| hlsl.void.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: foo1( ( temp void) |
| 0:1 Function Parameters: |
| 0:2 Function Definition: foo2( ( temp void) |
| 0:2 Function Parameters: |
| 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) |
| 0:5 Function Parameters: |
| 0:5 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:6 Function Call: foo1( ( temp void) |
| 0:7 Function Call: foo2( ( temp void) |
| 0:8 Branch: Return |
| 0:5 Function Definition: PixelShaderFunction( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: foo1( ( temp void) |
| 0:1 Function Parameters: |
| 0:2 Function Definition: foo2( ( temp void) |
| 0:2 Function Parameters: |
| 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) |
| 0:5 Function Parameters: |
| 0:5 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:6 Function Call: foo1( ( temp void) |
| 0:7 Function Call: foo2( ( temp void) |
| 0:8 Branch: Return |
| 0:5 Function Definition: PixelShaderFunction( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 27 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 22 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 6 "foo1(" |
| Name 8 "foo2(" |
| Name 15 "@PixelShaderFunction(vf4;" |
| Name 14 "input" |
| Name 20 "input" |
| Name 22 "input" |
| Name 24 "param" |
| Decorate 22(input) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 10: TypeFloat 32 |
| 11: TypeVector 10(float) 4 |
| 12: TypePointer Function 11(fvec4) |
| 13: TypeFunction 2 12(ptr) |
| 21: TypePointer Input 11(fvec4) |
| 22(input): 21(ptr) Variable Input |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 20(input): 12(ptr) Variable Function |
| 24(param): 12(ptr) Variable Function |
| 23: 11(fvec4) Load 22(input) |
| Store 20(input) 23 |
| 25: 11(fvec4) Load 20(input) |
| Store 24(param) 25 |
| 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param) |
| Return |
| FunctionEnd |
| 6(foo1(): 2 Function None 3 |
| 7: Label |
| Return |
| FunctionEnd |
| 8(foo2(): 2 Function None 3 |
| 9: Label |
| Return |
| FunctionEnd |
| 15(@PixelShaderFunction(vf4;): 2 Function None 13 |
| 14(input): 12(ptr) FunctionParameter |
| 16: Label |
| 17: 2 FunctionCall 6(foo1() |
| 18: 2 FunctionCall 8(foo2() |
| Return |
| FunctionEnd |