HLSL: Intercept flatten aggregates passed to a function input, and copy member-by-member.
diff --git a/Test/baseResults/hlsl.entry-in.frag.out b/Test/baseResults/hlsl.entry-in.frag.out
index e1a55bc..a5f8c7e 100755
--- a/Test/baseResults/hlsl.entry-in.frag.out
+++ b/Test/baseResults/hlsl.entry-in.frag.out
@@ -2,37 +2,91 @@
 Shader version: 450
 gl_FragCoord origin is upper left
 0:? Sequence
-0:8  Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
+0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; (global float)
 0:8    Function Parameters: 
-0:8      'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:8      'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?     Sequence
+0:9      Branch: Return with expression
+0:9        add (temp float)
+0:9          direct index (temp float)
+0:9            v: direct index for structure (temp 2-component vector of float)
+0:9              'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:9              Constant:
+0:9                0 (const int)
+0:9            Constant:
+0:9              1 (const int)
+0:9          direct index (temp float)
+0:9            fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:9              'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:9              Constant:
+0:9                1 (const int)
+0:9            Constant:
+0:9              0 (const int)
+0:13  Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
+0:13    Function Parameters: 
+0:13      'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
 0:?     Sequence
 0:?       Sequence
-0:10        move second child to first child (temp 2-component vector of float)
-0:10          v: direct index for structure (temp 2-component vector of float)
-0:10            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:10            Constant:
-0:10              0 (const int)
+0:15        move second child to first child (temp 2-component vector of float)
+0:15          v: direct index for structure (temp 2-component vector of float)
+0:15            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:15            Constant:
+0:15              0 (const int)
 0:?           'v' (layout(location=0 ) in 2-component vector of float)
-0:10        move second child to first child (temp 4-component vector of float)
-0:10          fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
-0:10            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:10            Constant:
-0:10              1 (const int)
+0:15        move second child to first child (temp 4-component vector of float)
+0:15          fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:15            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:15            Constant:
+0:15              1 (const int)
 0:?           'fragCoord' (in 4-component vector of float FragCoord)
-0:10        move second child to first child (temp 2-component vector of int)
-0:10          i2: direct index for structure (temp 2-component vector of int)
-0:10            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:10            Constant:
-0:10              2 (const int)
+0:15        move second child to first child (temp 2-component vector of int)
+0:15          i2: direct index for structure (temp 2-component vector of int)
+0:15            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:15            Constant:
+0:15              2 (const int)
 0:?           'i2' (layout(location=1 ) in 2-component vector of int)
-0:12      Sequence
-0:12        move second child to first child (temp 4-component vector of float)
+0:16      Sequence
+0:16        move second child to first child (temp float)
+0:16          'ret1' (temp float)
+0:16          Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
+0:16            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:17      Sequence
+0:17        move second child to first child (temp float)
+0:17          'ret2' (temp float)
+0:17          Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
+0:?             Comma (temp float)
+0:?               Sequence
+0:?                 move second child to first child (temp 2-component vector of float)
+0:?                   v: direct index for structure (temp 2-component vector of float)
+0:?                     'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?                     Constant:
+0:?                       0 (const int)
+0:?                   'v' (layout(location=0 ) in 2-component vector of float)
+0:?                 move second child to first child (temp 4-component vector of float)
+0:?                   fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:?                     'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?                     Constant:
+0:?                       1 (const int)
+0:?                   'fragCoord' (in 4-component vector of float FragCoord)
+0:?                 move second child to first child (temp 2-component vector of int)
+0:?                   i2: direct index for structure (temp 2-component vector of int)
+0:?                     'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?                     Constant:
+0:?                       2 (const int)
+0:?                   'i2' (layout(location=1 ) in 2-component vector of int)
+0:?               'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:19      Sequence
+0:19        move second child to first child (temp 4-component vector of float)
 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:12          fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
-0:12            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:12            Constant:
-0:12              1 (const int)
-0:12        Branch: Return
+0:19          vector-scale (temp 4-component vector of float)
