| hlsl.texturebuffer.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:16 Branch: Return with expression |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 f: direct index for structure (layout( row_major std430) buffer 4-component vector of float) |
| 0:16 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 f2: direct index for structure (layout( row_major std430) buffer 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:15 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i}) |
| 0:? 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:16 Branch: Return with expression |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 f: direct index for structure (layout( row_major std430) buffer 4-component vector of float) |
| 0:16 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 f2: direct index for structure (layout( row_major std430) buffer 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:15 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i}) |
| 0:? 'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' ( in 4-component vector of float FragCoord) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 32 35 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "pos" |
| Name 15 "TextureBuffer_var" |
| MemberName 15(TextureBuffer_var) 0 "f" |
| MemberName 15(TextureBuffer_var) 1 "i" |
| Name 17 "TextureBuffer_var" |
| Name 22 "tbuf2" |
| MemberName 22(tbuf2) 0 "f2" |
| MemberName 22(tbuf2) 1 "i2" |
| Name 24 "" |
| Name 30 "pos" |
| Name 32 "pos" |
| Name 35 "@entryPointOutput" |
| Name 36 "param" |
| MemberDecorate 15(TextureBuffer_var) 0 NonWritable |
| MemberDecorate 15(TextureBuffer_var) 0 Offset 0 |
| MemberDecorate 15(TextureBuffer_var) 1 NonWritable |
| MemberDecorate 15(TextureBuffer_var) 1 Offset 16 |
| Decorate 15(TextureBuffer_var) BufferBlock |
| Decorate 17(TextureBuffer_var) DescriptorSet 0 |
| Decorate 17(TextureBuffer_var) Binding 0 |
| MemberDecorate 22(tbuf2) 0 NonWritable |
| MemberDecorate 22(tbuf2) 0 Offset 0 |
| MemberDecorate 22(tbuf2) 1 NonWritable |
| MemberDecorate 22(tbuf2) 1 Offset 16 |
| Decorate 22(tbuf2) BufferBlock |
| Decorate 24 DescriptorSet 0 |
| Decorate 24 Binding 0 |
| Decorate 32(pos) BuiltIn FragCoord |
| Decorate 35(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypeInt 32 1 |
| 14: TypeVector 13(int) 4 |
| 15(TextureBuffer_var): TypeStruct 7(fvec4) 14(ivec4) |
| 16: TypePointer Uniform 15(TextureBuffer_var) |
| 17(TextureBuffer_var): 16(ptr) Variable Uniform |
| 18: 13(int) Constant 0 |
| 19: TypePointer Uniform 7(fvec4) |
| 22(tbuf2): TypeStruct 7(fvec4) 14(ivec4) |
| 23: TypePointer Uniform 22(tbuf2) |
| 24: 23(ptr) Variable Uniform |
| 31: TypePointer Input 7(fvec4) |
| 32(pos): 31(ptr) Variable Input |
| 34: TypePointer Output 7(fvec4) |
| 35(@entryPointOutput): 34(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 30(pos): 8(ptr) Variable Function |
| 36(param): 8(ptr) Variable Function |
| 33: 7(fvec4) Load 32(pos) |
| Store 30(pos) 33 |
| 37: 7(fvec4) Load 30(pos) |
| Store 36(param) 37 |
| 38: 7(fvec4) FunctionCall 11(@main(vf4;) 36(param) |
| Store 35(@entryPointOutput) 38 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(pos): 8(ptr) FunctionParameter |
| 12: Label |
| 20: 19(ptr) AccessChain 17(TextureBuffer_var) 18 |
| 21: 7(fvec4) Load 20 |
| 25: 19(ptr) AccessChain 24 18 |
| 26: 7(fvec4) Load 25 |
| 27: 7(fvec4) FAdd 21 26 |
| ReturnValue 27 |
| FunctionEnd |