| spv.GeometryShaderPassthrough.geom |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 15 |
| |
| Capability Geometry |
| Capability GeometryShaderPassthroughNV |
| Extension "SPV_NV_geometry_shader_passthrough" |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 10 14 |
| ExecutionMode 4 Triangles |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputTriangleStrip |
| ExecutionMode 4 OutputVertices 3 |
| Source GLSL 450 |
| SourceExtension "GL_NV_geometry_shader_passthrough" |
| Name 4 "main" |
| Name 8 "gl_PerVertex" |
| MemberName 8(gl_PerVertex) 0 "gl_Position" |
| Name 10 "" |
| Name 12 "Inputs" |
| MemberName 12(Inputs) 0 "texcoord" |
| MemberName 12(Inputs) 1 "baseColor" |
| Name 14 "" |
| MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position |
| Decorate 8(gl_PerVertex) Block |
| Decorate 10 PassthroughNV |
| Decorate 12(Inputs) Block |
| Decorate 14 PassthroughNV |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(gl_PerVertex): TypeStruct 7(fvec4) |
| 9: TypePointer Input 8(gl_PerVertex) |
| 10: 9(ptr) Variable Input |
| 11: TypeVector 6(float) 2 |
| 12(Inputs): TypeStruct 11(fvec2) 7(fvec4) |
| 13: TypePointer Input 12(Inputs) |
| 14: 13(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |