| simpleFunctionCall.frag |
| WARNING: 0:4: varying deprecated in version 130; may be removed in future release |
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| Shader version: 150 |
| 0:? Sequence |
| 0:7 Function Definition: foo( ( global 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Branch: Return with expression |
| 0:9 'BaseColor' ( smooth in 4-component vector of float) |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:14 Function Call: foo( ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'd' ( uniform float) |
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| Linked fragment stage: |
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| Shader version: 150 |
| 0:? Sequence |
| 0:7 Function Definition: foo( ( global 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 Branch: Return with expression |
| 0:9 'BaseColor' ( smooth in 4-component vector of float) |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:14 Function Call: foo( ( global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'd' ( uniform float) |
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