| hlsl.switch.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 'c' ( in int) |
| 0:2 'd' ( in int) |
| 0:? Sequence |
| 0:3 'c' ( in int) |
| 0:7 switch |
| 0:7 condition |
| 0:7 'c' ( in int) |
| 0:7 body |
| 0:7 Sequence |
| 0:9 default: |
| 0:7 Sequence |
| 0:7 Branch: Break |
| 0:12 switch |
| 0:12 condition |
| 0:12 'c' ( in int) |
| 0:12 body |
| 0:12 Sequence |
| 0:13 case: with expression |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? Sequence |
| 0:14 Pre-Increment ( temp 4-component vector of float) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:15 Branch: Break |
| 0:16 case: with expression |
| 0:16 Constant: |
| 0:16 2 (const int) |
| 0:? Sequence |
| 0:17 Pre-Decrement ( temp 4-component vector of float) |
| 0:17 'input' ( in 4-component vector of float) |
| 0:18 Branch: Break |
| 0:21 switch: DontFlatten |
| 0:21 condition |
| 0:21 'c' ( in int) |
| 0:21 body |
| 0:21 Sequence |
| 0:22 case: with expression |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:? Sequence |
| 0:23 Pre-Increment ( temp 4-component vector of float) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:24 Branch: Break |
| 0:25 case: with expression |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:? Sequence |
| 0:26 switch |
| 0:26 condition |
| 0:26 'd' ( in int) |
| 0:26 body |
| 0:26 Sequence |
| 0:27 case: with expression |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:? Sequence |
| 0:28 add second child into first child ( temp 4-component vector of float) |
| 0:28 'input' ( in 4-component vector of float) |
| 0:28 Constant: |
| 0:28 2.000000 |
| 0:29 Branch: Break |
| 0:30 case: with expression |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:? Sequence |
| 0:31 add second child into first child ( temp 4-component vector of float) |
| 0:31 'input' ( in 4-component vector of float) |
| 0:31 Constant: |
| 0:31 3.000000 |
| 0:32 Branch: Break |
| 0:34 Branch: Break |
| 0:35 default: |
| 0:? Sequence |
| 0:36 add second child into first child ( temp 4-component vector of float) |
| 0:36 'input' ( in 4-component vector of float) |
| 0:36 Constant: |
| 0:36 4.000000 |
| 0:39 switch |
| 0:39 condition |
| 0:39 'c' ( in int) |
| 0:39 body |
| 0:39 Sequence |
| 0:40 case: with expression |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:39 Sequence |
| 0:39 Branch: Break |
| 0:43 switch |
| 0:43 condition |
| 0:43 'c' ( in int) |
| 0:43 body |
| 0:43 Sequence |
| 0:44 case: with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:45 case: with expression |
| 0:45 Constant: |
| 0:45 2 (const int) |
| 0:46 case: with expression |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:? Sequence |
| 0:47 Pre-Increment ( temp 4-component vector of float) |
| 0:47 'input' ( in 4-component vector of float) |
| 0:48 Branch: Break |
| 0:49 case: with expression |
| 0:49 Constant: |
| 0:49 4 (const int) |
| 0:50 case: with expression |
| 0:50 Constant: |
| 0:50 5 (const int) |
| 0:? Sequence |
| 0:51 Pre-Decrement ( temp 4-component vector of float) |
| 0:51 'input' ( in 4-component vector of float) |
| 0:54 Branch: Return with expression |
| 0:54 'input' ( in 4-component vector of float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp int) |
| 0:? 'c' ( temp int) |
| 0:? 'c' (layout( location=1) flat in int) |
| 0:2 move second child to first child ( temp int) |
| 0:? 'd' ( temp int) |
| 0:? 'd' (layout( location=2) flat in int) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'c' ( temp int) |
| 0:? 'd' ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:? 'c' (layout( location=1) flat in int) |
| 0:? 'd' (layout( location=2) flat in int) |
| |
| |
| Linked fragment stage: |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 'c' ( in int) |
| 0:2 'd' ( in int) |
| 0:? Sequence |
| 0:3 'c' ( in int) |
| 0:7 switch |
| 0:7 condition |
| 0:7 'c' ( in int) |