+0:19            vector-scale (temp 4-component vector of float)
+0:19              fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:19                'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:19                Constant:
+0:19                  1 (const int)
+0:19              'ret1' (temp float)
+0:19            'ret2' (temp float)
+0:19        Branch: Return
 0:?   Linker Objects
 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
 0:?     'v' (layout(location=0 ) in 2-component vector of float)
@@ -46,37 +100,91 @@
 Shader version: 450
 gl_FragCoord origin is upper left
 0:? Sequence
-0:8  Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
+0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; (global float)
 0:8    Function Parameters: 
-0:8      'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:8      'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?     Sequence
+0:9      Branch: Return with expression
+0:9        add (temp float)
+0:9          direct index (temp float)
+0:9            v: direct index for structure (temp 2-component vector of float)
+0:9              'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:9              Constant:
+0:9                0 (const int)
+0:9            Constant:
+0:9              1 (const int)
+0:9          direct index (temp float)
+0:9            fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:9              'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:9              Constant:
+0:9                1 (const int)
+0:9            Constant:
+0:9              0 (const int)
+0:13  Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (global 4-component vector of float)
+0:13    Function Parameters: 
+0:13      'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
 0:?     Sequence
 0:?       Sequence
-0:10        move second child to first child (temp 2-component vector of float)
-0:10          v: direct index for structure (temp 2-component vector of float)
-0:10            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:10            Constant:
-0:10              0 (const int)
+0:15        move second child to first child (temp 2-component vector of float)
+0:15          v: direct index for structure (temp 2-component vector of float)
+0:15            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:15            Constant:
+0:15              0 (const int)
 0:?           'v' (layout(location=0 ) in 2-component vector of float)
-0:10        move second child to first child (temp 4-component vector of float)
-0:10          fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
-0:10            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:10            Constant:
-0:10              1 (const int)
+0:15        move second child to first child (temp 4-component vector of float)
+0:15          fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:15            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:15            Constant:
+0:15              1 (const int)
 0:?           'fragCoord' (in 4-component vector of float FragCoord)
-0:10        move second child to first child (temp 2-component vector of int)
-0:10          i2: direct index for structure (temp 2-component vector of int)
-0:10            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:10            Constant:
-0:10              2 (const int)
+0:15        move second child to first child (temp 2-component vector of int)
+0:15          i2: direct index for structure (temp 2-component vector of int)
+0:15            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:15            Constant:
+0:15              2 (const int)
 0:?           'i2' (layout(location=1 ) in 2-component vector of int)
-0:12      Sequence
-0:12        move second child to first child (temp 4-component vector of float)
+0:16      Sequence
+0:16        move second child to first child (temp float)
+0:16          'ret1' (temp float)
+0:16          Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
+0:16            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:17      Sequence
+0:17        move second child to first child (temp float)
+0:17          'ret2' (temp float)
+0:17          Function Call: fun(struct-InParam-vf2-vf4-vi21; (global float)
+0:?             Comma (temp float)
+0:?               Sequence
+0:?                 move second child to first child (temp 2-component vector of float)
+0:?                   v: direct index for structure (temp 2-component vector of float)
+0:?                     'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?                     Constant:
+0:?                       0 (const int)
+0:?                   'v' (layout(location=0 ) in 2-component vector of float)
+0:?                 move second child to first child (temp 4-component vector of float)
+0:?                   fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:?                     'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?                     Constant:
+0:?                       1 (const int)
+0:?                   'fragCoord' (in 4-component vector of float FragCoord)
+0:?                 move second child to first child (temp 2-component vector of int)
+0:?                   i2: direct index for structure (temp 2-component vector of int)
+0:?                     'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:?                     Constant:
+0:?                       2 (const int)
+0:?                   'i2' (layout(location=1 ) in 2-component vector of int)
+0:?               'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:19      Sequence
+0:19        move second child to first child (temp 4-component vector of float)
 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:12          fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
