| hlsl.swizzle.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'AmbientColor' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 component-wise multiply (temp 4-component vector of float) |
| 0:5 vector swizzle (temp 4-component vector of float) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 Sequence |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 1 (const int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Construct vec4 (temp 4-component vector of float) |
| 0:5 direct index (temp float) |
| 0:5 'AmbientColor' (global 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' (global 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'AmbientColor' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 component-wise multiply (temp 4-component vector of float) |
| 0:5 vector swizzle (temp 4-component vector of float) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 Sequence |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 1 (const int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Construct vec4 (temp 4-component vector of float) |
| 0:5 direct index (temp float) |
| 0:5 'AmbientColor' (global 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' (global 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 30 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "ShaderFunction(vf4;" |
| Name 10 "input" |
| Name 14 "AmbientColor" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypePointer Private 7(fvec4) |
| 14(AmbientColor): 13(ptr) Variable Private |
| 15: 6(float) Constant 1065353216 |
| 16: 6(float) Constant 1056964608 |
| 17: 6(float) Constant 0 |
| 18: 7(fvec4) ConstantComposite 15 16 17 15 |
| 21: TypeInt 32 0 |
| 22: 21(int) Constant 2 |
| 23: TypePointer Private 6(float) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Store 14(AmbientColor) 18 |
| FunctionEnd |
| 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 19: 7(fvec4) Load 10(input) |
| 20: 7(fvec4) VectorShuffle 19 19 3 3 1 0 |
| 24: 23(ptr) AccessChain 14(AmbientColor) 22 |
| 25: 6(float) Load 24 |
| 26: 7(fvec4) CompositeConstruct 25 25 25 25 |
| 27: 7(fvec4) FMul 20 26 |
| ReturnValue 27 |
| FunctionEnd |