| 0:7 body |
| 0:7 Sequence |
| 0:9 default: |
| 0:7 Sequence |
| 0:7 Branch: Break |
| 0:12 switch |
| 0:12 condition |
| 0:12 'c' ( in int) |
| 0:12 body |
| 0:12 Sequence |
| 0:13 case: with expression |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? Sequence |
| 0:14 Pre-Increment ( temp 4-component vector of float) |
| 0:14 'input' ( in 4-component vector of float) |
| 0:15 Branch: Break |
| 0:16 case: with expression |
| 0:16 Constant: |
| 0:16 2 (const int) |
| 0:? Sequence |
| 0:17 Pre-Decrement ( temp 4-component vector of float) |
| 0:17 'input' ( in 4-component vector of float) |
| 0:18 Branch: Break |
| 0:21 switch: DontFlatten |
| 0:21 condition |
| 0:21 'c' ( in int) |
| 0:21 body |
| 0:21 Sequence |
| 0:22 case: with expression |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:? Sequence |
| 0:23 Pre-Increment ( temp 4-component vector of float) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:24 Branch: Break |
| 0:25 case: with expression |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:? Sequence |
| 0:26 switch |
| 0:26 condition |
| 0:26 'd' ( in int) |
| 0:26 body |
| 0:26 Sequence |
| 0:27 case: with expression |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:? Sequence |
| 0:28 add second child into first child ( temp 4-component vector of float) |
| 0:28 'input' ( in 4-component vector of float) |
| 0:28 Constant: |
| 0:28 2.000000 |
| 0:29 Branch: Break |
| 0:30 case: with expression |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:? Sequence |
| 0:31 add second child into first child ( temp 4-component vector of float) |
| 0:31 'input' ( in 4-component vector of float) |
| 0:31 Constant: |
| 0:31 3.000000 |
| 0:32 Branch: Break |
| 0:34 Branch: Break |
| 0:35 default: |
| 0:? Sequence |
| 0:36 add second child into first child ( temp 4-component vector of float) |
| 0:36 'input' ( in 4-component vector of float) |
| 0:36 Constant: |
| 0:36 4.000000 |
| 0:39 switch |
| 0:39 condition |
| 0:39 'c' ( in int) |
| 0:39 body |
| 0:39 Sequence |
| 0:40 case: with expression |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:39 Sequence |
| 0:39 Branch: Break |
| 0:43 switch |
| 0:43 condition |
| 0:43 'c' ( in int) |
| 0:43 body |
| 0:43 Sequence |
| 0:44 case: with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:45 case: with expression |
| 0:45 Constant: |
| 0:45 2 (const int) |
| 0:46 case: with expression |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:? Sequence |
| 0:47 Pre-Increment ( temp 4-component vector of float) |
| 0:47 'input' ( in 4-component vector of float) |
| 0:48 Branch: Break |
| 0:49 case: with expression |
| 0:49 Constant: |
| 0:49 4 (const int) |
| 0:50 case: with expression |
| 0:50 Constant: |
| 0:50 5 (const int) |
| 0:? Sequence |
| 0:51 Pre-Decrement ( temp 4-component vector of float) |
| 0:51 'input' ( in 4-component vector of float) |
| 0:54 Branch: Return with expression |
| 0:54 'input' ( in 4-component vector of float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:2 move second child to first child ( temp int) |
| 0:? 'c' ( temp int) |
| 0:? 'c' (layout( location=1) flat in int) |
| 0:2 move second child to first child ( temp int) |
| 0:? 'd' ( temp int) |
| 0:? 'd' (layout( location=2) flat in int) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'c' ( temp int) |
| 0:? 'd' ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:? 'c' (layout( location=1) flat in int) |
| 0:? 'd' (layout( location=2) flat in int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 106 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 88 92 95 98 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 15 "@PixelShaderFunction(vf4;i1;i1;" |
| Name 12 "input" |
| Name 13 "c" |
| Name 14 "d" |
| Name 86 "input" |
| Name 88 "input" |
| Name 90 "c" |
| Name 92 "c" |
| Name 94 "d" |
| Name 95 "d" |