-0:12            'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:12            Constant:
-0:12              1 (const int)
-0:12        Branch: Return
+0:19          vector-scale (temp 4-component vector of float)
+0:19            vector-scale (temp 4-component vector of float)
+0:19              fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
+0:19                'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:19                Constant:
+0:19                  1 (const int)
+0:19              'ret1' (temp float)
+0:19            'ret2' (temp float)
+0:19        Branch: Return
 0:?   Linker Objects
 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
 0:?     'v' (layout(location=0 ) in 2-component vector of float)
@@ -85,28 +193,35 @@
 
 // Module Version 10000
 // Generated by (magic number): 80001
-// Id's are bound by 37
+// Id's are bound by 71
 
                               Capability Shader
                1:             ExtInstImport  "GLSL.std.450"
                               MemoryModel Logical GLSL450
-                              EntryPoint Fragment 4  "PixelShaderFunction" 16 22 28 33
+                              EntryPoint Fragment 4  "PixelShaderFunction" 32 37 43 63
                               ExecutionMode 4 OriginUpperLeft
                               Name 4  "PixelShaderFunction"
                               Name 11  "InParam"
                               MemberName 11(InParam) 0  "v"
                               MemberName 11(InParam) 1  "fragCoord"
                               MemberName 11(InParam) 2  "i2"
-                              Name 13  "local"
-                              Name 16  "v"
-                              Name 22  "fragCoord"
-                              Name 28  "i2"
-                              Name 33  "@entryPointOutput"
+                              Name 15  "fun(struct-InParam-vf2-vf4-vi21;"
+                              Name 14  "p"
+                              Name 30  "local"
+                              Name 32  "v"
+                              Name 37  "fragCoord"
+                              Name 43  "i2"
+                              Name 47  "ret1"
+                              Name 48  "param"
+                              Name 51  "ret2"
+                              Name 52  "aggShadow"
+                              Name 59  "param"
+                              Name 63  "@entryPointOutput"
                               MemberDecorate 11(InParam) 1 BuiltIn FragCoord
-                              Decorate 16(v) Location 0
-                              Decorate 22(fragCoord) BuiltIn FragCoord
-                              Decorate 28(i2) Location 1
-                              Decorate 33(@entryPointOutput) Location 0
+                              Decorate 32(v) Location 0
+                              Decorate 37(fragCoord) BuiltIn FragCoord
+                              Decorate 43(i2) Location 1
+                              Decorate 63(@entryPointOutput) Location 0
                2:             TypeVoid
                3:             TypeFunction 2
                6:             TypeFloat 32
@@ -116,34 +231,75 @@
               10:             TypeVector 9(int) 2
      11(InParam):             TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
               12:             TypePointer Function 11(InParam)
-              14:      9(int) Constant 0
-              15:             TypePointer Input 7(fvec2)
-           16(v):     15(ptr) Variable Input
-              18:             TypePointer Function 7(fvec2)
-              20:      9(int) Constant 1
-              21:             TypePointer Input 8(fvec4)
-   22(fragCoord):     21(ptr) Variable Input
-              24:             TypePointer Function 8(fvec4)
-              26:      9(int) Constant 2
-              27:             TypePointer Input 10(ivec2)
-          28(i2):     27(ptr) Variable Input
-              30:             TypePointer Function 10(ivec2)
-              32:             TypePointer Output 8(fvec4)
-33(@entryPointOutput):     32(ptr) Variable Output
+              13:             TypeFunction 6(float) 12(ptr)
+              17:      9(int) Constant 0
+              18:             TypeInt 32 0
+              19:     18(int) Constant 1
+              20:             TypePointer Function 6(float)
+              23:      9(int) Constant 1
+              24:     18(int) Constant 0
+              31:             TypePointer Input 7(fvec2)
+           32(v):     31(ptr) Variable Input
+              34:             TypePointer Function 7(fvec2)
+              36:             TypePointer Input 8(fvec4)
+   37(fragCoord):     36(ptr) Variable Input
+              39:             TypePointer Function 8(fvec4)
+              41:      9(int) Constant 2
+              42:             TypePointer Input 10(ivec2)
+          43(i2):     42(ptr) Variable Input
+              45:             TypePointer Function 10(ivec2)
+              62:             TypePointer Output 8(fvec4)
+63(@entryPointOutput):     62(ptr) Variable Output
 4(PixelShaderFunction):           2 Function None 3
                5:             Label
-       13(local):     12(ptr) Variable Function
-              17:    7(fvec2) Load 16(v)
-              19:     18(ptr) AccessChain 13(local) 14
-                              Store 19 17
-              23:    8(fvec4) Load 22(fragCoord)
-              25:     24(ptr) AccessChain 13(local) 20
-                              Store 25 23
-              29:   10(ivec2) Load 28(i2)
-              31:     30(ptr) AccessChain 13(local) 26
-                              Store 31 29
-              34:     24(ptr) AccessChain 13(local) 20
