| versionsClean.vert |
| Shader version: 420 |
| 0:? Sequence |
| 0:40 Function Definition: main( ( global void) |
| 0:40 Function Parameters: |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of float) |
| 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:42 Constant: |
| 0:42 0 (const uint) |
| 0:42 Construct vec4 ( temp 4-component vector of float) |
| 0:42 'color' ( in 3-component vector of float) |
| 0:42 Constant: |
| 0:42 142.000000 |
| 0:? Linker Objects |
| 0:? 'color' ( in 3-component vector of float) |
| 0:? 'foo' ( uniform sampler2DRect) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 420 |
| 0:? Sequence |
| 0:40 Function Definition: main( ( global void) |
| 0:40 Function Parameters: |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of float) |
| 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:42 Constant: |
| 0:42 0 (const uint) |
| 0:42 Construct vec4 ( temp 4-component vector of float) |
| 0:42 'color' ( in 3-component vector of float) |
| 0:42 Constant: |
| 0:42 142.000000 |
| 0:? Linker Objects |
| 0:? 'color' ( in 3-component vector of float) |
| 0:? 'foo' ( uniform sampler2DRect) |
| 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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