| Name 98 "@entryPointOutput" |
| Name 99 "param" |
| Name 101 "param" |
| Name 103 "param" |
| Decorate 88(input) Location 0 |
| Decorate 92(c) Flat |
| Decorate 92(c) Location 1 |
| Decorate 95(d) Flat |
| Decorate 95(d) Location 2 |
| Decorate 98(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeInt 32 1 |
| 10: TypePointer Function 9(int) |
| 11: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 10(ptr) |
| 27: 6(float) Constant 1065353216 |
| 49: 6(float) Constant 1073741824 |
| 54: 6(float) Constant 1077936128 |
| 61: 6(float) Constant 1082130432 |
| 87: TypePointer Input 7(fvec4) |
| 88(input): 87(ptr) Variable Input |
| 91: TypePointer Input 9(int) |
| 92(c): 91(ptr) Variable Input |
| 95(d): 91(ptr) Variable Input |
| 97: TypePointer Output 7(fvec4) |
| 98(@entryPointOutput): 97(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 86(input): 8(ptr) Variable Function |
| 90(c): 10(ptr) Variable Function |
| 94(d): 10(ptr) Variable Function |
| 99(param): 8(ptr) Variable Function |
| 101(param): 10(ptr) Variable Function |
| 103(param): 10(ptr) Variable Function |
| 89: 7(fvec4) Load 88(input) |
| Store 86(input) 89 |
| 93: 9(int) Load 92(c) |
| Store 90(c) 93 |
| 96: 9(int) Load 95(d) |
| Store 94(d) 96 |
| 100: 7(fvec4) Load 86(input) |
| Store 99(param) 100 |
| 102: 9(int) Load 90(c) |
| Store 101(param) 102 |
| 104: 9(int) Load 94(d) |
| Store 103(param) 104 |
| 105: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;i1;i1;) 99(param) 101(param) 103(param) |
| Store 98(@entryPointOutput) 105 |
| Return |
| FunctionEnd |
| 15(@PixelShaderFunction(vf4;i1;i1;): 7(fvec4) Function None 11 |
| 12(input): 8(ptr) FunctionParameter |
| 13(c): 10(ptr) FunctionParameter |
| 14(d): 10(ptr) FunctionParameter |
| 16: Label |
| 17: 9(int) Load 13(c) |
| SelectionMerge 19 None |
| Switch 17 18 |
| 18: Label |
| Branch 19 |
| 19: Label |
| 22: 9(int) Load 13(c) |
| SelectionMerge 25 None |
| Switch 22 25 |
| case 1: 23 |
| case 2: 24 |
| 23: Label |
| 26: 7(fvec4) Load 12(input) |
| 28: 7(fvec4) CompositeConstruct 27 27 27 27 |
| 29: 7(fvec4) FAdd 26 28 |
| Store 12(input) 29 |
| Branch 25 |
| 24: Label |
| 31: 7(fvec4) Load 12(input) |
| 32: 7(fvec4) CompositeConstruct 27 27 27 27 |
| 33: 7(fvec4) FSub 31 32 |
| Store 12(input) 33 |
| Branch 25 |
| 25: Label |
| 36: 9(int) Load 13(c) |
| SelectionMerge 40 DontFlatten |
| Switch 36 39 |
| case 1: 37 |
| case 2: 38 |
| 39: Label |
| 62: 7(fvec4) Load 12(input) |
| 63: 7(fvec4) CompositeConstruct 61 61 61 61 |
| 64: 7(fvec4) FAdd 62 63 |
| Store 12(input) 64 |
| Branch 40 |
| 37: Label |
| 41: 7(fvec4) Load 12(input) |
| 42: 7(fvec4) CompositeConstruct 27 27 27 27 |
| 43: 7(fvec4) FAdd 41 42 |
| Store 12(input) 43 |
| Branch 40 |
| 38: Label |
| 45: 9(int) Load 14(d) |
| SelectionMerge 48 None |
| Switch 45 48 |
| case 2: 46 |
| case 3: 47 |
| 46: Label |
| 50: 7(fvec4) Load 12(input) |
| 51: 7(fvec4) CompositeConstruct 49 49 49 49 |
| 52: 7(fvec4) FAdd 50 51 |
| Store 12(input) 52 |
| Branch 48 |
| 47: Label |
| 55: 7(fvec4) Load 12(input) |
| 56: 7(fvec4) CompositeConstruct 54 54 54 54 |
| 57: 7(fvec4) FAdd 55 56 |
| Store 12(input) 57 |
| Branch 48 |
| 48: Label |
| Branch 40 |
| 40: Label |
| 66: 9(int) Load 13(c) |
| SelectionMerge 68 None |
| Switch 66 68 |
| case 1: 67 |
| 67: Label |
| Branch 68 |
| 68: Label |
| 71: 9(int) Load 13(c) |
| SelectionMerge 74 None |
| Switch 71 74 |
| case 1: 72 |
| case 2: 72 |
| case 3: 72 |
| case 4: 73 |
| case 5: 73 |
| 72: Label |
| 75: 7(fvec4) Load 12(input) |
| 76: 7(fvec4) CompositeConstruct 27 27 27 27 |
| 77: 7(fvec4) FAdd 75 76 |
| Store 12(input) 77 |
| Branch 74 |
| 73: Label |
| 79: 7(fvec4) Load 12(input) |
| 80: 7(fvec4) CompositeConstruct 27 27 27 27 |
| 81: 7(fvec4) FSub 79 80 |
| Store 12(input) 81 |
| Branch 74 |
| 74: Label |
| 83: 7(fvec4) Load 12(input) |
| ReturnValue 83 |
| FunctionEnd |