-              35:    8(fvec4) Load 34
-                              Store 33(@entryPointOutput) 35
+       30(local):     12(ptr) Variable Function
+        47(ret1):     20(ptr) Variable Function
+       48(param):     12(ptr) Variable Function
+        51(ret2):     20(ptr) Variable Function
+   52(aggShadow):     12(ptr) Variable Function
+       59(param):     20(ptr) Variable Function
+              33:    7(fvec2) Load 32(v)
+              35:     34(ptr) AccessChain 30(local) 17
+                              Store 35 33
+              38:    8(fvec4) Load 37(fragCoord)
+              40:     39(ptr) AccessChain 30(local) 23
+                              Store 40 38
+              44:   10(ivec2) Load 43(i2)
+              46:     45(ptr) AccessChain 30(local) 41
+                              Store 46 44
+              49: 11(InParam) Load 30(local)
+                              Store 48(param) 49
+              50:    6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 48(param)
+                              Store 47(ret1) 50
+              53:    7(fvec2) Load 32(v)
+              54:     34(ptr) AccessChain 52(aggShadow) 17
+                              Store 54 53
+              55:    8(fvec4) Load 37(fragCoord)
+              56:     39(ptr) AccessChain 52(aggShadow) 23
+                              Store 56 55
+              57:   10(ivec2) Load 43(i2)
+              58:     45(ptr) AccessChain 52(aggShadow) 41
+                              Store 58 57
+              60: 11(InParam) Load 52(aggShadow)
+                              Store 59(param) 60
+              61:    6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 59(param)
+                              Store 51(ret2) 61
+              64:     39(ptr) AccessChain 30(local) 23
+              65:    8(fvec4) Load 64
+              66:    6(float) Load 47(ret1)
+              67:    8(fvec4) VectorTimesScalar 65 66
+              68:    6(float) Load 51(ret2)
+              69:    8(fvec4) VectorTimesScalar 67 68
+                              Store 63(@entryPointOutput) 69
                               Return
                               FunctionEnd
+15(fun(struct-InParam-vf2-vf4-vi21;):    6(float) Function None 13
+           14(p):     12(ptr) FunctionParameter
+              16:             Label
+              21:     20(ptr) AccessChain 14(p) 17 19
+              22:    6(float) Load 21
+              25:     20(ptr) AccessChain 14(p) 23 24
+              26:    6(float) Load 25
+              27:    6(float) FAdd 22 26
+                              ReturnValue 27
+                              FunctionEnd
diff --git a/Test/hlsl.entry-in.frag b/Test/hlsl.entry-in.frag
index 4d4ba50..e15955d 100644
--- a/Test/hlsl.entry-in.frag
+++ b/Test/hlsl.entry-in.frag
@@ -4,10 +4,17 @@
     int2 i2;
 };
 
+float fun(InParam p)
+{
+    return p.v.y + p.fragCoord.x;
+}
+
 float4 PixelShaderFunction(InParam i) : COLOR0
 {
     InParam local;
     local = i;
+    float ret1 = fun(local);
+    float ret2 = fun(i);
 
-    return local.fragCoord;
+    return local.fragCoord * ret1 * ret2;
 }
diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h
index 2d58c26..8469dcf 100644
--- a/glslang/Include/revision.h
+++ b/glslang/Include/revision.h
@@ -3,4 +3,4 @@
 // For the date, it uses the current date (when then script is run).
 
 #define GLSLANG_REVISION "Overload400-PrecQual.1493"
-#define GLSLANG_DATE "18-Sep-2016"
+#define GLSLANG_DATE "19-Sep-2016"
diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp
index cb52805..07d96ea 100755
--- a/hlsl/hlslParseHelper.cpp
+++ b/hlsl/hlslParseHelper.cpp
@@ -2241,6 +2241,16 @@
 void HlslParseContext::addInputArgumentConversions(const TFunction& function, TIntermNode*& arguments) const
 {
     TIntermAggregate* aggregate = arguments->getAsAggregate();
+    const auto setArg = [&](int argNum, TIntermNode* arg) {
+        if (function.getParamCount() == 1)
+            arguments = arg;
+        else {
+            if (aggregate)
+                aggregate->getSequence()[argNum] = arg;
+            else
+                arguments = arg;
+        }
+    };
 
     // Process each argument's conversion
     for (int i = 0; i < function.getParamCount(); ++i) {
@@ -2254,16 +2264,20 @@
                 // convert to the correct type.
                 arg = intermediate.addConversion(EOpFunctionCall, *function[i].type, arg);
                 arg = intermediate.addShapeConversion(EOpFunctionCall, *function[i].type, arg);
-                if (arg) {
-                    if (function.getParamCount() == 1)
-                        arguments = arg;
-                    else {
-                        if (aggregate)
-                            aggregate->getSequence()[i] = arg;
-                        else
-                            arguments = arg;
-                    }
-                }
+                setArg(i, arg);
+            }
+        } else {
+            if (shouldFlatten(arg->getType())) {
+                TSourceLoc dummyLoc;
+                dummyLoc.init();
+                TVariable* internalAggregate = makeInternalVariable("aggShadow", *function[i].type);
+                TIntermSymbol* internalSymbolNode = new TIntermSymbol(internalAggregate->getUniqueId(), 
+                                                                      internalAggregate->getName(),
+                                                                      internalAggregate->getType());
+                TIntermAggregate* assignAgg = handleAssign(dummyLoc, EOpAssign, internalSymbolNode, arg)->getAsAggregate();
+                assignAgg = intermediate.growAggregate(assignAgg, internalSymbolNode);
+                assignAgg->setOperator(EOpComma);
+                setArg(i, assignAgg);
             }
         }
     }