(float) |
| 26: 19(int) Constant 1 |
| 27(t.g): 21(ptr) Variable Input |
| 30: 19(int) Constant 2 |
| 31(t.d): 21(ptr) Variable Input |
| 34: 19(int) Constant 3 |
| 35: TypePointer Input 7(fvec4) |
| 36(t.normal): 35(ptr) Variable Input |
| 38: TypePointer Function 7(fvec4) |
| 44: TypePointer Output 6(float) |
| 45(@entryPointOutput.f): 44(ptr) Variable Output |
| 48(@entryPointOutput.g): 44(ptr) Variable Output |
| 51(@entryPointOutput.d): 44(ptr) Variable Output |
| 54: TypePointer Output 7(fvec4) |
| 55(@entryPointOutput.normal): 54(ptr) Variable Output |
| 58(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) |
| 59($Global): TypeStruct 58(T) |
| 60: TypePointer Uniform 59($Global) |
| 61: 60(ptr) Variable Uniform |
| 62(buff): TypeStruct 58(T) |
| 63: TypePointer Uniform 62(buff) |
| 64: 63(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 18(t): 9(ptr) Variable Function |
| 40(flattenTemp): 9(ptr) Variable Function |
| 41(param): 9(ptr) Variable Function |
| 23: 6(float) Load 22(t.f) |
| 25: 24(ptr) AccessChain 18(t) 20 |
| Store 25 23 |
| 28: 6(float) Load 27(t.g) |
| 29: 24(ptr) AccessChain 18(t) 26 |
| Store 29 28 |
| 32: 6(float) Load 31(t.d) |
| 33: 24(ptr) AccessChain 18(t) 30 |
| Store 33 32 |
| 37: 7(fvec4) Load 36(t.normal) |
| 39: 38(ptr) AccessChain 18(t) 34 |
| Store 39 37 |
| 42: 8(T) Load 18(t) |
| Store 41(param) 42 |
| 43: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 41(param) |
| Store 40(flattenTemp) 43 |
| 46: 24(ptr) AccessChain 40(flattenTemp) 20 |
| 47: 6(float) Load 46 |
| Store 45(@entryPointOutput.f) 47 |
| 49: 24(ptr) AccessChain 40(flattenTemp) 26 |
| 50: 6(float) Load 49 |
| Store 48(@entryPointOutput.g) 50 |
| 52: 24(ptr) AccessChain 40(flattenTemp) 30 |
| 53: 6(float) Load 52 |
| Store 51(@entryPointOutput.d) 53 |
| 56: 38(ptr) AccessChain 40(flattenTemp) 34 |
| 57: 7(fvec4) Load 56 |
| Store 55(@entryPointOutput.normal) 57 |
| Return |
| FunctionEnd |
| 12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10 |
| 11(t): 9(ptr) FunctionParameter |
| 13: Label |
| 14(local): 9(ptr) Variable Function |
| 15: 8(T) Load 14(local) |
| ReturnValue 15 |
| FunctionEnd |